New Skill Development - Part 2

By all means, nerf EC+IC+CWDT and offer melee no triggered survivability options in its place. I've been looking for a reason to quit for good.

Completely understand. There are a ton of different ways to play this game. I know, I've played about 30-40 different builds each different. Most of my point was not directed towards you, but just towards the entire thread.

I agree that in the games current iteration, the traditional CWDT setup is pretty mandatory. I'm curious to see what remediation they have. We have no idea what uniques or new Rare Mods are being added or what tweaks to the tree are being added. What if they added an Endurance/Frenzy/Power Charge on "x" thing to the tree? All you would need to do is spec for it and manually cast IC or discharge, or whatever the build is. We don't know what's in store but I cannot imagine they would just kill this set up and have nothing in its place. That would turn off far too many people which I can't imagine they would like to do.

As a playerbase, be patience, give constructive feedback and hope they listen. This is the one thing I disagree with you. I'm glad they are not keeping this under wraps. Being able to know the thought process and being able to give feedback before the change is what this game needs.
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Jaxom wrote:
You are also wasting your left mouse button for move only.


As soon as GGG implements a way to move only that doesn't force me to chose one less skill on my bar I'll stop "wasting" that slot.

I'm sure it's nice for you that you/your build can function with a skill there but don't for a second think you can dictate how the rest of us should be comfortable playing. Suggested in the past that GGG add a new slot on the top row that is mutually exclusive with LMB where one has to have move only and the other is bindable to key of your choice. That way everyone gets the same amounts of slot on the bar no matter preference.

Edit: You're also disregarding the addition of Vaal gems after the original design limiting us to 8 slots...not to mention that we're restricted by gem slots in the first place.
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Last edited by Redblade#3843 on Feb 17, 2015, 5:10:16 PM
They already mentioned that they are looking at reworking armor. Did everyone just stop / skip to the part where he talks about war cries?

I feel for the dev's, I really do. This change will be a huge shift to the game, if it gets through. People will actually have to invest in defensive nodes outside of endurance charges / shield nodes.

We also have no idea how the tree will change. War Cries should most definitely get passive nodes, maybe even a key stone.

War Cries should also be awesome for summoners.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Shouldn't it have the "Chaos" tag?
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Redblade wrote:
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Jaxom wrote:
You are also wasting your left mouse button for move only.


As soon as GGG implements a way to move only that doesn't force me to chose one less skill on my bar I'll stop "wasting" that slot.

I'm sure it's nice for you that you/your build can function with a skill there but don't for a second think you can dictate how the rest of us should be comfortable playing. Suggested in the past that GGG add a new slot on the top row that is mutually exclusive with LMB where one has to have move only and the other is bindable to key of your choice. That way everyone gets the same amounts of slot on the bar no matter preference.

Edit: You're also disregarding the addition of Vaal gems after the original design limiting us to 8 slots...not to mention that we're restricted by gem slots in the first place.


I'm not sure I understand your first point. There are a ton of skills you can put in that left mouse button. The only one I couldnt get to work was any sort of trap. You just stand there throwing traps and it will not move. Any Melee or Ranged skill (at least all the ones I've tried) can go in that slot and as long as you dont click on an enemy, you will move. I'm not dictating how you should play. That's a very strong word to use. It was a suggestions. Take it or leave it. You also took one line out of my entire post.

I love the idea of having a second row. If we could bind the 6-0 buttons with skills, this would solve some of the problems and give us more options for multiple val gems, ect. I still believe they want to limit us on what we can use, which goes to my original point. It seems to me they want us to make meaningful choices. Agree with it or not, all of their game design points to it. From the lack of gem slots, uniques having trade-off's, and now these changes.
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unsane wrote:
Shouldn't it have the "Chaos" tag?
In it's current form, probably. Some tags can be automatically generated based on the config info of the skill - stuff like whether it's a spell of not. Other stuff, including damage types, needs to be manually added to the tag set for the gem - that doesn't happen until later in development, once we've finalised how the skill works.

There's no point manually adding a chaos tag now since by the time it comes out, it might have to be changed to, say, fire damage due to some balance reason or bad interaction. So it only has the tags that were automatically generated based on the type(s) of skill it is.
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Jaxom wrote:
and as long as you dont click on an enemy, you will move.


Which is the problem...I don't want to move just because I accidentally clicked an enemy causing my self unnecessary desync.

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Jaxom wrote:
I'm not dictating how you should play. That's a very strong word to use. It was a suggestions. Take it or leave it.


By suggesting that it's wasting a slot because you're forced in to the decision to opt out of one slot for pure movement is kinda telling us how to play "proper".

