Mechanics thread

All forms of direct damage can stun, including spells. DoTs never stun.

Are you sure that Viper Strike benefits from increased duration? Viper Charges should work identical to the three self-buff Charges.
Then what is stun chance on normal attacks and are there skills that gives increase or 100% stun?

48;49;46;47;58;72;79;83;52;72;52;87;66;87;96;70;86;96;80;89;96;95;90;94;93;83;85;91;95;88;94;92;94;86;83;94;95;95;95;91;94;98;87;88;92;96;89;88;94;96;80;92;94;92;96;84;90;75;86;91;95;94;94;95;95
There is no stun "chance", there is a stun threshold. First post explains in detail.
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I don't have alpha access, that was a LONG time ago.
For purposes of calculating stun while dual wielding, are Dual Strike and Cleave counted as one hit for the total damage or two hits for roughly half damage?

What about Double Strike?

Would "100% increased stun threshold" set the target's effective max life at 50% or 0%?
Last edited by RabidRabbit#1752 on Aug 17, 2012, 12:17:05 PM
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RabidRabbit wrote:
For purposes of calculating stun while dual wielding, are Dual Strike and Cleave counted as one hit for the total damage or two hits for roughly half damage?

What about Double Strike?

Would "100% increased stun threshold" set the target's effective max life at 50% or 0%?


All of the skills you mentioned make 2 hits, for the purposes of stun it should still be 2 hits.

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Malice wrote:

The formula used for determining whether or not a stun occurs is:
stun_chance = 200 * damage / defender_effective_max_life
[...]
Reduced stun threshold modifiers reduce the value of defender_effective_max_life. For example, 25% stun threshold reduction means you treat their maximum life as only 75% as much as it actually is, meaning you stun them easier.


edit: see below, soul proved me wrong

Tinkering with the passive tree, it seems like the most threshold reduction you can reasonably get is around 40%.
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I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Aug 17, 2012, 6:10:42 PM
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Zakaluka wrote:
"
RabidRabbit wrote:
For purposes of calculating stun while dual wielding, are Dual Strike and Cleave counted as one hit for the total damage or two hits for roughly half damage?

What about Double Strike?


All of the skills you mentioned make 2 hits, for the purposes of stun it should still be 2 hits.

Actually, Dual Strike hits once with both weapons; you only trigger Life on Hit once, for example. I assume Cleave works similarly but am not sure. Double Strike is two separate hits.
35% from ground slam or 30% from heavy strike, 15% (max per) from weapon mods and/or belt mods. 15% flat +26% maces, from passives. then lastly 20 to 40 for stun support gem. bows and wands can stun too, there is a quiver unique with threshold (15% max).

100% and above threshold makes foe have 1 hp on the formula. meaning anything stuns.

as for dw attacks, the skill thread stated as far as stuns go, the rolls are counted per weapon despite a single hit.

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0nin wrote:
Are you sure that Viper Strike benefits from increased duration? Viper Charges should work identical to the three self-buff Charges.
yes my duelist with 13 second long viper strike at lv 40 can answer to this.
Last edited by soul4hdwn#0698 on Aug 17, 2012, 12:58:08 PM
If I have necromantic aegis (shield bonus applies to minions) and my shield has +IIQ or +IIR how does this work? Like if I have say 5 minions, and my shield gives 10 iiq, is my iiq effectively 10, or do they all add together for 50? If I kill the monster and not my minions does that only count for 0 iiq?
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Kironide wrote:
If I have necromantic aegis (shield bonus applies to minions) and my shield has +IIQ or +IIR how does this work? Like if I have say 5 minions, and my shield gives 10 iiq, is my iiq effectively 10, or do they all add together for 50? If I kill the monster and not my minions does that only count for 0 iiq?

minion's unknown amount already existing item find mods (quant and rarity) will add onto your own when they make a kill. if you use necromancer's aegis, i'm pretty sure you won't notice a difference, the keystone's description is literal: minions get all bonuses of the shield instead of you.
Multiple questions about partying and hwo it works.

1- If I party with one person, does his level matter in any shape or form for myself?

2- Is there a range limit for each of us for the bonus item quantity?

3- Is there a range limit for each of us for the bonus exp?

3a- If there's a range limit on exp, will the person that get a kill while being too far receives the same exp as he would have had without being in a party?

4- Is there a range limit for each of us for the bonus stats on monsters?

5- Does all of these answers also apply if there's a dead member?
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun

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