[2.2 Video Guide] Beginner's Build: Dual Flame Totem, Blood Magic Chieftain [Atziri & HC/SC Viable]

I wish there was a "search thread" option.. however..

With the OP's build.. where are we supposed to get endurance charges from for Immortal Call? I'm not seeing any skills or nodes that let us generate any.
You are just not grabbing extra, but you still have the 3 base charges which is more than enough for something like 2 seconds invunerabillity. If you mean the abillity it's enduring cry, but since it's now a warcry rather than a spell you have to cast it outside your CWDT.

That's why I don't use it. following that build but ignoring that defensive setup I'd use CWDT + molten shell + summon skeletons + ice nova.

Molten shells is more armor, temporary life and damage when it's broken, skeletons help drawing aggro away and ice nova chills enemies (maybe freezes) to reduce DPS on you.
"The heavens burned
The stars cried out
And under the ashes of infinity
Hope, scarred and bleeding breathed it's last."
It was pretty easy to this point but I'm starting to get one shotted hard especially by rare and unique monsters (I'm level 56)
I am now at the point, that i have free points.
The tree is complete (from the first post). Should i go to base spell damage or to crit?
Both direct or nearly to the skilled path.

I am tanky enough.
Always spell damage or elemental damageor fire damage. The current spec you did is no for crit so just grabbing a few crit nodes will do nothing for you. For that you'd need far more crit nodes and using gems to increase crit chances and crit damage.
"The heavens burned
The stars cried out
And under the ashes of infinity
Hope, scarred and bleeding breathed it's last."
ah thanks.
Than i take the nodes at the witch-start.
Last edited by the_Arkain#5116 on Aug 30, 2015, 11:10:18 AM
Which is better for our wands: Projectile Speed or Casting Speed?

I thought projectile speed only affected the range of our totems, and casting speed affects damage. But some folks have told me that Projectile Speed is much better than Casting Speed? Why?

I did my own little test to compare the two: if I remove the lvl 20/20q Faster Casting gem from my 6L, I lose 8k dps. When I remove my lvl 20/20q Faster Projectiles I only drop 2k dps. I always use both gems at once but I don't see the point it prioritizing Proj. Speed over Casting Speed on wands...
Last edited by Heywoody#3694 on Aug 30, 2015, 9:56:31 PM
"
Heywoody wrote:
Which is better for our wands: Projectile Speed or Casting Speed?

I thought projectile speed only affected the range of our totems, and casting speed affects damage. But some folks have told me that Projectile Speed is much better than Casting Speed? Why?

I did my own little test to compare the two: if I remove the lvl 20/20q Faster Casting gem from my 6L, I lose 8k dps. When I remove my lvl 20/20q Faster Projectiles I only drop 2k dps. I always use both gems at once but I don't see the point it prioritizing Proj. Speed over Casting Speed on wands...
In terms of the actual -stat- on wands, projectile speed is useful for survivability, because it extends your totem's range, so stuff dies further away from you, which is always beneficial as a caster. Additionally, since the flames extend further, the clear speed increases slightly against large packs because FT tends to target the lead mob; projectile speed increases the likelihood that mobs at the back also get damaged. However, it doesn't affect DPS directly, as opposed to cast speed.

In terms of the skill gems, Faster Projectiles gem gives additional projectile damage as well as projectile speed, which is why you lose a bit of DPS when you drop the 20/20 FP gem. Totems have a certain detection range though, past which they will not actively attack enemies. So past a certain amount of projectile speed, FP doesn't provide much utility. On the other hand, cast speed acquired from the FC gem is our single best source of sheet DPS (ignoring resistances).

If you can acquire a moderate amount of projectile speed on your wand, it allows you to drop the FP gem entirely for another DPS gem. Alternatively you can just screw utility and go for DPS.

TL;DR - DPS? Cast speed. Range for safety? Projectile speed.
Last edited by consca#1170 on Aug 31, 2015, 2:54:49 AM
Thank-you very much for the reply!

"
consca wrote:

TD;DR - DPS? Cast speed. Range for safety? Projectile speed.


I figured as much, but I wasn't sure. At level 91 with a 20/20 Projectile Speed gem I'm having no trouble with totem range or survivability. I don't think I'd ever trade the cast speed affix on my main hand for projectile speed:

Last edited by Heywoody#3694 on Aug 31, 2015, 12:30:41 AM
Thanks a lot for all the advices regarding strongbox, they are very much appreciated :)

I'll try the phase run CWDT and the quicksilver flask. That should do the trick. And spamming lightning warp seems to work quite well indeed.

For information, I'm 89 and doing 74-76 (depending on my luck looting :P)
My stream: https://www.twitch.tv/m_bison__

Report Forum Post

Report Account:

Report Type

Additional Info