[2.0] Angryaa's multicurse minion summoner.

so far testing and yes slower clear rate now but have yet to get my spectres to die.
using
for 4x tank zombies with 15k++ hp and
to keep 4 spiderbro's. gonna keep doing some maps and see if they and me survive xD
Well i was depressed earlier but took AA's advice and changed some things up.

My revenants are absolute raping again. This is what i done to change it.

All + minion damage nodes from the tree
Swapped Lightning Resistance from 5 link for Lesser Multiple Projectiles
Q20 gems on a 5 link spectre - chain, minion damage, spell echo and LMP
Swapped in a Midnight Bargain for an extra spectre
Swapped in conductivity as curse.

Map clear speed is awesome and i do not feel nerfed.

Thanks AA for the support (AL_Rootz)
Can you explain to me what gear Animated Guardian should have?
ING @Wost ONS shop: thread/439416
So I'm adjusting to the recent changes and I'm running into a bit of a snag. Actually casting... What am AI missing? Do we grab a bunch of mana on our jewelry now?
"
Grownupfun wrote:
So I'm adjusting to the recent changes and I'm running into a bit of a snag. Actually casting... What am AI missing? Do we grab a bunch of mana on our jewelry now?


You can use the Conqueror's efficiency jewel for a slightly larger mana pool. Buy castable skills that fit your mana pool (low level Flesh offering, level 1 Firestorm etc) or use an Elreon ring, as high level on these skills is not critical. If it really annoys you, spec into nearby skill cost reduction.

Skipped over this part apparently. my Bad.
Angry you should :) drop the 3 int nodes over the witch jewel socket and connect over:
a) the scion wheel (3p but 4% more es and get closed to leadership)
b) elemental dominion (3 points,you keep 30 int and gain 4 cast speed 10str)

You can drop 2 life/es nodes near written in blood and invest them into faith and steel/jewel or normal 6% es nodes or make a total twist with 9 jewel/charisma.

Something like this:


Good luck and thanks a lot for showing us the revenants.
minion stats: http://goo.gl/gQxs0w
Modifiers: http://goo.gl/jGIr8b
Zombie dps calculator: http://goo.gl/XIStJV
Last edited by Galax201 on Jul 25, 2015, 4:21:44 AM
"
mattc3303 wrote:
There is one spectre that hasn't been in the spotlight since everyone bandwagoned to what the FoTM is.
But combined with the mass slow and defensive curses this could be extremely viable now. I have been using these instead of Revenants in warbands for testing purposes for a couple days now.

Undying Incinerators. Yes, their dps is actually better than pre-nerf Spider bros.

RS + GMP + Chain + Echo + Minion Damage + Firepen.

They have 2 attacks. A default spell projectile fire like projectile which I believe is fireball. And a ground firetrap like skill(Which does tremendous amounts of damage). Their ridiculous DPS comes from their insane cast speed when rampped up with spell echo, flesh offering, and vaal haste. And their firetrap like nuke can one shot packs but their aiming and explosion is delayed.

They are excellent at pack clearing but fall short in single target which is where zombies will need to come in with some kind of single target setup.


the problem with incinerators is that they are pretty low level. 63 in crematorium. they also have the minion mod: Explodes on Low Life.
they are already pretty fragile imo. i used them a fair bit before awakening and didn't have so much success with them. they kept dying on me. maybe it's better now?
"
Galax201 wrote:
Angry you should :) drop the 3 int nodes over the witch jewel socket and connect over:
a) the scion wheel (3p but 4% more es and get closed to leadership)
b) elemental dominion (3 points,you keep 30 int and gain 4 cast speed 10str)

You can drop 2 life/es nodes near written in blood and invest them into faith and steel/jewel or normal 6% es nodes or make a total twist with 9 jewel/charisma.

Something like this:


Good luck and thanks a lot for showing us the revenants.


Lol, this just looks like a glass cannon Standard build. I think you missed that this is a hybrid build that doesn't assume the user is wearing a Shav's.
"

Lol, this just looks like a glass cannon Standard build. I think you missed that this is a hybrid build that doesn't assume the user is wearing a Shav's.


It was based on his stream.
I was under the impression that he is in the process of removing life nodes.

After all he capped his chaos res. so he don't need a Shav's.


:)

minion stats: http://goo.gl/gQxs0w
Modifiers: http://goo.gl/jGIr8b
Zombie dps calculator: http://goo.gl/XIStJV
Last edited by Galax201 on Jul 25, 2015, 4:28:32 AM
"
kompaniet wrote:
the problem with incinerators is that they are pretty low level. 63 in crematorium. they also have the minion mod: Explodes on Low Life.
they are already pretty fragile imo. i used them a fair bit before awakening and didn't have so much success with them. they kept dying on me. maybe it's better now?


I guess in my particular slowing setup it works rather well as I prevent a good 80-90% of the total 3incoming damage to my minions. I also don't raise the 63 versions I use another spectre till I find a map level one.

I have been experimenting with them and their 'hidden' mechanics are quite strong.

I been running.

RS + LMP/GMP + minion damage + Spell Echo + Multiple Traps + fire pen.

They use both a fireball and a firetrap. Firetrap has an internal CD.

For some reason. And am not sure if this is a bug or not but Spell echo works on their firetrap, add on multiple traps and now you have 6 firetraps going off per incinerator. x3 that is a whopping 18 firetraps + Your constant stream of fireballs.

Their damage is absolutely insane even more then pre-nerf revenant.

Edit: Correct me if am wrong but fire pen should work on the initial hit of firetrap, no?

Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303 on Jul 25, 2015, 7:24:34 AM

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