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Jaxom wrote:
I love the idea of having a second row. If we could bind the 6-0 buttons with skills, this would solve some of the problems and give us more options for multiple val gems, ect. I still believe they want to limit us on what we can use, which goes to my original point. It seems to me they want us to make meaningful choices. Agree with it or not, all of their game design points to it. From the lack of gem slots, uniques having trade-off's, and now these changes.


I don't mind the limit, I mind that the limit is different for you and I because we have different preferences when it comes to controls which is why I'm saying make the top row 4 slots instead of 3 and make LMB and the new slot mutually exclusive as far as skills goes forcing one of them to be "move only". That way you get your behavior by placing the skill on LMB and I get my behavior by assigning the skill the a bindable slot with move only on LMB.
In game contact @MajorAsshole

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Phish wrote:
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grepman wrote:
Lol at all the tears

Cwdt+ec+ic setup is a no-brainer for any build, and thus provides no choice. It's a fucking terrible thing when it's pretty much a REQUIRED 3/4L

Learn to play without it. Or you can still automate ic, self cast ec. oh boo fucking hoo "the game is slow". Laughable stuff. It's a tradeoff. You want reliable charges? Spend 0.25 secs casting the war cry.

This change will bring choices into the game. You shouldn't be getting EC AND IC for free.

The nerf cry is hilarious really. Here is GGG avoiding straight up nerf and taking care of existing problem by introducing a new group of gems and people are still unhappy. Poe will always be balanced around new temp leagues, deal with it.



WOW

so your saying that it reQuires a 3/4L anyway but then to make it where its not cwdt, but to actually press them. that will add 2 skill slots and still use atleast 3Link because of increased duration, so ya i would rather it just be cwdt then have to waste 2 skill slots and the links anyway. you must not play incinerate or melee builds when your getting swarmed or attacking a group of monsters taking the time to stop attacking and then self cast enduring cry to get ur charges up then to hit immortal call and trying to hit potions to save yourself, because your not hitting to get the life leech or lifegain on hit for your life is really great thinking

edit. So most builds even with cwdt ec ic id. still needs all there buttons for other skills that they need even a simple build

left mouse button to move
middle for auras since you can switch it out when casting and switching to leave a vaal aura like vaal haste
right mouse button arctic armor
then you got 5 keys to use
1 main skill
2 curse
3 lightning warp or moving skill
4 blood rage
5 vaal discipline.

now i gotta make room to go back and cast ic and ec waste of keys and it restricts players back to going to builds were it focuses on 1 skill or just limits them in general, but the only thing is true we still don't know the full plan of GGG. Hopefully they got something planned i'm not trying to be hateful, but it really pushes me away from a survivable and theoretical point.

way to completely miss the point

point is a 3/4L combination that is MANDATORY for a melee armour based cycloner, crit phys bower,
spell based ES or lowlife, or summoner or trapper...basically ANY build , is absolutely terrible design and balance

sure, there are some things in his game that are and will stay mandatory , like decent-sized HP pool.
but trigger CWDT + IC + EC setup is really NOT one of them.

the game existed before trigger gems, believe it or not. people played before trigger gems
people had actual choice to self-cast EC or IC. some did, some didn't. there is no choice now.
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addiaboli wrote:
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grepman wrote:
Lol at all the tears

Cwdt+ec+ic setup is a no-brainer for any build, and thus provides no choice. It's a fucking terrible thing when it's pretty much a REQUIRED 3/4L

Learn to play without it. Or you can still automate ic, self cast ec. oh boo fucking hoo "the game is slow". Laughable stuff. It's a tradeoff. You want reliable charges? Spend 0.25 secs casting the war cry.

This change will bring choices into the game. You shouldn't be getting EC AND IC for free.

The nerf cry is hilarious really. Here is GGG avoiding straight up nerf and taking care of existing problem by introducing a new group of gems and people are still unhappy. Poe will always be balanced around new temp leagues, deal with it.

Whats amazing, that Supporters against this update, regular user - agree with changes.
But regular users didn't support PoE as Exalted/Diving/etc supporters. I've payed in this game less than 40$, and i one of the thousand users. Imagine how much payed another people (300/400 and more dollars).
If in this game will stay only regular like you and me (i'm againts this update), GGG will need to search alternative $_$.


In f2p projects community opinion important, especially if community (just 1 member!) support project as well as 50 simple users.

what does your post have to do with anything ?
1) Ive actually spent a good amount of money on this game; more than on any game in decade if kickstarter doesnt count
2) however much money I spent shouldnt be relevant. PoE isnt Exile Farm where some exiles are more equal than others.
otherwise it would be called path of charan. at least I havent seen anything that suggests big supporters are encouraged.
streamers are a different story, but I treat them like club promoters.

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