A potential change I'm keen to hear your thoughts on

the fact that this change is so far reaching shows how big the problem of EB in the current game has become

it's way too good and everyone casting is just assumed to have it

any change is good in my book
jsdf
I'm going to post this in favor of the change, but bringing up dire concerns for destroying an entire market of items.

Currently valuable rings for EB users have the following:
+Maximum Energy Shield [pref]
+Maximum Mana [pref]
+Mana Regeneration Rate [suf]
+Intelligence [suf]

and master crafted exclusive mod of Elreon level 7,
5-20% Increased Energy Shield [pref]

With this change you are destroying two valuable mods for a specific gearset, +Max Mana and +Mana Regen. This is assuming you have any of the above mods on jewelry.
"The absence of evidence is not the evidence of absence."
Last edited by Hixxie#2252 on Apr 18, 2015, 11:34:16 AM
TY Rory.

side note

Don't beta test this shit, get it to us. WE did beta TWO years ago. hook us up. we've toyed with the game how long now? i understand patches, but please,
The funny thing about this, it might actually backfire, since you won't be reserving any of that ES by %, you may end up with MORE ES for MoM to use, and a larger Unreserved "Mana" Pool. Regenerating said pool will be a new meta, but you might end up with even more Effective "Life".
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Last edited by CantripN#4278 on Apr 18, 2015, 11:13:42 AM
"
Ashkatar wrote:
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elwindakos wrote:


Are you serious?Its not just aa,its the most likely COD that comes with it,that is above all current defences currently.In that way,yes it needs a change.

But again,are people annoyed cause their current meta wont work,or they dont like it mechanicly?I am more keen to my first opinion.

Though one thing is for sure,we cant know until we try


What is there to "knowing without trying" any monkey can see that all the current builds rellying on cod/aa are straight out of the window. What is there to test the numbers simply won't add up to you being able to sustain mom + aa in any reliable way imaginable, it's just purely taking away a major defensive combination out of the game entirely. If you see a company going bankrupt on a spreadsheet you don't need to "see the next month" to know whether it's bankrupt or not lol, basic maths numbers just simply won't add up making a large portion of current game builds wiped out. Now you'r gona reply, but maybe there will be something useful out of it, no there won't be. Any decent player is constantly using mana you don't just walk you whirling blade/lightning warp or cast abilities, so ES WILL NEVER recover, there will be entirely no point to it. Same as taking EB + Ghost reaver, who the hell would do that? so you convert your life leech to now sustain es a little bit, and in return what? you can only sustain your life with life on hit gem or life regen, so you need to go far into the right side of the tree, and than down to marauder duelist just to sustain life es+mana? lol no gtfo?


QFT.
Keep PoE2 Difficult.
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Kinne wrote:
I think this change would be good for the game in the long run since it allows them to increase the basic mana regen and lower mana costs of AA/Clarity/skills without EB totally breaking the game.

We will probably also see a shift in what build uses MoM, an idea that directly comes to mind is doing a claw reave build with EB/GR/MOM and reserve 100% mana for auras. With ghost reaver you will leach ES from the claw LL implic mod + those claw LL nodes right next to GR keystone.

To sustain life you use life gain on hit. Reave+MPD+LGOH+MultiS+the new fortify support.

100% mana reserved/100% fortify uptime and MoM seems very strong on paper.


No offense but screw your melee builds. The question is if any casters will be able to utilize the new EB and the answer is no.

A resounding No.

Nothing else needs to be discussed. This is the worst design change idea by GGG to date. I'm surprised given how on point GGG usually is.
Keep PoE2 Difficult.
Last edited by Fluffy_Puppies#3904 on Apr 18, 2015, 11:25:16 AM
The point of this change is to nerf MoM/AA, and instead of nerfing that build directly, GGG chooses to nerf a whole mess of builds while at the same time making a simple keystone overly complicated.

Definitely not the way to go at it.
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Nutius wrote:
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Derimmler wrote:
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Nutius wrote:

I can't see how "new EB" would be good for trappers. I wouldn't pick it up at all. Just get a lot of mana/regen and run AA the hard way.


well i guess the main thing i was thinking about was the (in comparison) high mana cost of traps/totems. Currently you can just take EB and your unreserved mana + clarity is enough to compensate that cost. But im not so sure if that will be possible in act4. I'll do some math on that i guess.


I've been playing trapper without EB all league (I know, I am silly sometimes) and it works well enough. You do need a lot of mana and mana regen, but it works just fine.


Really? I've been playing using a 4 link lightning trap and even with EB I have to spam mana pots like crazy. And I can't believe people are saying running CoD/AA comes at basically no cost. What kinda gear do these people have? I run a level 18 AA and use CoD on my templar and the amount of mana, mana regen, and es nodes I have to take is staggering, it leaves my damage pretty low.
honestly i think theres an interesting idea here that maybe has potential to open up a few things, but having this idea being the new EB just seems to absolutely destroy a ton of good, viable, not overpowered things in the game to maybe open up some niche, possibly DansGame new things.


Its creative and interesting, and if it were a new keystone that was an alternative to EB I think we would all be going "oh, well I dunno if this will actually result in viable things but its certainly interesting and its going to be really fun to see what we can do with it". Having it as the new EB tho just means destroying tons of viable, exciting things we can already do and in return simply offering the possibility of replacing a few of them. Thats what I hate about it, I dont hate the idea I think its massively interesting, I hate that fact that it will almost certainly destroy way more stuff than it adds, ruin so many peoples builds, ruin so many peoples items and for what? What exactly is this trying to solve? Im not saying there isnt something that needs solved, but its uncertain what exactly is going through the Devs minds while every possiblity I can think of I would far sooner see solved in a multitude of other fashions that dont just obliterate large sections of the caster game.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
My advice is to not include this change in the next patch and see if the MoM AA meta drops due to the other changes. There will be more melee using fortify and thus the melees will use mana leech and not go for this route which will reduce this meta anyway.

If you do this, I will consider Melee to be buffed MASSIVELY and i will play melee chars pretty much only just like i do casters only now as theyre now very strong and also very tanky compared to the difficulties in tanking out a caster.

With the medium of just adding fortify I will play all bow, melee and caster - which to me says that the game is balanced.

You do this and you unbalance the game in favour of melee - ie instead of the caster meta we have now we have a melee meta...

Why is this any better ?

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