New Skill Development - Part 3

Am I the only that think taunt should work on rare and unique as much as for trash mobs ?

i see no point of taunt on trash only, its a waste of time because they are already dead...
So I was worrying if I can handle any kind of testing/quality assurance job, and here you are drawing issues in paint.
http://i.imgur.com/8fqgfAh.png
Buy the ticket, take the ride.
omg that abyssal cry death animation is TITS!!
nice work.

Need that as a TP microtransaction.
thx for the glimpse, always very nice to get some insights.
age and treachery will triumph over youth and skill!
Really cool that the game will have a taunt thingy.
Dedicated tanks will love it.
That body sucking effect was epic
"
Darkblitz9 wrote:
Please please PLEASE, allow at least the Taunt of the Warcries to work on unique enemies.

Being able to build a character that does very little damage but instead tanks a lot of damage would be extremely beneficial to PoE as a whole, adding an entire new build style to focus around damage avoidance for the party via taunts and defense, with very little in way of attack.

You would allow actual Tanks as the general RPG meta considers them, to exist in PoE.

As it is now, building to be very tanky is good, but there's really no way to force an enemy to pay attention to you, and that often ends up causing your friends, who play glass cannons, to get sent to SC prematurely.

It'll be a great way to inspire teamwork amongst players.



agreed with this and im sure who play poe with friends will like this a lot

but them some people ik will think its a waste of time bc there solo players

im not hating it just saying theres always some people that hate people and everything and always negative towards GGG but still play the game lolz
rawrawr
I like your art, Rory :p
Beware the new Giga slow build coming soon to poe. Temporal chains, Abyssal Cry and Ice attacks for maximum control of the battlefield.

Also, friendly reminder to the skill development team, 2 fire melee skills, 2 lightning melee skills, 1 ice melee skill. Time to even that score eh?

that or some physical spells / skills that aren't attacks.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Thanks again for the interesting insights into skill development :) looks cool, and imo the taunting mechanism is a great addition to PoE - maybe still allow to taunt everything since, as others already pointed out, it would be such a great (and optional!) addition to the game, enabling 'real' tanks in group play.

Wow, imagine that adding some healing skill for friendly targets would allow for even more diverse group play. Since players like me end up buying more character slots, why not make a tank build or healing build? Sounds awesome to me.

edit: typos
Last edited by Xuulang#0062 on Mar 17, 2015, 10:08:49 PM

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