A potential change I'm keen to hear your thoughts on

None of these potential changes looks like spell casters will benefit from.
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Chris Wilson 3/10/2021
Last edited by XeroSlayer on Apr 18, 2015, 11:01:45 PM
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Nubatron wrote:


Little math for you since you love it so much.

I would assume to get 1k ES through gear and passives easily (I would have more but I'm just trying to make it easy for you). With the ring, would have 40ES/sec. I'll assume a 300 mana totem spell just to hit your higher end.

1. Encounter pack, cast first totem. 1000ES is now 700. Lets assume a one second cast time.
2. Cast second totem. 740ES (700+40 regen) is now 440.
3. You now have 440+regen while first totem is rolling. If it dies, you have enough ES to cast it a third time + whatever you have regened. Over next 6 seconds you will regen another 240 ES putting you at 680 when recharge may start.
4.Very easily can knock out another 1-2 totems if need be before recharge.

I would say in all, I could put up 4-5 totems before having to retreat a moment for recharge.

As for your commentary on leveling up, 20 hours in a week is quite out of the question and definitely approaching no-lifing. You mentioned a job, very happy for you. How about a family? How about obligations to said family? Don't pretend like you have a clue because it is quite clear you don't. Hell, you only have a 2 next to your name...a 2. You apparently can't even do the simple challenges of a 3 month league let alone a 1month. Hah.


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Ashkatar wrote:
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Nubatron wrote:

I would use it more for a totem or trap type build and I play all leagues including standard so your insecure elitist rant carries little weight.


-you didn't play all leagues you lied


Hahahahhahha. Seriously, read more. Your interpretation was easily wrong with context. All leagues, temporary and permanent. Speaking of leagues in the past is not relevant to this discussion so why would I ever reference them?? Obviously I'm referring to current leagues. Anything else does not apply and is not relevant...so again, why would I possibly reference prior leagues.

Besides reading comprehension, apply a little thought to it as well.

As for your thoughts about Standard, I don't really care about them in the slightest. As I said, I play all leagues (and just for your reading comprehension, I'll help you out....All current leagues with the exception of Hardcore permanent, no one currently in that league being played).

But maybe I will, have a Windripper just screaming to be played...or RIP'd to standard.



Your pathetic stabs are just getting worse by the minute dude. Ok, personal again, i don't count family and friends as obligations, you're making it sound as if it's work. 20 hours, in a week, is nothing. It's 2 hours. and 3-4 hours on the weekend, that is again, nothing. It's normal me time i don't get the problem. I'm sorry. I don't have a wife and kids no, but ii i did, and still was playing a pc game, i'd probably be questioning my life's decisions. I have a 2 in my name, correct. I also was one of the first people on torment to start farming uber atziri within a week of the league start, and kept on farming her and normal atziri simply because i enjoyed it and the cash was great until i got bored and stopped playing. hell, bro i have a build thread running with thousands of views. I believe i did something other than spamming zones to find spirits or rare mod packs. You would have known my build if you actually had any clue about the game around you.

Now about your opieop totem build, spending, what you'r calculating there with your a-levels maths, 7-9 seconds against a pack of mobs, how long would it take you to clear a gorge, like 30 minutes? something like that if that's your maths, even 6 seconds per pack. that's over 15 minutes. Just saying, numbers. That's a pretty fucking shitty build dude. Now, if you actually knew how to play the game, you would know, that you should be constantly spending mana, ie, either casting damage abilities, buffs, or movement abilities, with such, your "es" mana will never recharge. ever, because every time you would need to spend 2-3 seconds to proc the recharge, than wait a sec or two for it to recharge, isn't that obviously highly detrimental to clear speed? This is why, reaching docks merci to you is a big deal, you appear to spend hours clearing maps.

Now, if you speak about leagues, why do you mention a legacy ring, call it easy to obtain, and say it's cheap? when was the last time you saw the price for shav ring on temp league? std not even hc, and who except for mjolner builds would ever possibly be dumb enough to spend that much currency to buy and use it? oh right, YOU. bleh?
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Rory wrote:
I suggested it offhand as a strange idea, but it solved a few key factors we were investigating, like AA/MoM defense being too high for too low a cost, so it was decided to go ahead and try it out.

I don't understand what you guys are even considering "too high a cost". In order to run AA/MoM you have to spec into a ton of mana, mana regen, and ES nodes. Then you have to get gear that has mana, ES, and high levels of mana regen. Getting enough regen on MoM to not run out of mana requires a heavy investment.

