Race Season Ten Prizes, Patch 1.3.0k and Cheating

Sorry I'm not easily pleased. But I would have thought that most people would probably be dissatisfied with having their contributions criticised by people who have not bothered to first understand the nature of those contributions.
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HoneyBadGerMan wrote:
Sorry I'm not easily pleased. But I would have thought that most people would probably be dissatisfied with having their contributions criticised by people who have not bothered to first understand the nature of those contributions.


That wasn't directed at you, sorry. I was talking about the "why only warn, why not ban" people.

I read a bit further and some of your other suggestions rely on two enormously gaping holes: the client providing the damage numbers to the server (easily manipulated, a very insecure approach), and clients maintaining a P2P synchronization (which slows or freezes the game when one player experiences latency.) I admire that you're putting ideas forward, because it's a lot better than the people who just sit around and complain, but it's a very complex problem that they have certainly given a lot of thought to.

can i used tools for reduced ping like battleping and wtfast?
CHEATERS OUT OF THE GAME!

I am very pleased that finally something is being done here against cheaters. As many know is to see not only a PVP problem, but also in PVE repeatedly.

My opinion and I'm sure, I'm not alone with the hassle there.

rgds
Max
Last edited by maxxmanson#3145 on Jan 20, 2015, 12:51:56 AM
Warnings only? The only reason I can think of for not banning the cheaters is the potential loss of MTX income.

Well those QoL improvements better come fast and include a particle effects slider. Otherwise honest players like me will leave in droves. If you won't enforce your own rules while keeping your code so crummy that I can barely group with one person (my brother with his molten Strike build) due to FPS dips, I will soon run out of excuses to stay in Wraeclast.

I know I'm not the only one who feels this way. How much will a mass exodus of disillusioned players cost GGG? Spyware is a touchy subject these days and without strict adherence to your own rules, it has no justification whatsoever.
"Sing while you may!" -Edward Ka-Spel
Last edited by tsalal#4030 on Jan 20, 2015, 12:54:58 AM
haha busted.
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Halcion wrote:
That wasn't directed at you, sorry. I was talking about the "why only warn, why not ban" people.

I read a bit further and some of your other suggestions rely on two enormously gaping holes: the client providing the damage numbers to the server (easily manipulated, a very insecure approach), and clients maintaining a P2P synchronization (which slows or freezes the game when one player experiences latency.) I admire that you're putting ideas forward, because it's a lot better than the people who just sit around and complain, but it's a very complex problem that they have certainly given a lot of thought to.


Oh, righto, sorry then. Haha.

Yes, the client providing damage numbers to the server on its own would be a gaping hole if that was the entirety of the story. But it's not the whole story that I'm suggesting. The server itself will also have all of the information that the client will have about the possible damage values that any given character can put out, attack speed, and so on. In fact, the server will be providing that information to the client at the start of each session. And because all drops would still be controlled by the server it would be impossible for the client to have knowledge of the player's characters that the server did not have. So if the client has been modified to significantly alter damage output, attack speed, or any other important statistic, then there will, over time, be a statistically detectable difference from the distribution we would expect when values are calculated in the way that the client was intended to calculate them. It might be after the fact detection of cheating, but it seems like that's essentially what's happening, and thus still a problem, anyway.

As for your second point, that's just factually incorrect. Simply because one peer in the instance stopped responding would not mean that all of the other peers would have to come to a grinding halt. There's no reason why that should slow or freeze the gameplay for anyone else at all. The monsters might stand there and do nothing for a moment until the server realises that the client was disconnected and re-assigns monster control, but that wouldn't need to take more than a second or two. And it would only be an issue for the monsters that were assigned to attack that particular client anyway, the rest of the monsters attacking other clients wouldn't even blink. For everyone else the disconnected player would disappear (much the same as they do now when someone gets disconnected) and the game would go on as normal in every other respect.
Last edited by HoneyBadGerMan#6197 on Jan 20, 2015, 1:11:41 AM
This makes me happy and really upset at the same time. Its great that GGG is finally doing something, But all of us playing legit VS all that used the Hud and clearly had a advantage since Torment has been up and running and only getting a slap on the wrist? I don't get it.

They where using 3rd party software that was modifying the game, that's agains the rules , if you are using the Hud for particles or maphack its still cheating.


Battlefield 4 the fog slows down my PC, Ill disable it with this hack, only 30 others see fog and I don't Thats ok, I have a slow PC so im allowed to modify the game? I don't think so....


But all those rich players that had a month of map hacking and finding arcanist boxs on the fly, Nah they clearly dont deserve a ban, lets just let them know they are cheating and slap them on the wrist with a pop up box telling them they have a warning only. makes total sense now.


I'm going to bed now because I am really upset.

Regards,
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tsalal wrote:
Warnings only? The only reason I can think of for not banning the cheaters is the potential loss of MTX income.

Well those QoL improvements better come fast and include a particle effects slider. Otherwise honest players like me will leave in droves. If you won't enforce your own rules while keeping your code so crummy that I can barely group with one person (my brother with his molten Strike build) due to FPS dips, I will soon run out of excuses to stay in Wraeclast.

I know I'm not the only one who feels this way. How much will a mass exodus of disillusioned players cost GGG? Spyware is a touchy subject these days and without strict adherence to your own rules, it has no justification whatsoever.


+1

except that my rig can handle poe, the cheater handling policy is lenient to the extreme. and pretty much forced by that reddit thread. people were doing it for years on an industry-level scale.

4 of top 20 ladder got busted? good cheaters dont get caught so easily :)
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Frequently requested quality of life issues will be addressed, don't worry!

Just afer trade being done Soon™. While I fully support the anti cheat hype, I don't quite believe anything will be done any time Soon™. Sorry for saying that, but there is so much QoL waiting to be done for years, and nothing is done about it. So another post saying that it will be addressed Soon™ means nothing at this point.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.

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