[outdated] Caustic Arrow Solo Map MFer (20/300+)
please dont use pierce anymore.. its increased damage which there will be enough on the tree now and jewels, i.e. slower, empower, conc, rapid decay and void manipulation will be the best setup
RIP King of the Forest view-thread/1738625 Last edited by cmphx#5486 on Dec 9, 2015, 2:13:45 AM
|
|
This build doesn't use Pierce to begin with.
Drillneck + Piercing Shots + Poacher's Aim (for utility more than damage) = 75% damage for four points. Still worthwhile. Nevermind that this is an MF build so IIR needs to be in there somewhere, that means out of your suggested setup, Rapid Decay has no room. Even then, dropping Inc. AoE is a significant reduction in clear speed. Not really willing to do that unless the DPS is absolutely terrible. We'll have to see when the patch goes live exactly how it scales past level 20, and go from there. Jul 27, 2011 - Sept 30, 2018.
|
|
As an aside, as I generally love the DoT style of play, I'm considering doing something like an EK or Blade Vortex / Blade Fall + Poison build.
I think Blade Vortex has a lot of potential depending on the duration and power of the skill to basically DoT the shit out of everything in an LL RF setup, especially with RF now getting a 60% radius increase. Back on topic, in light of the possibility of needing to drop the AoE gem in order to compensate for the damage nerf, I present a Scion variation that takes advantage of the Scion-start AoE nodes and paths up into witch. Ultimately this means less increased damage off the tree, but it permits getting a "more" multiplier gem instead. Scion AoE Sketch 177% projectile damage 40% area damage 25% increased AoE 74% chaos damage 169% DoT 145 flat life 145% increased life 23% all resist 5 jewel sockets Pre-jewels, this amounts to a net increased damage of 460%, compared to Sketch #4's 380%, and -2% life. However, with up to 2 less jewel sockets it amounts to about -12% life and assuming at least two 10% damage rolls on each missing jewel, this basically means that the damage difference (base increased) is more like +40% on the Scion tree. The other keys are that it's missing two Frenzy charges and any sort of other defense (can't take Acrobatics) and cannot take Piercing Shots, meaning Drillneck isn't an option (another -65%), so the total INCREASED damage difference is more like -25% on the Scion Tree, and -8% MORE damage from the two missing Frenzy charges. Where it makes up for it is an extra support gem option: Void Manipulation. Which presumably would have an additional 29% more damage. Translation: tooltip damage about 15-16k, actual damage about 30k. So, this damage ends up being roughly equivalent to what we get out of the 2.1 Ranger Tree (assuming we keep the AoE gem), but allows us to grab 25% increased Area of Effect. This means we'll still have -14% area of effect compared to WITH the AoE gem. I post this mostly as interest, because I know I'll be getting questions about the possibility of running this concept. The TL;DR is that we lose a bit of AoE coverage and life in favour of retaining the same damage, getting 23% all resist and compensating for the loss of life by getting a higher flat-life quiver with resistances, to make gearing even easier to run Carcass Jack. Again, just for point of interest for anybody who was considering it. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 9, 2015, 7:27:27 AM
|
|
" an alternative MF RF build doable then? |
|
Are you also going to be making a HC tree variant for Friday? If not, I've got a potential variation of the Ranger sketch you put on in the OP that simply pulls out of most of the jewel nodes to finish the Acrobatics tree, Scion life wheel, and picks up Thick Skin to bring the Max Life percent to 185. Here it is (in the offline skill planner) if you want to take a look.
|
|
" I doubt it'll be MF capable, simply because of the reservation required. It'd take too much investment to scale a decent amount of both damage and reservation reduction in order to be able to run the required purities. Hence, aside. " I actually forgot about that, thanks for the reminder. I'll have one up for sure before the patch hits. The jewel nodes actually add a lot of life and damage, so I'm not sure that's not an option. I'll take a closer look later today or tomorrow. Even with Drillneck and Poacher's Aim, those jewel nodes are 30% life, minimum. In other words, we're already at minimum 177% life with the jewel nodes, which is fairly close to being HC-capable. To translate that for you, that's roughly 5k life in a finished build at level 95. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 9, 2015, 3:49:12 PM
|
|
HC tree is up, posting it here for double visibility.
HC Tree Requires Offline Planner. Copy pasta. I've scaled it back five levels to make it more reasonable to achieve. It loses a frenzy charge, paths through Ranger's life start instead and drops the Ranger projectile damage. I would prioritize dropping all but one of the Frenzy charges on the tree in favour of grabbing the full Acrobatics branch or Iron Reflexes first, then adding the Frenzy charges after level 86. This tree ends up with 177% life, before jewels, and will hit at least 202% life after jewels. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 10, 2015, 6:01:41 AM
|
|
" HC has far I played it makes me insane due to so many random events you die from. I go soft, run around killing somne stuff, make a few drops and be happy with that. Might improve with ascendancy |
|
What do you think of this skill tree as a variation?
Passive skill tree build |
|
Hey,
Thanks for the updated builds! Are the links still the same in the new league what are mentioned in the guide. Or Did they add some juicy sup gems? |
|