New Skill Development - Part 2
By all means, nerf EC+IC+CWDT and offer melee no triggered survivability options in its place. I've been looking for a reason to quit for good.
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Completely understand. There are a ton of different ways to play this game. I know, I've played about 30-40 different builds each different. Most of my point was not directed towards you, but just towards the entire thread. I agree that in the games current iteration, the traditional CWDT setup is pretty mandatory. I'm curious to see what remediation they have. We have no idea what uniques or new Rare Mods are being added or what tweaks to the tree are being added. What if they added an Endurance/Frenzy/Power Charge on "x" thing to the tree? All you would need to do is spec for it and manually cast IC or discharge, or whatever the build is. We don't know what's in store but I cannot imagine they would just kill this set up and have nothing in its place. That would turn off far too many people which I can't imagine they would like to do. As a playerbase, be patience, give constructive feedback and hope they listen. This is the one thing I disagree with you. I'm glad they are not keeping this under wraps. Being able to know the thought process and being able to give feedback before the change is what this game needs. |
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" As soon as GGG implements a way to move only that doesn't force me to chose one less skill on my bar I'll stop "wasting" that slot. I'm sure it's nice for you that you/your build can function with a skill there but don't for a second think you can dictate how the rest of us should be comfortable playing. Suggested in the past that GGG add a new slot on the top row that is mutually exclusive with LMB where one has to have move only and the other is bindable to key of your choice. That way everyone gets the same amounts of slot on the bar no matter preference. Edit: You're also disregarding the addition of Vaal gems after the original design limiting us to 8 slots...not to mention that we're restricted by gem slots in the first place. In game contact @MajorAsshole Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 Last edited by Redblade#3843 on Feb 17, 2015, 5:10:16 PM
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They already mentioned that they are looking at reworking armor. Did everyone just stop / skip to the part where he talks about war cries?
I feel for the dev's, I really do. This change will be a huge shift to the game, if it gets through. People will actually have to invest in defensive nodes outside of endurance charges / shield nodes. We also have no idea how the tree will change. War Cries should most definitely get passive nodes, maybe even a key stone. War Cries should also be awesome for summoners. "Whether you think you can or you think you can't, you're right!" Henry Ford
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Shouldn't it have the "Chaos" tag?
Character archive: view-thread/963707
HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 Necro Settlers: WIP |
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" I'm not sure I understand your first point. There are a ton of skills you can put in that left mouse button. The only one I couldnt get to work was any sort of trap. You just stand there throwing traps and it will not move. Any Melee or Ranged skill (at least all the ones I've tried) can go in that slot and as long as you dont click on an enemy, you will move. I'm not dictating how you should play. That's a very strong word to use. It was a suggestions. Take it or leave it. You also took one line out of my entire post. I love the idea of having a second row. If we could bind the 6-0 buttons with skills, this would solve some of the problems and give us more options for multiple val gems, ect. I still believe they want to limit us on what we can use, which goes to my original point. It seems to me they want us to make meaningful choices. Agree with it or not, all of their game design points to it. From the lack of gem slots, uniques having trade-off's, and now these changes. |
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"In it's current form, probably. Some tags can be automatically generated based on the config info of the skill - stuff like whether it's a spell of not. Other stuff, including damage types, needs to be manually added to the tag set for the gem - that doesn't happen until later in development, once we've finalised how the skill works. There's no point manually adding a chaos tag now since by the time it comes out, it might have to be changed to, say, fire damage due to some balance reason or bad interaction. So it only has the tags that were automatically generated based on the type(s) of skill it is. | |
" Which is the problem...I don't want to move just because I accidentally clicked an enemy causing my self unnecessary desync. " By suggesting that it's wasting a slot because you're forced in to the decision to opt out of one slot for pure movement is kinda telling us how to play "proper". " I don't mind the limit, I mind that the limit is different for you and I because we have different preferences when it comes to controls which is why I'm saying make the top row 4 slots instead of 3 and make LMB and the new slot mutually exclusive as far as skills goes forcing one of them to be "move only". That way you get your behavior by placing the skill on LMB and I get my behavior by assigning the skill the a bindable slot with move only on LMB. In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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" way to completely miss the point point is a 3/4L combination that is MANDATORY for a melee armour based cycloner, crit phys bower, spell based ES or lowlife, or summoner or trapper...basically ANY build , is absolutely terrible design and balance sure, there are some things in his game that are and will stay mandatory , like decent-sized HP pool. but trigger CWDT + IC + EC setup is really NOT one of them. the game existed before trigger gems, believe it or not. people played before trigger gems people had actual choice to self-cast EC or IC. some did, some didn't. there is no choice now. |
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" what does your post have to do with anything ? 1) Ive actually spent a good amount of money on this game; more than on any game in decade if kickstarter doesnt count 2) however much money I spent shouldnt be relevant. PoE isnt Exile Farm where some exiles are more equal than others. otherwise it would be called path of charan. at least I havent seen anything that suggests big supporters are encouraged. streamers are a different story, but I treat them like club promoters. |
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