[2.0] Angryaa's SRS Minion Summoner.

@joscha
you could get some life reg on gear like a belt. Max ES, run vitality aura. Sorry don't have more ideas.
Yeah maybee i just go back to the +3 Staff. Loosing an aura should cost me even more damage. :(
I think your Skill Tree links might be dead... :/
I wasn't able to copy over his leveling passive trees but here is the full passive tree, here
Still can't get my auras in their pre-Awakening state...
Damn reskill...
Last edited by Marenkai#4551 on Sep 9, 2015, 8:03:27 AM
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7thSlap wrote:


Well, first let me say that 4.1k life and 1.4k ES has the rigt 70/30 percentage. You want a little bit more ES for better regen and for multiple hits after you used your pots. But 2k ES should be very fine even for 5k life. Your life dictates your tankyness.
Looking at your tree I would rather get the 12% reduced mana reserved from the tree.

@Marenkai
This build is supposed to run max auras. Unless you use unique helms or shild or auren with blood magic, I don't see that you can run more auras with another build as we can reserve 100% of our mana.

My Question, which one is best?:
I try to fit in an Animate Guardian in my +2 helm setup: Raise Zombie-Animate Guardian-x-y:

1. x=minion life y=fortify; I will miss some resi on the zombies, but I have the skill note and 20% minion resi from jewels.
2. x=life y=resi This scenario has better resi.
3. x= resi y=fortify

Running Purity of Elements (+geno) is currently not really an option and I would only do it if it is really necessary.

Is the basic resi 35% for the animate guardian like it is for zombies etc.?
Should I give him a solid rare amor or something like Zahndethus' Cassock ?
Last edited by gebashOrt#7305 on Sep 11, 2015, 1:30:46 PM
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i made some changes to my summoner. dropped arctic armour. atleast for the time being until i can figure out if the skill is worth it. 13% less fire/physical for 7 skill points and 1 jewel. i don't think it is worth all those points and the jewel but i'm gonna do some thorough testing to find out.

so far i am quite content with double curse enfeeble/chains instead of aa.


that was from early august. it is now early september and i have not regretted it. running haste + wrath that reserve 100% of my mana.

takes 18% reduced mana reservation passives and conqueror's efficiency to run aa. that's 7 passive skill points. not worth it. maybe with alpha howl helm.

gebashOrt run this for zombies/guardian. level 92 in warbands and my guardian has not died yet.

if you use purity of elements you can use minion life instead of minion res.

items on guardian:

and some rare gloves i don't even remember what i used up.
Last edited by kompaniet#2874 on Sep 12, 2015, 7:54:42 PM
Ty kompaniet for your input.
I think I will go for the greedy Zombie - Guardian - Fortify- Life setup,
which results that the zombie resi drops from max to 35+16(skill tree)+20(jewel)=71, the animate guardian should have max resi with boots and gloves if his basic resi is 35.
Your guardian setup is pretty standard, but I'm not so sure on the boots, becauce I don't expect the guardian to get any kills.
As an alternativ I could give the guardian this armor:


Another Q:
How much mana does a Pledge of Hands standard 5l setup cost and how can I calculate the mana cost?
Last edited by gebashOrt#7305 on Sep 13, 2015, 4:00:55 AM
are there any better unique boots to use for the guardian? maybe some of the new warband/tempest uniques? maybe a pair of rare boots are the best. i don't think my guardian is getting many kills either.

what do you mean about pledge of hands? it has spell echo built in. no difference than a normal staff with that. it has a 1,4 x mana cost modifier.
Last edited by kompaniet#2874 on Sep 13, 2015, 1:53:36 PM

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