Enki's Arc Witch - maybe back some day?
" I want to second this. Thank you Enki for writing some a comprehensive guide and remaining so active on the post to answer questions. I'm a super casual player (I haven't played since synthesis league) and this was an amazing guide for a beginner. I know the league is ending but I'm still enjoying trying to craft (a daunting task I always avoided in the past). I hoping I'll be able to beat Sirus and friends especially once I finish my spell crit armor and +3 lightning staff. I already came super close once! |
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is devouring diadem a good choise before three dragons? (ssf)
i already noticed i have to switch out inspiration, there are probably other changes to me made i for the life of me couldnt find a way to search posts referring this in the last 100 pages. maybe there is a trick how to find an answer in here? tyyyyyy EDIT. yep arcane surge also doesnt proc from flamedash and steelskin Last edited by Edwo#6475 on Mar 9, 2020, 2:48:16 PM
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Great build, thanks Enki.
Was amazed at how far I was able to take it. Made it to level 31arc with chains 10 times and I made it to one of the highest DPS listings for ARC/Brand on poe.ninja, crafted all rares myself. Here is some of my best gear. Got lucky mid league with a single ancient orb... and hit a HeadHunter Double influenced Amulet with: +1 to lightning +1 to intel gems Double influenced chest with: +1 to Active gems +1.3 crit strike chance (Also had a double influenced 5% Life regen, and 5% Energy shield regen on kill was awesome for safe leveling) Double influenced gloves with: 10% frenzy on kill 10% chance to unnerve Awsome synthesis ring with insane damage: Vermilion shaper ring: Lucky roll, catalyzed up to 8% health Solid tailwind boots I had double influenced tailwind and elusive but actually i preferred this roll A lucky 19exalt flask drop! Is it really that good? I have no idea but for 19exalts I feel like I have to use it! Finally my staff which started with +3 to lightning gems then took about 5exalts of imprints before I got lucky with the second and third mods. GG Last edited by Zeeul#3295 on Mar 9, 2020, 6:15:58 PM
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do u plan on trying archmage support for this build next league
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"Arcane surge won't proc if you're spending energy shield instead of mana. Unless you have a non-mana dependent way of proccing it like craft on weapon or arcane capacitor talent. |
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I just saw the new notables, there are so many. But I think the most important for us is Sadist. Those elemental damage bonuses yummmm!!!
![]() I don't know how to feel about Secrets of Suffering. It seems nice, but we will lost the Crowd Controlling from Chill/Freeze. IGN Venevi - Ranger - Standard Meniet - Witch - Standard Last edited by alteisen612#1216 on Mar 9, 2020, 10:06:00 PM
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and not to mention the other new notables....arc witch will be a blast to play
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Best ones from my look:
Raw damage: Sadist 15% increased Elemental Damage if you've Chilled an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently Snowstorm Gain 10% of Lightning Damage as Extra Cold Damage against Chilled Enemies Penetration: Scintillating Idea 20% increased maximum Mana Damage Penetrates 5% Lightning Resistance Storm Drinker Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield Corrosive Elements: 15% Increased Elemental Damage Lightning Skills have a 25% chance to apply Lightning Exposure on Hit Misc: Overshock **if we're banking on shocks, this is a really nice boost** 30% increased Lightning Damage Your Shocks can increase Damage taken by up to a maximum of 60% 30% increased Effect of Shock Stormrider **power charge gain and hits against chilled, probably not my first choice** 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies Herald stuffs: Heraldry 20% increased Effect of Herald Buffs on you 10% reduced Mana Reservation of Herald Skills Empowered Envoy Herald Skills deal 40% increased Damage 20% increased Effect of Herald Buffs on you Self-Fulfilling Prophecy +1% to Critical Strike Chance of Herald Skills +25% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently Not even mentioning plenty of great defensive possibilities, too. Doryani's Lesson **looks really interesting if you want Elemental Damage Leech and don't want to take the Ascendancy. ** 0.2% of Elemental Damage Leeched as Life 25% increased Elemental Damage Chilling Presence Nearby Enemies are Chilled Thunderstruck (again, if we're banking on shock, this has potential) 20% increased Lightning Damage Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance |
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On top of that, most notables STACK, so some of these are even MORE juicy.
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From 3.10 Patch notes -
" Now call me crazy but this seems like it could be very powerful in an Arc build, as none of the useful stats actually require us to be unarmed. Solely for the flat ES gain on kill, assuming we are critting consistently, 250 ES per mob is an easy full ES gain when killing a fat pack of mobs, and the rest of the stats on the item aren't bad either - 100 flat ES and shock effect. Prob not useful with the EB MoM you had in mind but I think it's def worth considering as a defensive / sustain option. |
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