[2.2] King's "Immortal Reaver" - Crit Bino's + Max block Aegis +115k dps

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Reedgf wrote:
Gyus can you give me advise how to deal with bosses? I am 50 lvl and on the end of second act (cruel) I've died 7 times from final boss. Mb some solo target gem specifically vs bosses?


Vaal Oversoul? Make sure you have lightning resist (grab a Topaz Flask if you don't) and when you see his melee attack starting to cherge, run! :)

Also, try and buy a nice cheap dagger every 10-15 levels (for a few Alchemys or something).
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kralj87 wrote:
Added new 2.1 skill tree, will update gems!

You spent all 123 points. This means that all bandits had been killed?
And what about jewel sockets?
Last edited by Chilli_KW#0413 on Dec 13, 2015, 10:22:26 PM
nicebuild
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Chilli_RF wrote:
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kralj87 wrote:
Added new 2.1 skill tree, will update gems!

You spent all 123 points. This means that all bandits had been killed?
And what about jewel sockets?


you get 21 points (7 per difficulty) from quests + possible 3 from bandits. At level 100 you will have between 121 and 124 skill points. In this case, he takes 2 bandit rewards and one skill point so will end with 122 points.

Besides only including a level 100 tree in build guide is kinda annoying - most players looking at build guides will not level to 100. Level 80 or 90 is more realistic, especially for a HC build guide. Again, I am assuming the folks who can achieve level 100 are not scouring the forums for build guides to follow.
Thanks for the reply.
But as I know max points is 123 – 21 from quests, 99 from leveling (first point at level 2) and 3 from bandits. But this is not important. In the final skill tree you can see that 123/123 points used. If anybody will reach lvl 100 he needs to kill all bandits and lose 40hp/16%PhysDmg/1frenzy, right? I understand that these bonuses and jewels likely were replaced by passives.
Just want to know whether this is so.
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Chilli_RF wrote:
Thanks for the reply.
But as I know max points is 123 – 21 from quests, 99 from leveling (first point at level 2) and 3 from bandits. But this is not important. In the final skill tree you can see that 123/123 points used. If anybody will reach lvl 100 he needs to kill all bandits and lose 40hp/16%PhysDmg/1frenzy, right? I understand that these bonuses and jewels likely were replaced by passives.
Just want to know whether this is so.


Hi! Yep, you can't use all 123 point's even if you level all the way to lvl100 since we took 2 bandits bonuses. I did a 123 pts build just to show all the stuff I'd take, it's up to you to decide what's your priority - defense or dmg :)
Thanks for the explaining. Think I know what to do. ;)
I must warn you, I still haven't tried this build in 2.1 since I'm doing another guide, so this is just some default tree I think would work. If you have any feedback, feel free to post it!
do you think this could be viable with a duelist?
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EspadaDelPanico wrote:
do you think this could be viable with a duelist?


Of course, it might even be better. Just take 3 damage nodes and 2 armour/eva/life nodes ;)

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