Race Season Ten Prizes, Patch 1.3.0k and Cheating

First clear DESYNC in this game NOOBS.And then we dont Need f4 for survive!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Forgive me if this has been brought up, but I'm at work on my phone, and don't have time to go through 20 some pages. But if I use Razer synapse to make macros that basically type /ilvl /remaining etc. Do those count as single action like alt f4?
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HoneyBadGerMan wrote:
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Halcion wrote:
That wasn't directed at you, sorry. I was talking about the "why only warn, why not ban" people.

I read a bit further and some of your other suggestions rely on two enormously gaping holes: the client providing the damage numbers to the server (easily manipulated, a very insecure approach), and clients maintaining a P2P synchronization (which slows or freezes the game when one player experiences latency.) I admire that you're putting ideas forward, because it's a lot better than the people who just sit around and complain, but it's a very complex problem that they have certainly given a lot of thought to.


Oh, righto, sorry then. Haha.

Yes, the client providing damage numbers to the server on its own would be a gaping hole if that was the entirety of the story. But it's not the whole story that I'm suggesting. The server itself will also have all of the information that the client will have about the possible damage values that any given character can put out, attack speed, and so on. In fact, the server will be providing that information to the client at the start of each session. And because all drops would still be controlled by the server it would be impossible for the client to have knowledge of the player's characters that the server did not have. So if the client has been modified to significantly alter damage output, attack speed, or any other important statistic, then there will, over time, be a statistically detectable difference from the distribution we would expect when values are calculated in the way that the client was intended to calculate them. It might be after the fact detection of cheating, but it seems like that's essentially what's happening, and thus still a problem, anyway.

As for your second point, that's just factually incorrect. Simply because one peer in the instance stopped responding would not mean that all of the other peers would have to come to a grinding halt. There's no reason why that should slow or freeze the gameplay for anyone else at all. The monsters might stand there and do nothing for a moment until the server realises that the client was disconnected and re-assigns monster control, but that wouldn't need to take more than a second or two. And it would only be an issue for the monsters that were assigned to attack that particular client anyway, the rest of the monsters attacking other clients wouldn't even blink. For everyone else the disconnected player would disappear (much the same as they do now when someone gets disconnected) and the game would go on as normal in every other respect.


I wish there was another place where we could have this back-and-forth, because I think it would be a good discussion. We're probably not in the right place right now, though.
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Shananiganz wrote:
Forgive me if this has been brought up, but I'm at work on my phone, and don't have time to go through 20 some pages. But if I use Razer synapse to make macros that basically type /ilvl /remaining etc. Do those count as single action like alt f4?


Those are perfectly fine

/itemlevel
/remaining
/hideout
/oos
Grats to Robit,oreosama and boof! Glad to see that fair players have been rewarded even though they didnt got to top 20.
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Last edited by redicboos#6698 on Jan 20, 2015, 12:19:25 PM
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blindtaubstoned wrote:
i´d like to hear a good explanation why those 3912 accounts are not banned.


It constitutes for about 20-30% of the accounts.

Now I would like to see of those 3912 accounts hours played vs total hours of everyone played
Or points brought vs the total


Yeah I know Chris said 3.5%, and I hope this does not get me banned but I don't believe it.

I also don't believe they will make QoL changes.

From what I remember:
Builds of the week -- this just became a way of finding out what needs to be changed in the game, so much so people are now afraid of GGG to submit there builds

BuzzSaw -- 1.2.0 Reduced the damage effectiveness by a flat 8% at all levels.
Coc dual spell -- 1.2.0 The chance to cast has been reduced by a flat 20% at all levels.
Foxtatic's Arc-er --1.2.0 We have reduced the damage by 15% at all levels.
RF build -- Remove Resist from the Tree

Surprise Tornado Shot wasn't adjusted yet.

Also we had community members post youtube videos of "hey this is how and were I farm zones" -- REMOVED.

So all of this plus as I understand most of this code was open-source anyway, so the question is: IF GGG wants to make QoL improvements like (loot filtering, highlighting, health bars, tool tips that tell the true DPS) wouldn't it be extremely easy because the code already exist?

Map Hack/Drop Hack/Auto-flask is a different category then QoL in my opinion.
But my understanding is GGG seems that they don't have a problem with Map Hack that is where Fix Seed came from, no?
Last edited by starRising#5949 on Jan 20, 2015, 1:28:49 PM
Congratulations to the winners

and congratulations to everyone who got that warning in my personal opinion closing of cheat using accouns without warning would have be fine but its ok that way
Is there an update on the Top 50 Challenges for 8/8?
Recruiting for Archnemesis League/Siege of the Atlas!
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