Update on Deterministic Lockstep
ayyyy lmao
so nice You have entered Ghetto.
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I am looking forward to testing this :)
Take care out there.
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I told everyone that I wouldn't come back unless the desync was fixed.
Well.... I can't imagine how many others will return with this fixed. |
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Umm.. so how low your latency has to be if you don't want to have lags in lockstep mode?
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At least read the first post people?
lockstep mode is good for <100 ping connections. |
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" You fight a hopeless battle. Why read when I can ask others to spoon feed me the information. Last edited by Augusten#0864 on May 10, 2015, 9:32:11 AM
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" It's good for anyone who tolerates X ms delay on their actions. You can't assume everyone thinks 100ms delay is OK. You can't assume everyone would think 100 ms delay is problematic either. Just because Chris says 100ms+ makes predictive better doesn't mean it is. |
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The key thing to consider here: what does 100 ms mean?
100ms is 1 tenth of a second. are you all proposing that you can react faster than ten times a second? I must assure you that biologically you can not. back in the day counterstrike was playable at 200-300 ms. though we would notice this was inadequate at some instances. the moment cable internet showed up, offering sub 100ms, it was 100% player skill. you lost because you were slow, not your internet. 100ms is blindingly fast, you can not react that fast at all. |
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" This is true, but that's not what we're being asked to do with Lockstep mode. If you are presented with an unknown event, then I completely agree with you that 100ms is way too small a time to process that event and react to it. However, if the start of the event is known (because you initiated it) then 100ms is definitely a detectable timeframe for human eyes. I think that number is just a general guideline to help players decide if Lockstep will be right for them. Undoubtedly some will enjoy Lockstep with >100ms latency, and some won't like it no matter how low their latency is. |
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Lol i still don't have beta access why?
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