[outdated] Caustic Arrow Solo Map MFer (20/300+)
Speaking for myself, since I've been mapping I find rare items from white mobs quite often and I only have goldwyrms with some 27% quantity and about 170% IIR since I'm not using andy's yet nor gems though I always rare my maps so that helps quite a bit.
"The heavens burned
The stars cried out And under the ashes of infinity Hope, scarred and bleeding breathed it's last." |
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Long post - removed
Conclusion - 118/328 is not nearly as good as 100/400, at least for Dried Lake farm. Last edited by Rjr3412#7456 on Oct 27, 2015, 1:38:36 PM
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Finally remembered to update the stats spoiler.
Jul 27, 2011 - Sept 30, 2018.
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Hi! First of all i want to thank you for sharing this lovely build.
I am playing PoE for a week now, playing as a Scion with PA but get bored (not from PA) and as most of newbies i made couple of wrong choices about my passive tree. And i really want to use that Pierce Change apply for Projectile Damage boost, so i am gonna re-roll to a ranger. So i can have better build w/o changing much gear. Before i do so, i want to ask a couple of questions. Since i am a newbie i cant figure out some questions in my mind: 1. Since i am playing in Standart League, should i use Item Quantity Gem linked to PA on my Bow ? Atm, i have around 250+ Rarity but 0 IIQ, even i get some IIQ still using IIQ gem sounds logical. If i do that, should i replace IIR gem or other damage boost gem like Inc. Area of Effect? What is your suggestion about that because i really need Quantity Boost. I cant get much IIQ from gear even there are some Legacy Items, because i cant afford Good Rolled ones. IIQ Gem would be more efficient than gear for me. 2. Spend 2 points into Primal Spirit would be OK? Because you mention that we may have little mana issues and MGoK would be good. I thought i can replace 2 points from Master of Arena and the %5 life node next to it to get Primal Spirit. I am not sure about that, that's why i am asking but More Int Gain, More Flask Charges Gain and also Mana Reg Rate increase seems really good for a newbie. Master Of Arena has a really nice %1 Life Regen but other bonuses for Melee-Unarmed damage are waste. So what is your opinion for Primal Spirit, should i completely forget about it or should i take it instead of Master of Arena or something else? That is it for now, i will really appreciated if you can answer. And sorry if they were asked already but it is hell a lot of 200 pages and i tried to find similar questions but could not find any, so... Last edited by Belanir#1332 on Oct 27, 2015, 11:34:07 PM
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" If you're going to drop a gem from your gem links, it should b e Increased Area of Effect. Nothing else. You can also buy a pair of Sadima's Touch gloves, they'll be really cheap for a 16% roll, that will get you started. Either way is fine, as long as you're cool with having less AoE coverage for option #1. You can also pick up non-legacy Goldwyrms in Standard for fairly cheap. Imho, I would just grab non-legacy 20% Goldwyrms. I'm seeing a guy online right now "IndyBlood" selling them for 2c. Imho with 250% rarity, I would just go with Goldwyrm for now, and worry about IIQ after you get a 6L bow. " With a leveled enough Clarity you won't need Primal Spirit, and if you want to be able to run Blood Rage at all times you will need Master of the Arena for the life regeneration. You shouldn't need any regeneration nodes other than Mana Flows. I see your character is level 83 so you should be able to run a level 12-15 Clarity no problem. Soul Siphon's MgoK will assist you for the rest of the mana recovery, even in 50% regeneration maps you don't need more than that. Thanks for trying the build out and feel free to ask away if you need more help. Jul 27, 2011 - Sept 30, 2018.
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Just got told I'm dumb for using conc+inc aoe over pierce+IIR in a 6l setup - what do you think? I'm currently using the links you recommended in the op (except with an IIQ gem instead of IIR) and am curious if its worth recoloring my sockets to fit in pierce. I was under the impression that the clear speed of conc+aoe was going to increase my income better than IIR in mid tier maps.