Meanwhile, an evasion character can take acro/phase acro, hybrid life/evasion nodes (they don't even need to bother with exclusive evasion nodes), and run Grace with no tree investment, and be much safer than any MoM character ever will be.

So yeah... let's nerf Eldricht Battery?

On top of that you guys are complicating the system too much. We get EB because we need mana regen. Once we've done that we know we can boost that regen with ES or mana on items. Now instead you want to introduce a nebulous system where x is deducted from y but z is deducted from w. And if you need to get mana, well, good luck first figuring out whether you will profit more from getting ES or mana. And afterwards, good luck finding the perfect piece of gear! In a game where every day less and less people are available to trade, and where the stat system is 100% RNG and unfriendly to a casual player.

This change would affect too many things. Current builds, current characters, current gear, the item market--all for a "problem" that isn't really a problem.
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Strimlaren wrote:
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Kamirun wrote:
I love this change, I'm looking forward to seeing if it still works out for all involved.

As for spell casters not being able to spam spells, isn't there a new jewel coming up that will allow you to get +2 (possibly more range) to energy shield per hit? This could also be going on weapons as a new mod entirely, if not and it is only the jewel.. well there ya go. get the jewels.



So to spam spells every caster should use the same jewels much like they all use eb now? Back to square one i guess. I thought this jewel-thing was to tailor the skill tree towards your own needs and encourage tree diversity, not to streamline it further.

I still see some potential in this new eb, but not as eb. Just add it as a new keystone, nerf eb es-conversion to like 75% effectiveness or something instead. AA? well it is not what some people make it out to be and it is definatelly not that easy as some say to specc for.


you could drop the jewel and go for ghost reaver or you could do zealot's oath.
Also if this is a new mod in general, then you could get it other places than just the jewel.
Many options for the same result.
Last edited by Kamirun on Apr 18, 2015, 11:09:02 PM
This is seriously an unnecessary NERF.

AA/MOM users sacrifice a lot of ES and even HP just to get things running. It is like already a compromised form of defence for players who are not rich enough to get 800ES armors.
I have been thinking...

AA/MoM defense being too high for too low a cost

IS the issue here player having too much mana (after ES + mana pool combines together), which provides too high mana regeneration to player?

Since it's mentioned that they will discuss further on their next meeting, i would like to suggest changes as per what i understand from this discussion;

Change it as you like, but move it to another side of the tree, maybe Templar or Marauder area, then in place of EB, just add another keystone that transfer the all the passive point effects of ES to affect mana instead of ES. (eg: increase % of ES will become increase % of mana). This way, without all the flat increase from ES to mana pool, this should limits the total effective mana pool for MoM as well as the total effective mana regeneration for AA and skill usage. Besides, you may even control it effect by placing a % conversion if you still think it is too powerful. (eg: converts 75% of ES passives abilities to effect mana instead of ES, these passive points effects will no longer affect ES)

if not, just change EB to be have this effect instead.
Last edited by Nephylim on Apr 18, 2015, 11:28:36 PM
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ScottD wrote:
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neoatomium wrote:
Releasing the infos 1 by 1 reminds me the time I was playing Magic : the Gathering. Each time Wizards spoiled a card of a new extension, everybody was starting to create new potential decks that could break the metagame while the pros were "hey calm down lil' champions, wait all the cards are spoiled before drawing conclusions"


Will say the same : let's wait to see all the changes (and it seems there really are a lot) before throwing rocks at ggg


Well Rory is asking for opinions now. Would really suck having this go though, this would mean 3 of my HC characters would be unplayable as spec'd until I found better gear or dropped AA to have no defense.

Losing the ability to play some of my fave characters doesn't make me thrilled.


Sincerely I think that "What do you think of the rework of EB ?" is a mistake here.
I think that the question should have never left the forum of the beta testers for the reason that such a change implies heavy consequences in the game. I read that this change would allow them to rework some other skills (like AA) but we have no info on that "other changes".

Conclusion : 99% of the messages are complains or trash talk from players who are afraid to lose one mechanic of the game and only 1% really giving their opinion. Personally, I find very hard to talk about such a big change with no other info. Else we should have had a huge article explaining the change and its consequences, else it should have been reserved to the beta testers and these latter would have given their feedback in their private forum. Just saying that EB has been reworked and doesn't work the same as in the 1.X.X had a 100% to lit a huge fire for probably nothing.

