[outdated] Caustic Arrow Solo Map MFer (20/300+)

"
Belanir wrote:
Well before the 2.1 Master of The Arena along with other small reg nodes was more than enough to get rid of the Blood Rage UnRegen. And about mana, we will have more mana per level and less mana required for leveled skills i assume, and Primal Spirit is not waste since it gives 20 Str and 20 Int, more Flask Charges besides than just mana regeneration.

And your tree not only - %2 damage but also has -%5 inc life, -12 Chaos Resistance, and lack some evasion rating relatively. I dont think it's a good exchange for upgrading %5 life reg per second to %6.

I dont feel anything about bashing my build or so, it wont be the build i will be playing either. Decisions make differences of course. I want to try something new that's why i wont go for CA in new league even i find it really effective and funny build, but that would be my decion for 115 skill points to spend.

Even if you find all my decisions are not ideal, you could at least take evasion + life node at the start area of Ranger instead of just %5 life but additional %14 evasion rating as well.


a) No, Blood Rage degens at 3.8%, we got 3.6 regen in 2.0. Now we can scale up above that, covering the degen and actually regenerate life. Also, see point C.
b) Flask charges are ultimately useless for this build, if you're playing it halfway decent. I've never run out of flasks in a standard map. Strength requirements are satisfied, no need for more mana with Soul Siphon, mana per level = higher level ciarity available = regen's covered.
c) That regen is more significant than you think. It's the difference between a pack of corrupting blood or a hard crit puncture killing you, and not. Remember, Atziri punctures harder now, too. It's more important than 5% life. It buys time to flask when necessary. Which also conserves charges. ;)
d) Thanks for the eva/life spot. Will change.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Dec 11, 2015, 1:09:46 AM
Nothing to see here.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Dec 11, 2015, 7:02:12 AM
Well.


That looks beautiful.
IGN: PurpleTrapperPuppet / Perandus
maybe I'm tired too, but isn't the combined shadow-tree damage% only 349%? 120+99+130 =/= 425 or do I miss something?

I'm very unsure at the moment, basically because of all the "nerf frenzy" and because we have no answer yet for definite level values of our gems.

Is there an updated PA-DPS calculator somewhere which reflects the confirmed nerf of lvl 20 PA?
IGN: WildTortillaFart
You're right.

Re: CALC, not yet but someone's working on it.

Well, I got excited for nothing.

I accidentally calculated ~76% phys damage in there.

Lesson: don't do trees tired.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Dec 11, 2015, 7:01:27 AM
Ah don't worry man, I got excited too and tried to figure why shadow was so good for about 5 minutes :)

What my worries come down to basically:
will we be able to start somewhere after lvl 60 with a 5L +2 bow, realistically, with lowest maps / dried lake and get at least to tier 10-12 maps with a +3 bow? After all we're solo farmers and those maps are our bread and butter
IGN: WildTortillaFart
"
Chronodroid wrote:
Ah don't worry man, I got excited too and tried to figure why shadow was so good for about 5 minutes :)

What my worries come down to basically:
will we be able to start somewhere after lvl 60 with a 5L +2 bow, realistically, with lowest maps / dried lake and get at least to tier 10-12 maps with a +3 bow? After all we're solo farmers and those maps are our bread and butter


maybe not as fast as before but later with ascendancy who knows.

what do you mean about shadow in hc build?
it's about shadow nodes? or shadow start, because it is ranger's obv.
also it says about dropping madness circle for health but posted variant is without that circle, so im a bit confused about pathing.
going to roll ranged archer of some kind first time from beta, so i really have zero experience in pathing at right side of the skill tree.
thanks for your comments!
No rest for the wicked
"
mezmery wrote:
what do you mean about shadow in hc build?


Ignore that, for now.
Jul 27, 2011 - Sept 30, 2018.
Alright so after I slept on it, I do think Shadow ends up being ever so slightly more efficient.

If we modify our current ranger build to drop Master of the Arena and Mana flows to bring it in line with a very similar Shadow tree I was working on last night:

Ranger Build:
147% life
0% mana regeneration
4% life regeneration
18% res all
191% proj damage
169% dot
50% chaos damage
7 jewel socket

We get a net damage increase of 410%

Shadow:
145% life
0% mana regeneration
4% life regeneration
18% res all
201% chaos damage
99% dot
135% projectile damage
7 jewel socket

Net damage: 435% at the cost of -2% life


The central issue I see with this is that the Ranger build (at first glance, anyway) appears to be more flexible.


However, for Iron Reflexes, Shadow definitely seems the better option.

Ranger IR Tree

147% life
0% mana regen
4% life regen
18% res all
74% chaos damage
169% dot
151% proj damage
7 jewel socket

Net damage: 394%

Shadow IR Tree

150% life
0% mana regen
4% life regen
18% res all
130% chaos damage
169% dot
135% proj damage
7 jewel socket

Net damage: 434%

Differences: +3% life, +40% damage


Ultimately I guess what I'm saying is if you prioritize regeneration (both mana and life) and a bit of flexibility to move things around on the tree, go Ranger.

If you want to prioritize damage over utility, go Shadow.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Dec 11, 2015, 1:55:18 PM

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