Put base minion damage into gem description [2 month since reddit -- no response]

"
dyneol wrote:
Even though some people think I'm not qualified to have an opinion, I'd like to see this info for all the summons as well :)


By his own measures the guy who told you that you're not qualified to have an opinion is often not qualified to have an opinion, so I wouldn't worry about it too much.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
bump

please GGG, its time...
IGN: vieira
Yeah, I'd like to know this as well. I really can't figure out why this particular piece of information should be hidden. We don't have to guess or calculate the damage that other stuff do. Why should we have to do this with SRS ?
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
Free bump, expecting some data before league start.
Agreed. This should have been in the game since the beginning. It is a bit disappointing to have not heard from a developer regarding this topic as of yet.
bump
Do it!
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
+1 it
I can't look through 13 pages in this thread and quote MatrixFactor a thousand times to echo exactly what you're saying so I'm basically going to agree entirely.

The tooltips aren't wrong because GGG has this literal wording philosophy, it's discluded because the tooltip system they created is fundamentally flawed and doesn't treat all skill gem mechanics equally. Of course it can't because some mechanics are unique but that doesn't mean that in a game where number crunching and min-maxing is extremely important that base values couldn't at least be provided somehow. I can't imagine that doing this new lockstep/predictive system was easier than updating their tooltip system. This game has a very elegant philosophy with its wording system but currently does not apply to everything and GGG has been silent or unwilling to give a good response to this issue.

I saw that someone sourced the wiki for datamined values. These values are not correct and if I'm not mistaken, some time ago someone mentioned that datamining was getting more difficult sometime back in 1.2? I could be wrong about that, but it's very true that the values posted on the wiki are completely wrong. I really don't want to confirm this with PVP either because we still don't even know how SRS is nerfed for PVP knowing how silent GGG is about minion spells anyway.

Like several other people in this community, I enjoy making my own guides for this spec and sharing my ideas with everyone else that asks. I try to give my ideas to someone new that might ask me for advice on how to optimize their build efficiently. I consider myself and I consider many many other players out there like MatrixFactor that have provided a lot of help to the community great members of this community and I think we all deserve that respect to at least provide a spreadsheet or at least a partial spreadsheet of the values lvl 20+.
Yes please do that!
morbo wrote:
All this Q&A shows a clear "difficulty through obscurity" design, where it's not enough to read the in-game descriptions, but the player must know a plethora of counter-intuitive exceptions an under the hood quirks, that only a handful of developers truly understand -_-

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