Mechanics thread

Thx for your answers!

And another last one:

I have 2 sets of weapons. lets say 2 wands (+spelldmg) and 2 daggers (+critchacne).

I cast now a fireball while having 2 wands equiped, change the set of weapons while the fireball is on its way, what appllies when the fireball detonates? The crit chance of the dagger sets (which is active now) or the boni of the wand (which were active at the momenti was casting the ability)? With traps it should be analoughe? I guess it counts the equipmet which was used to cast the spell, no?

Last edited by WUlf1337 on Feb 25, 2013, 9:35:40 AM
Do totems get bonus from your passives? Like Static Blows? Or Elemental Equilibrium?
I was sure they did (I know zombies and skeletons don't), but someone told me they don't so I am not sure now :D

Last edited by Torin on Feb 25, 2013, 12:15:14 PM
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WUlf1337 wrote:
Thx for your answers!

And another last one:

I have 2 sets of weapons. lets say 2 wands (+spelldmg) and 2 daggers (+critchacne).

I cast now a fireball while having 2 wands equiped, change the set of weapons while the fireball is on its way, what appllies when the fireball detonates? The crit chance of the dagger sets (which is active now) or the boni of the wand (which were active at the momenti was casting the ability)? With traps it should be analoughe? I guess it counts the equipmet which was used to cast the spell, no?


I would say the set active at the impact, but no sure of this.

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Torin wrote:
Do totems get bonus from your passives? Like Static Blows? Or Elemental Equilibrium?
I was sure they did (I know zombies and skeletons don't), but someone told me they don't so I am not sure now :D


Totems use yours stats, so Static Blows and EE will be trigger. Zombies and Skel use theirs own stats so they don't trigger these boni.
Last edited by Kissan on Feb 25, 2013, 1:01:13 PM
Tnx

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WUlf1337 wrote:

You dont cast traps you lay them. This is why you need the trap knode "lay down speed" which affect only the speed to set them up. - as u alrdy mentioned. You cast spells, attack with attacks and lay mines/traps.

That's completely contrary to my in-game evidence. How about you stop regurgitating useless info?
I have a question regarding the three Buff Duration nodes near the Resolute Technique keystone:
Does it affect elemental ailments like burning or chilled? I think it does, but I wanted to get sure because you can't check it anywhere in the character tab. Thx
They're Status Ailments; not Buffs.
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Vipermagi wrote:
They're Status Ailments; not Buffs.


hmm... damn. But thank you very much for the clarification :)
Last edited by qrft on Mar 5, 2013, 12:15:39 PM
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WUlf1337 wrote:

You dont cast traps you lay them. This is why you need the trap knode "lay down speed" which affect only the speed to set them up. - as u alrdy mentioned. You cast spells, attack with attacks and lay mines/traps.

That's completely contrary to my in-game evidence. How about you stop regurgitating useless info?
He's 100% correct. Laying traps is affected by trap laying speed, and completely unaffected by cast speed.
When a trap triggers, if the trapped skill is a spell, cast speed will affect how fast the trap casts the spell.
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Mark_GGG wrote:
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WUlf1337 wrote:

You dont cast traps you lay them. This is why you need the trap knode "lay down speed" which affect only the speed to set them up. - as u alrdy mentioned. You cast spells, attack with attacks and lay mines/traps.

That's completely contrary to my in-game evidence. How about you stop regurgitating useless info?
He's 100% correct. Laying traps is affected by trap laying speed, and completely unaffected by cast speed.
When a trap triggers, if the trapped skill is a spell, cast speed will affect how fast the trap casts the spell.


When I link Faster Casting to Bear Trap, the tooltip reflects a shorter cast time. Perhaps a tooltip error?

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