unique items *no longer updated*

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Hilbert wrote:
"
3. Dominating Blow with Chober Chaber. Extremely high +minion-life with MI and a lot of those 'crappy low lvl uniques aren't that crappy anymore. My Char is not in 'endgame' yet, but my friends told me about 'holy-shit-how-easy-are-maps-moments'...

What by switching in and out? Sorry but I found better weapons in cruel and rare mobs didn't go down fast.
It rather sounds like Laz defending his creations.


? It is NOT the dmg. :D I found way better 2h. But not one will give ur minions +40%hp-boost for MI-builds. Dominating blow is just easy and very much better with chober chaber. An example of a good unique. Come with me and see my army destroying everything. :-) The better the mobs, the better I am.

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kurlie wrote:
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DaddyFixx wrote:
Call me 'tarded or something, but I can't understand this unique/rare-discussion.

Unique Items need to be totally gameplay changing and I think they are in PoE (Look at D3, it's a shame that they are called 'unique'):

1. My first unique was a facebracker. I saw this item and wanted to build a char around it before all those imb0r-shit-OP-FB-Dafuqmapstomping-Guides came out. I found an item and I was forced to begin a new char. That's the best compliment a UnI can achieve imo. Like in D3 after U found an IK-Part.
Now lvl 74, 8k dps, extremely fun. I use Girdle ofc, wich is another unique, that is USEFUL FOR A SPECIAL BUILD.

Compare it to MTG. Sometimes u draw something nice and u will want to build a deck around it. That's what UnIs do same.

2. Righteous Fire. Those 'f***ing crappy' low lvl UnIs like Ambu's Charge or Springleaf made my lvl 78 Temp immortal (more or less fun Map-Running). And they recently released this n1 Shield, which I do not own yet. I addition to that the Saffell's Frame is another unique u can (needed to) combine with RF.

3. Dominating Blow with Chober Chaber. Extremely high +minion-life with MI and a lot of those 'crappy low lvl uniques aren't that crappy anymore. My Char is not in 'endgame' yet, but my friends told me about 'holy-shit-how-easy-are-maps-moments'...

So for me those uniques gave me three totally different Chars, which I just started, because I found one or two uniques. My first Char is a totally dumb LS-Templar with high dps and survivability but nothing 'special'. Uniques make the Chars 'special' not a "Yay, I found a Ring with +70 life, my old had +60". That's D3, that's crap. I don't want to just sum up stats... I want therorycrafting, creative builds and totally different chars.

I totally agree with the fact, that there are several uniques, thats DO NOT support any idea or creative process; just dumb stats or useless weapons. On the other hand u may need those boring Silverbranches (for example), if u find them early in HC or espcially in races.

summa summarum: GGG, more Uniques like Facebreaker or Aegis Aurora pls. Playerbase, pls do not sell springleaf or bones of ullr for 1 alch. Think of a new build, start a new Char, have a new challange. (Who has more than one Char per class in D3...?)

A romantic n00b



Totally agree. Some uniques are greatly undervalued. Play for fun, not just to get your dps as high as you can
stop trying g to decide what fun is for everyone. And I could careless about making a ton of alts.. I'm not that bored. I just want a decent endgame to enjoy the character I've built
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topeight wrote:
Guys, End game items are rares not uniques. Uniques are for niche build around me builds like facebreakers or Shavronnes and for leveling. They never wanted uniques to be your top choice for engame builds. The fact that Koams is that is just a failure on there part not something to expect other uniques to be.
link me to this quote you are referencing.. make it an old one too.
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Hilbert wrote:


"
3. Dominating Blow with Chober Chaber. Extremely high +minion-life with MI and a lot of those 'crappy low lvl uniques aren't that crappy anymore. My Char is not in 'endgame' yet, but my friends told me about 'holy-shit-how-easy-are-maps-moments'...

What by switching in and out? Sorry but I found better weapons in cruel and rare mobs didn't go down fast.
It rather sounds like Laz defending his creations.


Chober isn't about the Damage but what it does is that it boosts Melee and Minion-Gems, increases ManaPool, Adds health to the minions and good Skill-duration! (Dominated Minions last longer)

Putting Dominating Blow in the Chaber for example would give Dom Blow +2, since it's both a Melee and Minion Gem.

Combine with the Increased Duration it gives and the Minions last much longer.
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
There is a claw in Median XL there goes by the same name "Al Dhih" and javelin in MXL called "Storm Cloud" although the latter may be a coincidence, the claw obviously isn't.
Last edited by Gear#2082 on Apr 29, 2013, 6:22:49 PM


Just got that i think its new, went back a few pages didnt see anything.
Try checking the first page.
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Bearywhite wrote:


Just got that i think its new, went back a few pages didnt see anything.


Not new, had that one quite a while now :D
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
"
Bearywhite wrote:


Just got that i think its new, went back a few pages didnt see anything.


Funny thing is, they've been talking about that for the last few posts prior to this post. Like just 2 posts up ;)
Casually casual.

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topeight wrote:
Guys, End game items are rares not uniques. Uniques are for niche build around me builds like facebreakers or Shavronnes and for leveling. They never wanted uniques to be your top choice for engame builds. The fact that Koams is that is just a failure on there part not something to expect other uniques to be.



Erqi,Lionseye,Kaoms,Shavronnes,Maligaros,Wakes,Eye of chayula,Dream frag,Astramantis,Carnage heart,Rainbowstride,Alpha howl

These are the must have uniques for most of the viable end game builds and i would like to see more of them.

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