[2.2 Video Guide] Beginner's Build: Dual Flame Totem, Blood Magic Chieftain [Atziri & HC/SC Viable]

"
skrga00 wrote:
got my DPS over 27k for each totem, anyone made more? :)


In Warbands, I am a little under 70k dps per totem solo. I hit 100k dps per totem playing with a buddy of mine. That goes with 5k health and 1.7k ES and about 135%+ (ie overcapped) resists in merciless.
Last edited by mrpetrov#7089 on Aug 25, 2015, 12:49:12 PM
"
mrpetrov wrote:
"
skrga00 wrote:
got my DPS over 27k for each totem, anyone made more? :)


In Warbands, I am a little under 70k dps per totem solo. I hit 100k dps per totem playing with a buddy of mine. That goes with 5k health and 1.7k ES and about 135%+ (ie overcapped) resists in merciless.


I just switched to a BM critical build, using yours as a guide. Starting to think I may have jumped the gun though, since I feel a lot squishier now. I'm lvl 86, and still have quite a bit to fill out in the tree. Don't have much currency yet to buy any GG upgrades. Haven't had an exalt drop yet this league. What do you think I could do to improve my situation in the short to medium term while I grind out more levels?

I'm still missing most of the shadow starting area nodes right now, along with the jewel sockets. I've got about 20K DPS per totem right now. About 4.3K life and 1.2K ES.

Tree:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwMAAuMEBwSzBUIHHgelDjwOSA_EEFgRLRGWFHEWbxhqGjgdFB8CJbwnLyoLLJwspy0fMjQ5UjpYOtg7fEGWSVFJskrETLNVxlgHWOVZ81orXfJeXWSdZp5o8nBScNVyD3Kpdqx8g35Zf8aCB4IQgpuD24dlidOOZI9Gj_qQVZUglS6aO5uhogCio6Pyp5SsmKyqrY2us6-3tUi2-rjKuZPAZsHzwwnDE89-0PXR_dWm2XzbT9-w37_gw-Fz42rqGOv17DjtPPAf8NXyHfPq9q73Mvem99f46_rS


Gear:
Spoiler
"
BaggerX wrote:
"
mrpetrov wrote:
"
skrga00 wrote:
got my DPS over 27k for each totem, anyone made more? :)


In Warbands, I am a little under 70k dps per totem solo. I hit 100k dps per totem playing with a buddy of mine. That goes with 5k health and 1.7k ES and about 135%+ (ie overcapped) resists in merciless.


I just switched to a BM critical build, using yours as a guide. Starting to think I may have jumped the gun though, since I feel a lot squishier now. I'm lvl 86, and still have quite a bit to fill out in the tree. Don't have much currency yet to buy any GG upgrades. Haven't had an exalt drop yet this league. What do you think I could do to improve my situation in the short to medium term while I grind out more levels?

I'm still missing most of the shadow starting area nodes right now, along with the jewel sockets. I've got about 20K DPS per totem right now. About 4.3K life and 1.2K ES.

Tree:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwMAAuMEBwSzBUIHHgelDjwOSA_EEFgRLRGWFHEWbxhqGjgdFB8CJbwnLyoLLJwspy0fMjQ5UjpYOtg7fEGWSVFJskrETLNVxlgHWOVZ81orXfJeXWSdZp5o8nBScNVyD3Kpdqx8g35Zf8aCB4IQgpuD24dlidOOZI9Gj_qQVZUglS6aO5uhogCio6Pyp5SsmKyqrY2us6-3tUi2-rjKuZPAZsHzwwnDE89-0PXR_dWm2XzbT9-w37_gw-Fz42rqGOv17DjtPPAf8NXyHfPq9q73Mvem99f46_rS


Gear:
Spoiler


Gday!

You're running a fair bit of MF gear, so if you wanted to push for higher maps to might consider going for diamond rings with cast speed on them, and an amulet which ideally has cast speed, critical chance and crit multi on it.

