Mechanics thread

Q about Burning arrow with Blackgleam unique quiver.

burning arrow adds 30% fire dmg to physical dmg.
blackgleam converts 50% phys dmg to fire.

lets say my bow does 100physical dmg. Which resolves first?

1) if burning arrow resolved first:
burning arrow: +30 fire dmg
blackgleam: 50phys, 50 fire

or

2) if blackgleam resolves first:
blackgleam: 50 phys, 50 fire
burning arrow: 30% of 50 phys = +15 fire dmg

?
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soul4hdwn wrote:

"
Vipermagi wrote:
"
Chypre wrote:
How does increased skill cost interact with reduced skill cost nodes and the reduced mana gem?

Same as anything else, just with a different name.
(Base + flat) * (Increased + Reduced) * More * Less = Final

Mana Multipliers work the same as More/Less.
he almost answered that himself, however he's upset numbers are still off.


Yeah, I want someone to point out where my math went wrong there.

I also don't understand this equation or it seems wrong too.

Gems have a base skill cost, but AFAIK there is no +flat to skill cost. Maybe that is a general thing for damage.

It seems like the game rounds up at one point and down at another, but even with that there is no way to come out with 102 I see.
"
Pi314 wrote:
Q about Burning arrow with Blackgleam unique quiver.

burning arrow adds 30% fire dmg to physical dmg.
blackgleam converts 50% phys dmg to fire.

lets say my bow does 100physical dmg. Which resolves first?

1) if burning arrow resolved first:
burning arrow: +30 fire dmg
blackgleam: 50phys, 50 fire

or

2) if blackgleam resolves first:
blackgleam: 50 phys, 50 fire
burning arrow: 30% of 50 phys = +15 fire dmg

?
#1 they technically happen at same time but only converted amount is subtracted from physical. like:
100 physical *0.8 = 80 fire
100 physical - 50 [from 100 * 0.5] = 50 physical
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soul4hdwn wrote:
"
Pi314 wrote:
Q about Burning arrow with Blackgleam unique quiver.

burning arrow adds 30% fire dmg to physical dmg.
blackgleam converts 50% phys dmg to fire.

lets say my bow does 100physical dmg. Which resolves first?

1) if burning arrow resolved first:
burning arrow: +30 fire dmg
blackgleam: 50phys, 50 fire

or

2) if blackgleam resolves first:
blackgleam: 50 phys, 50 fire
burning arrow: 30% of 50 phys = +15 fire dmg

?
#1 they technically happen at same time but only converted amount is subtracted from physical. like:
100 physical *0.8 = 80 fire
100 physical - 50 [from 100 * 0.5] = 50 physical


so what would happen if i had Lightning Arrow and Black Gleam using a 150phys dmg bow?
LA = 50% of phys converted to lightning dmg
Blackgleem= 50% of phys converted to fire dmg

do i end up with 75 lightning, 75 fire, 0 physical dmg?
Last edited by Pi314 on Mar 10, 2013, 3:31:14 PM
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Pi314 wrote:
do i end up with 75 lightning, 75 fire, 0 physical dmg?
Yup.
Please add "how XP is shared across a party by members of different levels" to the base post? I have come across the info in various places, but this seems like a good topic for the base post.

Thanks!
hi, i have a question about puncture.

does puncture dot damage get reflected by physical reflect mobs? or only the initial hit?
ign: __Gosu
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zss wrote:
hi, i have a question about puncture.

does puncture dot damage get reflected by physical reflect mobs? or only the initial hit?


Only the initial hit.
What area level is required to drop maps or do they drop anywhere in Merciless?
I can't find this bit of info in the Mechanics article, wonder if someone can help me.

Concerning Energy Shield, I know the formula for recharge delay is: 6 * (100 / (100 + increased recovery)), but I'm wondering if someone can confirm the formula for the rate of ES recovery [once ES CD is off]?

I did some very quick math in game by putting various bits of gear on/off and a rather simple formula came back: Energy Shield Recovery Per Second = Max Energy Shield / 3

seems too simple, but not everything has to be complicated I guess.

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