[2.0] Angryaa's SRS Minion Summoner.
having some fun with this build, level 84 atm with 3.7k hp and 1.6k es
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clear is noticeably slower after the nerf to revs, which is a little disappointing, but the build still plays really well. a couple things i wanted to bring up: don't know if there's been a definitive answer to the multistrike/splash debate? i've been using splash and just started to try out multistrike also been playing around with using sidhebreath as an amulet. what does everyone else think? it seems like you're giving up a lot for what is essentially just a jewel slot, but idk i feel like after the nerf anything that increases minion dmg is almost a must |
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" looking good to me. nice to see a build with some focus on rarity too. i have done the same. got a little over 100 rarity now. it's very helpful. seems like there is a prefix spot to craft life on your amulet if you missed that. the best upgrade for you now would be to get a chest with higher energy shield imo. might run into some res problems considering you have a lot of res on your current chest. i looked at your passives. looks good. don't know if that 6% increase effect of auras is worth a skill point. you will never notice it. so i don't think it's worth the point but it's personal preference. i didn't mean you should switch out your flasks just because i have different opinion. if you like playing with seething flasks by all means use what you prefer. the heal over time flask is very helpful overall expecially on those desecrated ground maps. my chaos res is so bad -40% i have to watch where i stand and cast. get chaos res on your gear everywhere you can! i ignored chaos res and i should not have done it. " why would you not use both multistrike and splash? but if you must use one of them use splash for normal gameplay (aoe damage) and replace it with multistike for bosses (single target) they have the same gem colours so it only takes a second to do whenever needed. i would use sidhebreath too. it's very nice. expecially if you can get a corrupted one with +1 max curses. but it doesn't have two things: cast speed and item rarity so i am using a rare for that reason. also personal preference. Last edited by kompaniet#2874 on Aug 2, 2015, 12:17:32 PM
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" Yeah, I played a MF culling witch summoner on HC before and I don't want to miss the MF. I currently play this build on tempest lvl 77 3460 HP/ 928 ES and it is great. You are right on the amu issue, but I'm still saving for the 4c to craft hp - I'm too poor xD. " Yeah, I will look for a better 5L chest. One unset ring with only one resi is also low imo. " On 77 I respecct the 6% aura and Elemental Dominion for a 4% reduced mana reservation note. What direction should I go now: finish some aura points or progress in casting speed like Harrier/Nimbleness?
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https://www.pathofexile.com/passive-skill-tree/AAAAAwAAA-4Esw18FVAWbxcvGmwc3B2-IvQkqij6Kpgy0TOHNZI26TpYPydBh0VHRZ1JsUrITblTUlXGVdZXyVltWpFfmGTnaHRo8mqsa9tsC20Zbqpwu30Yfll_xoCkgh6Cx4PbhTKFYIhAiEKPGo9GkDOTJ5SgmuCboZ2uogCmrKcIqH2qxKyYtAy18rc-uJO-isBmwcXK08y8zzLT-9fP2E3YvdkL2mLa3dsL42rquuvu7Bjsiu-I8B_3wffX-Tf56PqA-tL-Cg==?accountName=gebashOrt&characterName=Kruemelmonstars
" Hehe, you are a nice guy and very helpfull for a noob like me + you have good arguements, so I'm not just following you on authority xD. Gear:
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My flask are:
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I think a sapping flask should work very fine after the three keystones and zero mana. I totally agree on x ground maps, especially on tempest league, sometimes the ground + tempest mode are the most dangerous on the map. I will look for some chaos resi. Thanks mate! Last edited by gebashOrt#7305 on Aug 3, 2015, 4:07:57 AM
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Some doubts.....
neglecting the mana cost, is multistrike gem comparable with minion damage / added fire? which one yields a higher dps? And if minion damage is the best out of the 3. What about between added fire and multistrike? |
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Where are you higher level guys spending points post the endgame passive setup? Jewel slots? More minion survivability? Better auras?
Last edited by Graky#0964 on Aug 3, 2015, 11:05:16 AM
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" i don't think added fire is good. srs damage is half physical/half fire so you only get half efficiency out of it compared to another gem. the user matrixfactor has made a srs dps spreadsheet tool if i could only remember where on these forums i saw it. i think it was in one of his srs guides. maybe it is useful for you. gebashOrt: remember that there is no guarantee you will get the extra rarity from iir gem you have linked to srs without culling strike. zombies or spectres might get the last hit. your flasks are good. sapping is perfect for us. a sapping flask with 20 quality heals for 3494 life over 4 seconds. that's 874 life per second. better than your seething flask that heals for 840 life. popping both will recover 1713 life in a second (typically the time for you to react when you took a big hit) and another 2620 life for the next three seconds (getting away from danger and recovering) divine flasks are slightly better for the seething prefix though. 2400 life over 7 seconds instead of 2080 life over 4 seconds (eternal flask) but since the recovery is instant the 7 seconds don't matter here. if you like strong instant recovery you can make these : 1. panicked flask (instant recovery on low life. use first) 2. seething flask (instant recovery. use second) 3. bubbling flask (half amount as instant recovery other half as life over time. use this last) Last edited by kompaniet#2874 on Aug 3, 2015, 11:25:56 AM
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I'm having a lot of fun with this build. I did have a quick question:
With running Purity of Elements on Generosity, is it needed to have Minion and Totem Elemental Resist on zombies? Is there something else we could put on that 4l to make them better? Maybe blind? Or is the resistances gem still required even with purity on generosity? EDIT: After looking at the wiki, it appears Zombies have 35% innate all resistances. Combined with our 16% passive, we should easily hit the 75% cap with purity of elements on generosity (along with our aura passives). I'll switch my zombies to blind later today and report back in if it doesn't work as well as I expect it to. Last edited by Desert_Elk#4542 on Aug 4, 2015, 12:14:42 PM
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" Don't bother with blind. You are much better off throwing an Animate Guardian in your helmet and then raise him with the Leer Cast unique helmet + Dying Breath unique staff. He'll now grant damage increase to your other minions and he is fairly tanky. |
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that's exacly what i did too. animate guardian has 17k life. zombies have 10k life. works very well. i have put leer cast + dying breath + blood dance on him. no gloves yet. haven't found any uniques that would be beneficial. forgot to put animate guardian on the switch so i had to level up the gem from the beginning. don't think i will add 20 q on guardian. same bonus as spectres. movespeed. pretty useless. i have leveled up from 89 to 90 in warbands and animate guardian hasn't come close to dying yet despite doing maps up to lvl 79. he seems pretty indestructible. (first time using animate guardian) stole this idea from someone i saw on youtube. might have been angryaa. firestorm debuffs all in the aoe with ee and curses with enfeeble at the same time. using revenants and wrath aura so ee is a big damage boost. if i only had another gem slot for arctic armour i would put temp chains there and double curse. temp chains might even be better than arctic armour. hard to say. Last edited by kompaniet#2874 on Aug 5, 2015, 10:58:28 AM
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I just had this drop. Is this any good?
IGN: DabrixRN
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