Also, a lot of your DPS will come when you hit the shadow starting area, so I'd focus on levelling to get those nodes and put MF on the back burner until you've got your tree to where you want it.

Also, make sure you get a clear mind jewel. I'd also recommend that, when you do get extra jewel slots, you use jewels that have at least a 6% life increase on them - defence and ehp are key in higher levels.

Finally, I cant see any of your gems, but as others have said here many times, make sure you get a 20% qual faster cast and faster proj gems, and try to get your hands on a lvl 21 corrupted flame totem gem.
Last edited by mrpetrov#7089 on Aug 25, 2015, 9:05:40 PM
@ mrpetrov
can you post you gear?

this is mine res all capped but my stats is far from your dps and almost important from you life. What's wrong with me ? :-) ( I have 50000 dps with flame golem and 4100/ 11000 life/ES)

Spoiler


My passive
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwMAAx4EBwSzBUIGIwceCPQOPA5IES0RlhRxFm8WvxbzGjgdFB8CH0EfxyL0JNgmPCaVJy8qCyoTK3gsnC2LL50y0TbFOlg62EGWRKtFR0lRTLNOrlVLVa5VxljlWfNaK13yXl1h4maeaPJqQ2wLbRlwUnDVcg9yqXyDf8aCEIKbg9uD84VtidOMNo5kj6aP-pBVkyeVLpo7ogCj8qeUrKquEq6zsTa1SLb6uZPAVMBmwwnDE9Af0PXR_dWB1abYJN-w37_hc-Nq6hjr7uv17DjtPO_r8B_w1fId8-r3Mvem-Ov60g==?accountName=BabboAndrea&characterName=Kissandwar
Last edited by BabboAndrea#3926 on Aug 26, 2015, 5:27:43 AM
Ok here's a question:

If we follow the guide we are using enduring cry but never add any endurance charges. Would it at least be worth it maybe getting the endurance charge from merciless bandits? I guess it's equal to a skill point, which is equal to an endurance charge, but we don't actually have any adjacent nodes.

So endurance charge worth it or not?
"
BabboAndrea wrote:
@ mrpetrov
can you post you gear?

this is mine res all capped but my stats is far from your dps and almost important from you life. What's wrong with me ? :-) ( I have 50000 dps with flame golem and 4100/ 11000 life/ES)

Spoiler


My passive
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwMAAx4EBwSzBUIGIwceCPQOPA5IES0RlhRxFm8WvxbzGjgdFB8CH0EfxyL0JNgmPCaVJy8qCyoTK3gsnC2LL50y0TbFOlg62EGWRKtFR0lRTLNOrlVLVa5VxljlWfNaK13yXl1h4maeaPJqQ2wLbRlwUnDVcg9yqXyDf8aCEIKbg9uD84VtidOMNo5kj6aP-pBVkyeVLpo7ogCj8qeUrKquEq6zsTa1SLb6uZPAVMBmwwnDE9Af0PXR_dWB1abYJN-w37_hc-Nq6hjr7uv17DjtPO_r8B_w1fId8-r3Mvem-Ov60g==?accountName=BabboAndrea&characterName=Kissandwar


Spoiler


I also have two dps jewels, a 53% clear mind and a 15% totem damage/8%crit multi/6% life jewel. The dps i quoted is 6l with iron will instead of fire pen (which I use on fire res maps).

Also, my dps is closer to 65k, not 70k - it was overstated above (I thought it was like 69k but it's a little lower, just above 65k).

Your wands arent that great (particularly the second one) - get ones with more flat damage to spells on them. If you can afford a 6l chest and a corrupted doryanis, you can certainly afford better wands.:)
Last edited by mrpetrov#7089 on Aug 26, 2015, 2:31:34 PM
Thank you very much for your answer !
I am quite confused regarding the good stats fora wand in a totem situation.
Can you give me some advice regarding what I have to looking for?

