A potential change I'm keen to hear your thoughts on

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Revert it back.
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I am awoo.
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DexDeus wrote:


Ok I was leaving it at this but lets also make a suggestion:

Have it as it was before with a change to make things slightly harder

How about EB does this instead:

60% of Energy shield converted to mana
40% of Energy shield is lost.

I personally prefer this as a solution. It adds a drawback to EB without making it have all the problems you have introduced to it and it would require a little more investment than currently to make it as good.

Alternatively you could make it cost more to get to like 4 int nodes before it.

Or you could add 2 nodes with drawbacks that are needed to get it.

Like -40% mana regeneration
-20% increased maximum mana
EB

There are loadsof things you can do without reinventing the wheel to nerf it.



I think a change like that would be better as well. It seems like the change to EB was intended to create new build options but as it stands right now it just seems totally gimped and build diversity is going to suffer as a result, not benefit.
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DexDeus wrote:


Ok I was leaving it at this but lets also make a suggestion:

Have it as it was before with a change to make things slightly harder

How about EB does this instead:

60% of Energy shield converted to mana
40% of Energy shield is lost.

I personally prefer this as a solution. It adds a drawback to EB without making it have all the problems you have introduced to it and it would require a little more investment than currently to make it as good.

Alternatively you could make it cost more to get to like 4 int nodes before it.

Or you could add 2 nodes with drawbacks that are needed to get it.

Like -40% mana regeneration
-20% increased maximum mana
EB

There are loadsof things you can do without reinventing the wheel to nerf it.



I think a change like that would be better as well. It seems like the change to EB was intended to create new build options but as it stands right now it just seems totally gimped and build diversity is going to suffer as a result, not benefit.


Benefit's the developers they want the game harder so therefor FUCK EB is their state of mind right now.
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Last edited by Coconutdoggy on May 2, 2015, 9:16:23 PM
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DexDeus wrote:


Ok I was leaving it at this but lets also make a suggestion:

Have it as it was before with a change to make things slightly harder

How about EB does this instead:

60% of Energy shield converted to mana
40% of Energy shield is lost.

I personally prefer this as a solution. It adds a drawback to EB without making it have all the problems you have introduced to it and it would require a little more investment than currently to make it as good.

Alternatively you could make it cost more to get to like 4 int nodes before it.

Or you could add 2 nodes with drawbacks that are needed to get it.

Like -40% mana regeneration
-20% increased maximum mana
EB

There are loadsof things you can do without reinventing the wheel to nerf it.



I think a change like that would be better as well. It seems like the change to EB was intended to create new build options but as it stands right now it just seems totally gimped and build diversity is going to suffer as a result, not benefit.


Benefit's the developers they want the game harder so therefor FUCK EB is their state of mind right now.


The thing I hate the most about the change is the idea that the developers have that a lot of casters using EB = EB is overpowered. The truth is actually EB is the only realistically viable defense for most casters but still a weaker defense than most melee and ranged = a lot of casters using EB.
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Last edited by Fluffy_Puppies on May 2, 2015, 9:30:58 PM
circles
Oblivious
So I was doing some math.

I have about 100% increased mana right now + EB. With EB I have 3k-ish mana and 1.5k left after grace/clarity.

If I drop EB I'll need another 100%-ish mana on tree to do something that is roughly similar but probably still worse off than right now. So thats another 5ish nodes into mana,( the %es nodes are now useless) and 4-5 jewellers with 10-15% mana regen on them.

Act 4 gives us 3 more passive points but it also takes away 3-4 by making highways longer. So now I need to drop EB and 4-5 dps nodes to take jeweller nodes and more mana nodes.

Mind you right now on live I have 20? nodes for mana/es and 15ish nodes for damage. After beta Ill have at least 20 points into pure mana nodes and will need very specific jewellery that I only take to sustain mom and ill be left with 10? for damage.

Speak about having to invest a kidney to make mom work. I might as well just invest those nodes into armour/evasion life and use coil with another aura like purity of lightning or use belly of the beast


Basically is MoM something that only level 90++ characters should be able to use?
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Last edited by andkamen on May 3, 2015, 4:40:13 AM
We could keep EB as it is now and create a new Keystone that protect your mana with your ES. It would had a lot to build diversity without breaking builds that rely heavily on mana regen.

But we have to see all the changes to make a decisive statement on wether it's a good change or a bad change. Let's wait !
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Revert it back.


Do it!
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Benefit's the developers they want the game harder so therefor FUCK EB is their state of mind right now.


<Edited by support>

Why shouldn't it be reverted? Broken as hell mechanic that made mana management a fucking joke to no end, and various other mechanics.

I like the new changes, however it seems to not even gain bonus from energy shield recharge %'s, which imo it should.
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Last edited by Eben_GGG on May 3, 2015, 12:59:23 PM

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