I don't think 3 of your HC characters are screwed, but I do think that there will be another mechanic (or an existing one reworked a little bit) that will make them playable. We just have no info on that.
As I said, we cannot really give an opinion without more info. EB was a very used keystone and changing its mechanic implies to many consequences to be valuated without having more info. We can only suppose that if they did such a big change, there are also other big changes that allow new/other mechanisms of defense.

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Weed wrote:
Honestly does GGG even play PoE? I seriously get the feeling that nobody there even plays the game.


From a friend experience I know they don't have a lot of time for that (his team at least, I'm just making an extrapolation to GGG :p). How could they ? You play or you work, you can hardly do both at the same time and have a full social life (but there are some exceptions :p)
Last edited by neoatomium on Apr 18, 2015, 11:46:43 PM
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Lord_Kamster wrote:
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Rory wrote:
I suggested it offhand as a strange idea, but it solved a few key factors we were investigating, like AA/MoM defense being too high for too low a cost, so it was decided to go ahead and try it out.

I don't understand what you guys are even considering "too high a cost". In order to run AA/MoM you have to spec into a ton of mana, mana regen, and ES nodes. Then you have to get gear that has mana, ES, and high levels of mana regen. Getting enough regen on MoM to not run out of mana requires a heavy investment.

Meanwhile, an evasion character can take acro/phase acro, hybrid life/evasion nodes (they don't even need to bother with exclusive evasion nodes), and run Grace with no tree investment, and be much safer than any MoM character ever will be.

So yeah... let's nerf Eldricht Battery?

On top of that you guys are complicating the system too much. We get EB because we need mana regen. Once we've done that we know we can boost that regen with ES or mana on items. Now instead you want to introduce a nebulous system where x is deducted from y but z is deducted from w. And if you need to get mana, well, good luck first figuring out whether you will profit more from getting ES or mana. And afterwards, good luck finding the perfect piece of gear! In a game where every day less and less people are available to trade, and where the stat system is 100% RNG and unfriendly to a casual player.

This change would affect too many things. Current builds, current characters, current gear, the item market--all for a "problem" that isn't really a problem.


I agree with you that this is way too complicated, but with AA, the defense you get while being flexible for almost all caster builds is part of the low cost. It's not like a saffell's frame or whatever unique that you have to sacrifice a whole slot for. Usually, EB builds need a specific mod and that's it, almost no other mods needed on that piece.
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karitas wrote:

I agree with you that this is way too complicated, but with AA, the defense you get while being flexible for almost all caster builds is part of the low cost. It's not like a saffell's frame or whatever unique that you have to sacrifice a whole slot for. Usually, EB builds need a specific mod and that's it, almost no other mods needed on that piece.


You don't know, what you are talking about. EB builds have VERY specific gear requirements. 1) like any other build we want reses capped 2) we want life rolls, again common 3) now it starts to get funny, we want mana high roll prefixes on our gear 4) we want mana regen on at the very least two items out of the three rings/amulet slots. 5) we also need a very heavy skill point investment of about 140-170% mana regen in the skill tree ALONE, without items. 6) those items that i just mentioned we needed life mana reses on? oh right, they also need high es values. You have no idea what you are talking about, genuinely. Unless someone is stupid enough to force himself to use elreon jwlry at high level, you will not sustain aa+mom+eb without VERY specific VERY serious investment in both, gear AND the skill tree. For a defensive mechanics that is 1) entirely irrelevant at the high phys dmg endof the spectrum 2) does barely anything to spells, since our res is only the base 75%, when lets say shav 3 purity + saffael can easily reach 88-89% global res. SO again, don't type, when you don't know what you are talking about. And aa, is entirely not flexible whatsoever, you either loose a LARGE portion of mana regen, and have a slight increase to overall defensive ability over low phys/fire dmg, or you don't have it and keep your mana regen. There is no flexibility. And if a large hit, shoots through your unreserved mana, your aa turns itself off.
Last edited by Ashkatar on Apr 18, 2015, 11:52:32 PM
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Lord_Kamster wrote:
Meanwhile, an evasion character can take acro/phase acro, hybrid life/evasion nodes (they don't even need to bother with exclusive evasion nodes), and run Grace with no tree investment, and be much safer than any MoM character ever will be.

That's completely wrong.
Last edited by Hartree on Apr 18, 2015, 11:53:27 PM

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