Thx
Andrea
@mrpetrov

So, my gear is pretty shit atm and I still gearing up and using some shits because mapping (like Rain of Splinters because it seems to cover more area and make me do maps faster).

I just switched to BM and I have one question: My mana version was 3.7k HP and 1.5k ES. It was fine without BM because I was using one totem every 4sec and my regens were nice. Now, I have 4.1k HP and 1.3ES and sometimes it seems dangerous, because when I receive damage, I place totems to do damage and keep the critical up. But it makes my ES not recharge due the fact that I lose HP to summon totems. So I need to wait the time recharge of ES...

Isn't it a problem into high lvl maps? Atm with my shit 17k I can do maps 75 with nice mods, but 65k (your dps) is enough to cover this problem at high lvl maps?

Sorry about my bad english, it's not my mother language but I trying to improve it :P
Last edited by Darkkaos#6160 on Aug 27, 2015, 6:04:49 PM
So, I see the idea behind the infernal mantle and how you can bypass it's negative effects for some good damage boost but let's see how it goes.

You gain up to 35% extra fire damage on 2 totems so basicly that's up to 70% extra damage, you get 100% more cirtical chance but heh, not a crit build anyway so hardly going to be that useful just by itself and you convert 25% to chaos damage which is harder for enemies to resist, but the downside is that the already not particularly high resistant enemies, especially bosses would just suffer more from fire damage due to all the fire pen you get so this last bonus is more of a mixed bag.

However let's look at another item which probably someone already sugested somewhere but heh, not going to read through 110 pages of post to see if someone did or not. That would be a little bit too much!

Anyway, how about adding a soul mantle instead? To start off you get an extra totem, that's an immediate 100% extra damage. Now add up to 25% more spell damage over 3 totems and that's up to 75% extra spell damage, more than the infernal mantle. Now we don't have the chaos bonus thing but as I said, it's a positive and anegative at the same time. But now you have 50% more life for your totems which makes them that much harder to kill. You ignore the totem support bonus since it's useless here and the only negative you're left is getting a random level 20 curse when a totem dies (not sure if them expiring or being recast count as dying). Considering that curses don't really affect you that badly (some are completly useless and some are more bothering like temporal chains) you are weighting 70% damage vs 175% damage simply on the chest piece.

What are your thoughts on this?
"The heavens burned
The stars cried out
And under the ashes of infinity
Hope, scarred and bleeding breathed it's last."
"
Elhazzared wrote:
the only negative you're left is getting a random level 20 curse when a totem dies (not sure if them expiring or being recast count as dying). Considering that curses don't really affect you that badly (some are completly useless and some are more bothering like temporal chains) you are weighting 70% damage vs 175% damage simply on the chest piece.

Some L20 curses can be lethal. Vuln + Puncture decimates low armour build variants, and the elemental curses either force you to overcap resistances, or negate the curse in case of spike damage (extremely relevant in HC).

Also, you neglected the +1 Fire Skills in Infernal Mantle, which affects both FT and Fire Pen, closing the perceived DPS gap even more. Though a possible upside of Soul Mantle is chroming for off-colours.

Ignoring the existence of Infernal Mantle, though, Soul Mantle still seems to fit more into a crit build than a non-crit build.
Soul Mantle vs Infernal Mantle in a typical crit build
1. Downside of L20 curse is negated 90% of the time by Surgeon's + Warding utility flasks in a crit build. High enough crit/cast speed can maintain flasks 100% of the time, even.

2. Maintaining uptime of Shaman's Dominion is less costly (in terms of FT DPS uptime) with Soul Mantle since you still have 2 FTs up and running while you resummon the 3rd. This triggers the L20 curse though, so... back to point 1.

Those are the only 2 reasons I can think of to choose SM over IM in a crit build, while IM has +100% crit, which is quite a no-brainer in crit builds.
Last edited by consca#1170 on Aug 28, 2015, 2:21:00 AM

Report Forum Post

Report Account:

Report Type

Additional Info