[outdated] Caustic Arrow Solo Map MFer (20/300+)
possible yes
but it also gets power from spelldmg so castergear + Controlled Destruction "could" eb rly powerfull but thats all theory, thats true did u think about Void Manipulation and Rapid Decay ? we got 2 new sup gems for our PA =) |
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Doesn't really matter much if the base damage of the spell is garbage. Magma Orb, for example.
But yeah, I get your point. We'll see once the skill is released. I'll investigate it regardless. Already discussed VM/RD here: https://www.pathofexile.com/forum/view-thread/1291803/page/204, second last post on the page. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 7, 2015, 7:06:50 AM
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" THX ! havent seen this post. Planning my MF-PA since 2 leagues couse i just had no time to play them ^^ Wanted to go in between the years. Looking forward to ur thoughts, will hlp me with optimizing my little time to play =) thy |
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" Just stick around and you'll get a well-explained, in depth guide for the Caustic Arrow MF solo mapper with a great guy explaining his way objectively. You'll also see us nubs lurking around, correcting his typos or catching a minor efficiency boost, but the roses belong to Serleth :D IGN: WildTortillaFart Last edited by Chronodroid#6060 on Dec 7, 2015, 8:13:58 AM
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" And those catches are much appreciated! Jul 27, 2011 - Sept 30, 2018.
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Any changes to 2.1? that we need to check for?
ah saw your new tree, the dmg over time got a increase. Last edited by skjutengris#6643 on Dec 8, 2015, 11:01:29 AM
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What do you think about using void manipulation + rapid decay instead of concentrated effect + increased AoE? At level 1 it's 44% more instead of 40% and has higher AoE until level 15 increased AoE. We won't know how it grows until the gems get leveled but if they're .5% a level or more they grow much faster than conc effect. So the question is do you think that giving up the extra damage for more AoE and duration is worthwhile?
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" https://www.pathofexile.com/forum/view-thread/1291803/page/204 Second last post of that page. Jul 27, 2011 - Sept 30, 2018.
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Alright so I've tweaked the tree a bit with some inspiration from a guild member. And I also forgot in the sketch that we need to compensate for the intelligence we'd be losing off not going to Corruption in 2.0's top right of the tree. Basically, I got trapped into thinking Method to the Madness would be required. When it's not. Not with the change to Entropy, Growth and Decay, and Fangs of the Viper. We just go more proj-damage heavy now.
Sketch #3 Stats 149 flat life 147% life 40% mana regeneration 5% life regeneration 115% proj damage 169% dot 74% chaos damgae 7 jewel sockets 10% all res Sketch #4 Stats 142 flat life 147% life 40% mana regeneration 5% life regeneration 191% proj damage 169% dot 20% chaos damage 7 jewel sockets 18% all res Differences between trees: -7 flat life +22% damage +30 int +8% all resistances Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 8, 2015, 5:24:10 PM
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Serleth, thanks for the guide! I'm trying your build and it's one of the best I've played so far. I'm still on a +2 5l and my dps is low at the moment (about 8k tooltip dps) and I'm feeling rather squishy but I'm enjoying the playstyle and mobility.
I've just found a cheap 6l though, and now I can begin the crafting process. I've got a question about sockets color though: why pick the item rarity gem over item quantity? Wouldn't IIQ be better since it also increases currency drop? |
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