NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions
" I'm asking for that, or at least, I want "NeverSink semi-strict, plus some mods", and then "NeverSink semi-strict, plus the same mods, plus hide scrolls of wisdom and portal". I'm pretty sure that moving to strict brings additional exclusions that I'm not (yet) convinced I want in SSF at this stage of progression. :) |
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" Too much reworking of existing, well-working modules for too little/niche benefit. I'd rather invest my time into other projects. Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ. Last edited by NeverSink#3349 on Oct 30, 2017, 2:30:28 PM
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Can I somehow hide rare/magic/white items by the base type, I would like to see 4-link white, all magic and rare Armor bases, but I really don't care about the rest...
Only way to do this would be to write the "code" myself? |
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" I don't think I fully understand what you're trying to do, but you can hide items by the BaseType (on beta), highlight by class (e.g. "Body Armour") and increase the time 4-links are shown (I'm assuming you're talking about endgame situations? It's in the endgame crafting section, just increase the itemLevel rule a bit)... Feel free to take a look at http://beta.filterblade.xyz/ It's a much newer version with tons of new options, maybe that'll help. If not, feel free to write again. Sorry if I didn't understand what you meant. - Tobnac - ZoeyFloat, FilterBlade developer
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@NeverSink
thanks, for making such a great filter. I have a suggestion to improve quality of life for filter loading and since your filter is used also for Xbox, i think you may have some influence on GGG and can help getting this in. Suggestion for GGG: Loading filters with a command in chat: /fload <name> this way you can load filter fast on the fly and dont need to go through menus and scroll down... Lets get this put into the game. Last edited by Kharadas#5625 on Nov 2, 2017, 10:13:13 PM
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I couldn't figure this out yesterday. One flask is highlighted more than the other.
direct link to image http://www.bilddump.se/bilder/20171103095658-79.138.33.166.jpg Last edited by kompaniet#2874 on Nov 3, 2017, 5:00:24 AM
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" It's a good suggestion, no promises though. " To identify "good" items for your levels, the leveling (and part of the map) section uses the ItemLevel property that is defined by the mob/chest that dropped the item (the filter does NOT know about YOUR level, only the itemlevel of the item). The flasks have different itemlevels and have were therefore matched by different rules. Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ. Last edited by NeverSink#3349 on Nov 3, 2017, 6:30:56 AM
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Hey Neversink, i am a strange person and i want 20% quality itens =)
When you remove the # it doesn't work where it originally is. |
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Ugh, Neversink, is there any reason you hide new armor/weapon types as soon as they arrive?
Let's say I use rustic sash recipe for new weapons - the moment, like 37 lvl area begins, I want thsoe new axes to appear, no matter if they're white blue or yellow. Also, the same happens with body pieces - new type appears and I have to press alt key to even pick them up. Meanwhile I get taunted by trash bodypieces that started appearing 15 lvls earlier, just because they're 4 link or rare I tried to edit this filter, but for example typing jasper axe or something like that gave me 0 results in the file TL;DR non-strict filter enraged me in race because it hides new (better) types of weapons and armour, just because they're white or 1 socket Why bother finding a Mirror of Kalandra if it can be [Removed by Support] Killing the Elder or Shaper while following someone's build is like finding a street using google maps - such an achievement! Last edited by Prostitute4Money#1097 on Nov 13, 2017, 6:48:04 AM
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" The filter doesn't actually work like that. Searching for weapon basetypes won't result in anything, because the filter relies on a different technology - it uses droplevels/itemlevel combination comparison to show new basetypes. Also 4-links are universally more useful (note that 4-link highlight is increased for armors/gloves/boots/helmets and droplevel barely matters while leveling for armors (you care more about the life/resists on the gear, than it's evasion rating). It shows new Weapons/Gloves/Boots/Helmets for 3-5 levels starting from it's first appearance. The problem is that I can't know the type of build the user is running, so the default filter doesn't give it a *lot* of highlight. I added the 2socket req. to reduce the amount of spam (starting with 40) and I honestly have to say - this was actually a misstep for weapons, but good for armors, so I'm going to revert that change for weapons. My recommendation to you is to use www.FilterBlade.xyz -> Customize -> Item Progression Editor and set it to "One Hand Axe" or whatever you want and voila, you have your perfect progression. " I'll check it out these days. Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ. Last edited by NeverSink#3349 on Nov 13, 2017, 11:13:15 AM
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