unique items *no longer updated*

WHO MADE THOSE OP GLOVES?!
Guild #YoloSwag <SWAG>
HSC: SwaglordYolomancerII
Time zone: GMT +8 (Hong Kong)
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Dreggon wrote:
The ring is good for low level characters who don't have to deal with the -60% penalty of Merciless. Both 10% elemental resistance and 22% chaos resistance are outclassed by mods found on other rings, and as for the unlucky modifier, your biggest risk remains chaos damage, which will for the most part be unaffected.


Hmm?

I see it like this. A level 20 Added Chaos Gem does 87–131 damage, mean 109.

Roll 1: 90
Roll 2: 124

Actual attack does 90 damage. Of course it would make the most difference against lightning attacks. I'm not actually sure how to calculate the mean damage taking into effect the new ring.
Brutus. Do you even sync?
Last edited by AnnanFay#3468 on May 10, 2013, 2:57:44 AM
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AnnanFay wrote:
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Dreggon wrote:
The ring is good for low level characters who don't have to deal with the -60% penalty of Merciless. Both 10% elemental resistance and 22% chaos resistance are outclassed by mods found on other rings, and as for the unlucky modifier, your biggest risk remains chaos damage, which will for the most part be unaffected.


Hmm?

I see it like this. A level 20 Added Chaos Gem does 87–131 damage, mean 109.

Roll 1: 90
Roll 2: 124

Actual attack does 90 damage. Of course it would make the most difference against lightning attacks. I'm not actually sure how to calculate the mean damage taking into effect the new ring.

This ring is very, very good.
Rolling the damage twice basically makes it impossible to be hit by a 95th percentile hit.
The fact that it will ALWAYS reduce incoming damage means that it's powerful as shit.
It's protection against status effects, huge disparities in damage such as lightning, and provides 20% ele/22% chaos res.
More than worth taking a slot for.
IGN: TsuruyaNyro
If the ring works in that it rolls the lower one of two damaging hits and assuming that monster crit chance is really low, doesn't that make you practically immune to crits (unless the monster crits two times in succession)?

Or am I understanding it wrongly? Can someone plz elaborate?
Unarmed for life! (although I do like maces too recently)
any1 fuking tell me why there aint only armor based uniques ?

only fking es , eva gears and rings
mostly for caster ppl
fuk this shit

i want gears new weapons for melee users . fu all
^ Beware of trolls

The new Consecrated ground effect seams really powerful. Ill try to get my hands on one of those badboys :)

Also how much damage does the Desecrated ground do? Is it percantage based or a fixed amount?
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kekoyaso wrote:
any1 fuking tell me why there aint only armor based uniques ?

only fking es , eva gears and rings
mostly for caster ppl
fuk this shit

i want gears new weapons for melee users . fu all

Gloves and one body are melee/bow items. So what?
Wonder if these gloves adds more dps than maligaros on kripps copypaste wander
Last edited by Jyssi#3843 on May 10, 2013, 3:52:52 AM
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Broliciously wrote:
If the ring works in that it rolls the lower one of two damaging hits and assuming that monster crit chance is really low, doesn't that make you practically immune to crits (unless the monster crits two times in succession)?

Or am I understanding it wrongly? Can someone plz elaborate?


Maybe, maybe not.

It could treat the crit roll and damage roll as a single calculation. Or it could just reroll the damage part.
Brutus. Do you even sync?
I really like the new mods. We know more or less what unlucky and lucky do, but what are the specific effects of consecrated/desecrated ground?

How much HP regen does consecrated ground give, and how much damage does desecrated ground do?
IGN: Iolar

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