[outdated] Caustic Arrow Solo Map MFer (20/300+)
" Believe it or not, other than CA, I'm not very familiar with ranger, but based on my experience with other crit-based builds, it mostly has to do with the pathing and investment in critical strike chance and multiplier that results in less life, although jewels have mitigated that to some degree. Take for example this very quick sketch of a crit phys bow build I've done here 115 points, two frenzy charges, one power charge, all the important crit stuff, and it's a level 95 build to get 189% life. No jewel sockets. Compare that to what, the 103 point build I linked earlier for CA. If you scale back the crit somewhat, and compensate for it with well-rolled jewels (crit chance, crit multi, accuracy, and hopefully life, and at least one with mana leech) you can get more survivable-efficient at the cost of a bit of damage for the same point investment but really at the end of the day every build needs to push mid 90s to get everything it wants, in an ideal world. I guess also crit builds are more concerned with things like leeching for survivability, rather than CA which is predicated on solid flask use and regeneration, precisely because it doesn't leech. So that's a factor, too. Jul 27, 2011 - Sept 30, 2018.
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actually there are a some builds that are frindly to selffound as they need just gear defensive stats.
summoner and IW posion bladefall for example PA isnt a case actually, cause it has very specific weapon and jewel reqs No rest for the wicked Last edited by mezmery#2042 on Dec 28, 2015, 5:44:06 AM
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Goddamn it, not a single one of my 20/0 CA's went 21/0 when I vaaled. Rip
Edit: Forgot to mention that I will brodeal away 6 20/0 corrupted CA's for free. Send me a PM here to claim one :) Last edited by thelibertarian#3698 on Dec 28, 2015, 5:52:31 AM
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Are they going to fix area dmg display? How I can know it actually works, when concentrated effect gives nothing on paper and slower projectiles does. I believe you that it works, but how can you be sure? I reached over 11k on frenzies with 5l and 20/20q, still failed Oba's.
Probably this map is for even more crazy dps on 6l maybe, since most of mobs there had chaos res. |
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Looking at the Gear section of the original post, it looks like you didn't corrupt your 20/20 Increased AOE. Any reason in particular? Mine just hit 20/20 :)
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First of all: thanks for this guide, I wanted to play a MF character for quite some time and this worked out beautifully.
I've been playing the shit out of Talisman league, hitting level 90 soon. Farming tier 7-9 maps now without caring about map mods at all, it is great. Crafted this yesterday: Still waiting for Empower to hit level 3, for now I am using CA-AoE-CE-VM-RD-IIR. Vulnerability CoH and Wither Totem boost dps amazingly. I'm planning to kill Atziri soon but I don't know what to expect since I've never killed her before. Should the fight be doable with my setup? What's the strategy against her and more importantly the trio? I'm sitting on 12k tooltip dps (+CE), capped resists and 16k evasion. |
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" I would imagine even level 2 empower would outweigh RD right now for you. |
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Question - Just making this build now and it looks amazing,
Any reason to run Carcass Jack over say Greed's Embrace Golden Plate? Does the extra resi / life from CJ outweigh the IIR/IIQ of Greed's? Thanks in advance |
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More off topic stuff. Pay no attention to the man behind the curtain.
Spoiler
" I rolled a Dual Totem, IW, Bladefall toon today... 11-1/2 hours deathless to Act 4 Merciless, including time wasted in trade chat looking for some gear upgrades. Level 61 and no Doons yet - from here on out it's going to get really silly. If GGG doesn't nerf this, I think it's going to be ideal for some of the harder challenges, e.g. twined tier 15. It seems to me that GGG does nerf some stuff mid-league though - I recall some sort of nerf to minion explosions and mirror arrow for example - but yeah, I can't recall GGG nerfing mainline skills. So perhaps this build is safe for the nonce. I've also incorporated Wither into the mix. Spell Totem-Bladefall-Conc Effect-Controlled Destruction - IW (eventually, currently using faster casting) - Poison is just killer. Bladefall instantly kills whites, poison kills blues, and wither (if necessary) then melts stubborn rares/bosses. I'm running around with very little health in a Tabula Rasa at the moment, but I survive due to huge DPS and fast potion application when necessary. But what's crazy is that I'm going to have crap-tons of armor and life coupled with this DPS once I finalize gear. I'll have 60% or so physical mitigation from armor and with perfect gear, about 7.5K to 8K life. This coupled with the fact that it's a totem build which shouldn't take hits often at all... is just crazy broken, LOL. Edit: Died at 61 in Mines Level 2 - went down almost instantly due to no health/armor at this point in the build. Kind of expected a death - it's been sketchy for quite awhile. At level 64 equipped dual Doons and IW - DPS doubled. Now have better life and armor thanks to Doons but still running around in a Tabula. Farming Dried Lake with 135K to 150K experience per hour (dual Incinerate totems last patch was about 120K just as a reference point). Last edited by hankinsohl#1231 on Dec 28, 2015, 11:51:55 AM
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Thanks so much for the build!
I have a quick question: why spec into "Master of Arena"? |
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