Last edited by CloverPuppy#2170 on Oct 28, 2015, 12:28:37 PM
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(I didn't read through all 200 pages so sorry if this has been asked)
Any rough idea of what a "budget" version would do in terms of damage? I'm debating trying PA in the next 5 week league before they change everything about poison. Since I play mostly solo self found**, I won't have access to a +1/+2 6link bow, empower, 20% quality gems, level 21 corrupted versions and 50ex jewels. Last time I tried PA was before 1.3 and it was absolutely horrible up to level 60, at which point I had stopped playing for a reason I can't remember. Don't need exact figures but I'm curious if by level 75 with a 5link I'll do 7k dps or if I'll do like 15k. Is there a spreadsheet for damage since PA is fairly linear? **for solo self found, I'll buy something if it's absolutely necessary, but not trading means I have little currency to buy anything. For example, I bought the LMP jewel for totems in the 1month for like 5c because it's required for the build. |
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" Whoever told you that doesn't understand the difference between "more" damage and "increased damage." In order, your gem links should be PA - Slower Projectiles - AoE - Conc Effect - Empower - IIR If you're following the guide to the letter and using Poacher's Aim for one of your jewel sockets, Pierce is only providing you with a 35% increase in damage. If you wanted to, you COULD drop AoE for Pierce, but I wouldn't recommend doing so unless you're also running Carcass Jack and even then, I find the extra AoE boost extremely beneficial for clear speed and improving the build's ability to "fire and forget," allowing you to fire a shot and move on to the next pack while things die, simultaneously keeping an eye on the drops that fall behind you. Without AoE, I find the build is slowed down significantly while you refire shots for mobs that you've missed. To clarify the difference between more and increased: Let's say you have 1,000 base damage, and 100% increased damage modifiers. Increased damage modifiers are all added together first before they're applied, so with the Pierce gem you would end up with 100% + 35% = 135% increased damage: 1,000 * (1 + 135%/100) 1,000 * 2.35 2,350 dps With Concentrated Effect, the damage is factored in AFTER the increased damage modifiers, instead of added to them. Let's say your CE is at 50% more damage, for sake of easy math, and you're not using Pierce so your increased modifiers are back to the 100%. [1,000 * (1 + 100%/100)] * (1 + 50%/100) (1,000 * 2) * 1.5 2,000 * 1.5 3,000 dps So yeah. That guy's an idiot. Conc Effect wins, all day. Maybe he doesn't understand that CE's damage boost doesn't reflect on the tooltip damage? Known bug, but it's just a tooltip issue. The actual damage is still being modified. " https://vmoddin.wordpress.com/poisonarrow/ You can calculate it yourself here. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Oct 28, 2015, 1:54:40 PM
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" on budget u will get around 9-10k dps (in description) (+2 in a 5L, gem lvl 18-19)(crappy mf gear (no andvarius just rare mf) SHOP : http://www.pathofexile.com/forum/view-thread/682434
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" Thanks for explaining it! I appreciate it a lot :) One thing I have been trying to do for a while is plan out a version of your (final) tree that's a bit more efficient. One thing we both know is that jewels are incredible, but I don't think you quite go ham enough on them. For example, we take a bunch of +10% projectile damage nodes around the tree, but don't take the jewel node proceeded by two +4% proj damage nodes. If we respec out of those +10% nodes and take the jewel, we only need to get +22% damage on the jewel. Anything beyond that makes it worth it. This is really easy to do, even if you are just crafting your own mediocre jewels. The same idea translates into other parts of the tree too, although it depends on how good your jewels are. The chaos wheels are all pretty trashy - for example, the Entropy wheel is only giving us 9% damage per point spent. If you spec out of that, you get 5 points. Spec out of Master of the Arena and you have 6 points. Spend those on the two nearby jewel nodes, fit in good jewels, and you can gain something like +10% life in trade for -1% regen while retaining the same or better damage. There's a lot of weird stuff like that, another thing I managed to do was trade 5% life, and 1% regen for +5% MS and the entire Acrobatics wheel by avoiding method to the madness (and its nearby jewel slot) altogether. It just comes down to how great your jewels are. Last edited by CloverPuppy#2170 on Oct 29, 2015, 3:19:06 PM
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