Race Season Ten Prizes, Patch 1.3.0k and Cheating

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We don't want to hear "I was only running the tool for QOL improvements".
Oh but you will :)
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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HoneyBadGerMan wrote:
I'm not going to re post my other epic post out of the desync thread again. It's the first post on page 32 if you're interested.
http://www.pathofexile.com/forum/view-thread/889669/page/32
Basically I point out that there's a big difference between trusting the client and giving the client authority. In addition to an in depth discussion of what desync is, and what causes it, I discuss several possible implementations which might simultaneously resolve desync by giving the client authority without trust, and still maintain a relatively high level of cheat prevention. Next.


I'm sure you had some good ideas in your post, but I stopped reading once I saw "encrypt part of the client." If any part of your strategy revolves around trying to keep secret some code that is executing on a user's machine, then the plan will never work, because that's just not possible.

(As an aside, the level of encryption you're talking about, and just-in-time server-requested decryption, would be incredibly taxing. There is no way the game could do this and still remain playable.)
- Cheats GGG can detect = ~3.5%
- Cheats they can't detect = ?
- Multi-Action macros = ?
- RMT = ?
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Mugiwara20 wrote:

So as I see it, you are telling 3912 people, to buy new computers in order to play your game, as you don't want to put an option to disable particles into the game ;)

Anyway, the warning was nice for those who used it.

But fight the serious problem here, not those "cheaters"




I have a potato

Alienware 9750 core 2 duo 1.6

4.0 GB ram

Geforece 7950 512mb

17" 1440x900

120 GB SSD

My screen freezes all the time thats how I know to hit my flask.

I don't use that software.
God_of_Thieves_LLD_PVP__I hate the Labyrinth
Average players peak 10k. 4k got to be baned...Oh well lets just warn them. It was worth to use maphack. :)

Heard story about: code injection- mirror of caladnra spawn-vednoring them for exalts?:) :) :)

Almost forgot. Make your game more and more ram memory inefficient. Because it's easier. They buy 128GB ram so you can run filthy code. gg
Hate community since Aug A.D.2012. Distrust developer since 0.11.0.
Last edited by el_hombre_loco#3405 on Jan 19, 2015, 11:37:44 PM
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I_NO wrote:
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redicboos wrote:
how about Corrupted/Loading-zone timer for farm fragments? i believe is linked on reddit and plenty of alpha members were using it..



That's not a hard thing to do even I do that everyone does that you simply count the frame time. It's how the system is because it must load the area's for the corrupted zones and such.

That's not even an exploit that's just being clever.


but using that autohotkey is ban?
Yea I wish I had known this was all that was going to happen. Could have used the time to get so rich from hacks a warning would've been irrelevant. Guess rewarding people for cheating by letting them keep all their spoils is an awesome idea...
Saved
Wow givign warning and not bans... disapointed...
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Halcion wrote:
I'm sure you had some good ideas in your post, but I stopped reading once I saw "encrypt part of the client." If any part of your strategy revolves around trying to keep secret some code that is executing on a user's machine, then the plan will never work, because that's just not possible.

(As an aside, the level of encryption you're talking about, and just-in-time server-requested decryption, would be incredibly taxing. There is no way the game could do this and still remain playable.)


It's a pity you stopped reading there, since the notion of encryption was not, as I understood it, necessary to the most important suggestions I was making. The main reason I bought it up at all was to help illustrate how potentially broad and extensive the options for dealing with the problem of cheating could be.

The best part of that post is just a few paragraphs past the section on encryption, and proposes solutions, which need not rely on encryption, to a whole range of desync based problems.
Last edited by HoneyBadGerMan#6197 on Jan 19, 2015, 11:59:40 PM
Good god there is no pleasing some of you.

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