Mechanics thread

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Malice wrote:

If you manage to get beta access again before the end of closed beta (either by getting a beta key, or if there is another open weekend), your characters will still be there. There will however be a full wipe when the closed beta ends, a fresh start for everybody.


Okay! Sounds fair enough! ^^
Thanks!
Troll, and you will be trolled back!
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Malice wrote:
Gems are not affected by the experience penalty when facing enemies below your level.)


Wanted to also note, or have it added that gems are not effected by the penalty of getting exp above your level.
Here's a question probably only Mark has an answer to:

Does this even distribution system Evasion has, apply to any other percentage systems? For instance, Energy shield's innate 50% stun negation chance? If not, why not?
I made a formula for armour to find out what's the maximum hit you can take to receive the damage reduction you are comfortable with.


Damage taken = (-Armour + Armour/damage reduction)/12

w = (-x + x / y)/12


For example, if you have 10000 armour and wish to keep a 75% damage reduction, you do this:

W = (-10000 + 10000/0,75)/12
w = 277,7

Any hit that would hit you for more than 277 will be mitigated by less than 75%.
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun
Couple of questions :
Does life regeneration consider your overall max hp or your reserved max hp? (for example lets say u have 100 hp, 1% life regen and u reserve 40% of ur hp with an aura. will it heal for 1% of 100 or 60?)

Do "reduced mana cost" nodes work on % based auras?

How do "reduced mana reservation" nodes work with % based auras? If i have a 40% mana reduction aura and i take 1 node will it lower mana reduction to 35%?
Max HP.

Mana cost nodes work on mana costs, not mana reserves.

Mana reserve nodes reduce that % of the base amount. 5% of 40% is 40*.05=2%, only lowering it to 38% for one node
Thanks for answers
Ty
Ty
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0nin wrote:
Does this even distribution system Evasion has, apply to any other percentage systems? For instance, Energy shield's innate 50% stun negation chance? If not, why not?
No. Because for each thing that system was used for we'd have to store several variables in every game object, and evasion is the only case it's actually necessary for.

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