Mechanics thread
" Okay! Sounds fair enough! ^^ Thanks! Troll, and you will be trolled back!
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" Wanted to also note, or have it added that gems are not effected by the penalty of getting exp above your level. |
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Here's a question probably only Mark has an answer to:
Does this even distribution system Evasion has, apply to any other percentage systems? For instance, Energy shield's innate 50% stun negation chance? If not, why not? | |
I made a formula for armour to find out what's the maximum hit you can take to receive the damage reduction you are comfortable with.
Damage taken = (-Armour + Armour/damage reduction)/12 w = (-x + x / y)/12 For example, if you have 10000 armour and wish to keep a 75% damage reduction, you do this: W = (-10000 + 10000/0,75)/12 w = 277,7 Any hit that would hit you for more than 277 will be mitigated by less than 75%. Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun |
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Couple of questions :
Does life regeneration consider your overall max hp or your reserved max hp? (for example lets say u have 100 hp, 1% life regen and u reserve 40% of ur hp with an aura. will it heal for 1% of 100 or 60?) Do "reduced mana cost" nodes work on % based auras? How do "reduced mana reservation" nodes work with % based auras? If i have a 40% mana reduction aura and i take 1 node will it lower mana reduction to 35%? |
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Max HP.
Mana cost nodes work on mana costs, not mana reserves. Mana reserve nodes reduce that % of the base amount. 5% of 40% is 40*.05=2%, only lowering it to 38% for one node |
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Thanks for answers
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Ty
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Ty
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"No. Because for each thing that system was used for we'd have to store several variables in every game object, and evasion is the only case it's actually necessary for. |