[outdated] Caustic Arrow Solo Map MFer (20/300+)

Ah don't worry man, I got excited too and tried to figure why shadow was so good for about 5 minutes :)

What my worries come down to basically:
will we be able to start somewhere after lvl 60 with a 5L +2 bow, realistically, with lowest maps / dried lake and get at least to tier 10-12 maps with a +3 bow? After all we're solo farmers and those maps are our bread and butter
IGN: WildTortillaFart
"
Chronodroid wrote:
Ah don't worry man, I got excited too and tried to figure why shadow was so good for about 5 minutes :)

What my worries come down to basically:
will we be able to start somewhere after lvl 60 with a 5L +2 bow, realistically, with lowest maps / dried lake and get at least to tier 10-12 maps with a +3 bow? After all we're solo farmers and those maps are our bread and butter


maybe not as fast as before but later with ascendancy who knows.

what do you mean about shadow in hc build?
it's about shadow nodes? or shadow start, because it is ranger's obv.
also it says about dropping madness circle for health but posted variant is without that circle, so im a bit confused about pathing.
going to roll ranged archer of some kind first time from beta, so i really have zero experience in pathing at right side of the skill tree.
thanks for your comments!
No rest for the wicked
"
mezmery wrote:
what do you mean about shadow in hc build?


Ignore that, for now.
Jul 27, 2011 - Sept 30, 2018.
Alright so after I slept on it, I do think Shadow ends up being ever so slightly more efficient.

If we modify our current ranger build to drop Master of the Arena and Mana flows to bring it in line with a very similar Shadow tree I was working on last night:

Ranger Build:
147% life
0% mana regeneration
4% life regeneration
18% res all
191% proj damage
169% dot
50% chaos damage
7 jewel socket

We get a net damage increase of 410%

Shadow:
145% life
0% mana regeneration
4% life regeneration
18% res all
201% chaos damage
99% dot
135% projectile damage
7 jewel socket

Net damage: 435% at the cost of -2% life


The central issue I see with this is that the Ranger build (at first glance, anyway) appears to be more flexible.


However, for Iron Reflexes, Shadow definitely seems the better option.

Ranger IR Tree

147% life
0% mana regen
4% life regen
18% res all
74% chaos damage
169% dot
151% proj damage
7 jewel socket

Net damage: 394%

Shadow IR Tree

150% life
0% mana regen
4% life regen
18% res all
130% chaos damage
169% dot
135% proj damage
7 jewel socket

Net damage: 434%

Differences: +3% life, +40% damage


Ultimately I guess what I'm saying is if you prioritize regeneration (both mana and life) and a bit of flexibility to move things around on the tree, go Ranger.

If you want to prioritize damage over utility, go Shadow.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Dec 11, 2015, 1:55:18 PM
Thx for all the work you done. nvm i got what i wanted :P
Last edited by noxyeah1#7982 on Dec 11, 2015, 2:38:45 PM
It's official, mates: find BASE DAMAGE / minute (thx) below of old and new poison / caustic arrow.

2.0 Poison Arrow lvl 20: 56'845

2.0 Poison Arrow lvl 22: 74'994

2.0 Poison Arrow lvl 24: 98' 712

2.0 Poison Arrow lvl 26: 129'662

2.1 Caustic Arrow lvl 20: 33'020

2.1 Caustic Arrow lvl 22: 41'352

2.1 Caustic Arrow lvl 24: 51'667

2.1 Caustic ARrow lvl 26: 64'421

at lvl 20 it's a minus of 41.9%
at lvl 26 it's a minus of 50.3%

higher level, higher minus.

BUT
Void Manipulation lvl 20 +39% (and rising after that +1% / level)
Rapid Decay lvl 20 +39% DoT (and rising after that +1% / level)

now, what will the consequences be for our links / bow?
IGN: WildTortillaFart
Last edited by Chronodroid#6060 on Dec 11, 2015, 3:09:12 PM
Just curious, why don't you take Fatal Toxins circle? "increased damage with poison" should apply to both PA initial hit and cloud, shouldn't it?
"
d3s0 wrote:
Just curious, why don't you take Fatal Toxins circle? "increased damage with poison" should apply to both PA initial hit and cloud, shouldn't it?


Nope, because the cloud is chaos damage, not poison damage, and the cloud is a ground effect that scales seperately purely with gem levels and is not modified by the bows physical damage value.

@ Chrono, thanks for the info in general, but those values are wrong.

You don't get 100k+ dps with PA in 2.0.

Those aren't BASE damage anyway,

base damage for level 20 gem before was like.. 1088? IIRC.

Those are "damage per minute" values. And completely useless.


As for gems, I'll be checking the in-game tooltip and doing an Atziri run before rolling in Talisman. That'll decide for me whether to drop AoE for another gem.

Idk, poehub seems fucked in general, not sure I'd trust it.

But presuming it's right and its damage scaling is as you say, drop Slower Proj for Void Manip.

We don't want to reduce our duration unless we need to drop that AoE.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Dec 11, 2015, 3:12:39 PM
yes, the title read dmg / minute

why is it useless, then? Isn't that what we needed for getting our actual numbers?
IGN: WildTortillaFart

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