Enki's Arc Witch Memorial Page & POE 2 Arc Summary
Thank you Enki for keeping this post up to date. I believe it is mostly GGG's fault that made only a few builds viable for this league. I made it to lvl 93 and will be keeping an eye on this thread. I started a summoner build last week because I want to achieve 40/40 for the 1st time. I love this game but GGG taking this game in a wrong direction. I am hoping they will learn from their mistakes in PoE 2.
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So I've "swapped" to the updated build guide now, as well as invested 3-4 ex in upgraded gear (mostly good jewels and a well-rolled cinderswallow), and I must say it feels greatly improved. I ran a few T15s and single target damage is definitely much better, while clearspeed feels about as good as before.
That's even with me not taking mastermind of discord yet, which should buff single target damage even further. I'm just too lazy to lose the reflect immunity ... Last edited by ScaryAtheist#7621 on Jan 13, 2020, 12:41:48 PM
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" what make the most changes? I'm not planning to drop ele reflect passive node to be honest that's too much important |
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I am looking into crafting a double curse ring (lvl 12 Assassin's mark and lvl 8 Conductivity). It would require a three point investment on the tree to get the double curse mode or possibly annointment or necklace cursing (which seems like a worse option, currency-wise).
Is this going to be worth it, considering you have to allocate some points on the tree? |
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" Honestly not sure, I'm too lazy to put things through PoB myself. But the new build goes even heavier on crit/crit multi & also saves a few passives by taking a slightly different route in a couple places, which is reinvested in extra life, mana, and ES. Overall I went from 3.8k to 4.5k base life, and from 1.4 to 1.7k base ES (before offering procs with QoH) with build & gear upgrades. The ele pen from mastermind of discord should be huge on bosses also I think, there must be a good reason Enki sacrificed reflect immunity for it. So will probably have to bite the bullet and get it. |
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Is there a post detailing all the differences between the old and the new build as a quick reference or do I have to go through every section and compare it to what I have?
https://valid.x86.fr/egpm28
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This build looks awesome, but i have one question. Why do we need +3 summon golems from tree? We never summon 4 golems. We summon only 3. Can i respec point like "+1 to maximum golems" from tree or from ascendancy to another points? Immune to ele reflect maybe or "+1 additional curse"
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" Gem & passive changes, easy to check. Mastermind of Discord instead of Paragon of Calamity for extra penetration, plus penetration for HoI. Small gearing optimisations, plus Glorious Faith to get lots of extra ES. Reflect immunity now comes from either gear swaps when needed, or keep reflect maps until you roll the anti reflect sextant mod. Leech comes from Atziri's Promise and optionally more from gear or Glorious Vanity nodes. ----------- About dual curse: Imo not worth the investment, bosses have inherent less curse effect against them, and another curse effect reduction or even hexproof aren't exactly rare mapmods. About golems: We still summon four for the extra buff effect and distraction, but we only get the buff itself from three. twitch.tv/enkivt Last edited by Enki91#7725 on Jan 13, 2020, 1:36:58 PM
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Where would i go with this? multimod spell dmg/non chaos as extra chaos and chance to double damage when focused? throw an crusader's exalted on it after and hope for the best? |
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" Does "item sells for much more to vendors" waste an affix slot? If so, I guess begin by trying to annul that off? |
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