Path of Exile Community Designed Unique - Part 2 - Design Goal!

What should the design goal of the community designed unique be?

Provide additional effects for stacking Armor and/or Evasion
196231.36%
Provide alternate effects for Critical Strikes
99415.89%
Expand options & utility for Traps, Mines and Totems
77112.32%
Provide additional power or utility to allies and minions
5919.45%
Provide additional or alternate effects for Projectiles
193830.98%
Poll closed
"
rykh12345 wrote:
Projectiles for sure.

Armor needs a rework/buff. It certainly doesn't need a unique for it to be good mitigation.


This isn't about buffing armor, this is about making AR/EV combo viable.
damn it
armor shouldn't be winning this
cmon ppl
it should show much time to vote. x days to vote or something under the current statistic should suffice. :/

And omg, plz make it a tie.
Alternate armour/evasion scaling
that's what I think.
FIX DESYNCH.
"
StormHunter wrote:
Ther isnt a single mine or totem uniqes and what we get queen of the forest 2.0 or drillneck as a belt or some shit, even the options to choose from are pretty bad nothing for melee but that typicall for path of not melee

Yea because melee can not crit and are only able to go ES...
Provide additional effects for stacking Armor and/or Evasion
-_-

wtb summoner belt
Armor/EV for sure.
why not remove melee chars completely from this game, making them less viable with every patch (except crit shadow builds) ...

like many already said - arm/ev needs love and to be reworked on
ig: rokki_xXx

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