Path of Exile Community Designed Unique - Part 2 - Design Goal!

What should the design goal of the community designed unique be?

Provide additional effects for stacking Armor and/or Evasion
196231.36%
Provide alternate effects for Critical Strikes
99415.89%
Expand options & utility for Traps, Mines and Totems
77112.32%
Provide additional power or utility to allies and minions
5919.45%
Provide additional or alternate effects for Projectiles
193830.98%
Poll closed
"
bullgaria wrote:
"
DalaiLama wrote:
Min Maxers are the vast majority of players now. DPS, clear cpeed and loot accumulation rates are more important to many players than variety of builds. I would love to see a game with no visible numbers at all for the players other than the character levels and attribute stats.


That would accomplish absolutely nothing.

All you'd need to do then is time dominus/piety kills to figure out what gives the most dps/clear speed and third party sites will do the rest.

Essentially, compare what you said to this: "I would love to see [(old) Diablo 3] with no auction house of any sort." ...PoE has no auction house, and yet we seem to manage with procurement and poe.trade just fine.


It would take a fair amount of experimenting to derive the underlying values, and breaking things down for all kinds of situations would take a lot more effort. It's not as simplistic as you make it seem. If you've been part of such a process, then you will intrinsically know how complex it is.

For example, take a look at Jarulf's Guide for Diablo 1 and try to guess how long that took to put together.


That said, you could determine whether a finished build was better than another build, and you could experiment with a few variables, but trying out most of the possibilities on the skill tree would require a lot of regret orbs, time and effort.

PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
I'm optimistic.
"
Delfofthebla wrote:
Please not armor/evasion...that's literally the most boring choice on the list.

What makes you think that this option will be any more interesting than Queen of the Forest's stupid movespeed crap?


Wait, what? Have you ever used Queen of the Forest? It's an amazing chest! And considering how underwhelming armour and evasion generally feel right now, this item could be a godsend (although the basic mechanics should be tweaked instead of creating an item to solve the problem).
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
"
Tempada wrote:
"
Delfofthebla wrote:
Please not armor/evasion...that's literally the most boring choice on the list.

What makes you think that this option will be any more interesting than Queen of the Forest's stupid movespeed crap?


Wait, what? Have you ever used Queen of the Forest? It's an amazing chest! And considering how underwhelming armour and evasion generally feel right now, this item could be a godsend (although the basic mechanics should be tweaked instead of creating an item to solve the problem).


Sure, everyone has unique chests like the pop from every pot or like everyone trades all day. :/
Queen of the forest is indeed amazing. And to have something like that, well not too much like that, for armour would be amazing. Projectile is big no. There's already so much shit you can do with projectiles-chain, fork, pierce, return, multiple projectiles, etc.
For try, for see, and for know.

This is a buff
"
DirkAustin wrote:
everyone has unique chests like the pop from every pot or like everyone trades all day. :/

My translation matrix must be malfunctioning, but I think you're lamenting the fact that it's hard to get specific unique chests? True if you play self-found, but a nice QotF can be bought quickly for under 1 Ex if you use poe.trade, so...
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
"
DalaiLama wrote:
It would take a fair amount of experimenting to derive the underlying values, and breaking things down for all kinds of situations would take a lot more effort. It's not as simplistic as you make it seem. If you've been part of such a process, then you will intrinsically know how complex it is.

Personally, I don't think introducing extra tedium for players is a good idea, and that's basically all you accomplish by hiding values. They will just be datamined or tested out eventually at the expense of someone's precious time.
And then finally, someone will just figure out the most powerful way to play - that's how it works for every game.

If you look at PoE's design, the mechanics are very deliberately transparent, down to the literal effect descriptions (see: Melee Physical Damage vs. Physical Damage with One Handed Meelee Weapons for stuff like Spectral Throw, the Increased/More terminology, etc).

This makes it possible to strategically plan any given build very precisely (of course, this includes some min-maxing). I really enjoy that design decision in a game where in the end, the focus is on your character and how you build and itemize it. It saves you from possible pitfalls and wasting your time on things that don't work together as expected.

For example, with some studying I managed to get my first character to the endgame (deathless until she met her first end at the hands of one of the lightning mages at the a3m Barracks) and did not hit any walls on the way there that would've forced me into a reroll. Which is quite convenient when you're older and don't have much time to play due to work and other real life things.

I think that sense of exploration and wonder you want is a better fit for games that are more story-driven/immersion-focused/creative/faster-paced/less serious/more random than for a grindy "hardcore" action rollplaying game like PoE.
GO ARMOR BELT GO GO GO
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
redacted in order to celebrate 1.3
You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG
Last edited by WIKARINA#1936 on Dec 12, 2014, 1:07:11 PM
"
Delfofthebla wrote:
Please not armor/evasion...that's literally the most boring choice on the list.

What makes you think that this option will be any more interesting than Queen of the Forest's stupid movespeed crap?

There's so much more room for build defining options with a Projectile or crit modifying belt.


This is utter blasphemy.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00

Report Forum Post

Report Account:

Report Type

Additional Info