Vaal Fragment Changes in 1.2.4d

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geradon wrote:
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tmaciak wrote:
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geradon wrote:

nobody here made any good suggestions on how to better restrict access to endgame

Because maybe, there is no reason to restrict access to endgame, for character capable to do endgame?

there is no reason to restrict access to endgame in games which periodically devalue your items over time or reset the game.

poe is not such a game. items which are endgame never become midgame items. i don't think there are many other games like poe without "power creep". i don't know cause i don't play much outside poe at the moment.


How can you possibly think this game doesn't have power creep?

Regardless, you can buy the items from Atziri by simply twatting swarms or low level bosses.
It's the content access people want. Yes, you can buy the content access, too, by twatting swarms, or you can ultimately access the content without buying, by twatting swarms x 1 million.

See the issues?
Casually casual.

Last edited by TheAnuhart#4741 on Nov 10, 2014, 4:13:56 PM
I like the change, bad thing is the rarity of vaal orbs thou
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Corsal8 wrote:
I think this solution is pretty nice even if think that having a 100% chance to drop a vaal gem or a vaal fragment could be better since vaal orb isn't so common.
Another thing i'd like is about mortal fragments.. Having a simple level 70 currupted area isn't really fair after that you have killed Atziri.. Shouldn't be better to open another Apex of Sacrifice if i put a mortal fragment into a map device?? Maybe making the mortal fragment a little bit more rare. What do you think about this? So we can turn unwanted mortal fragmente into something else in the same way as for normal fragments..
PS: sorry for my bad english :)!!


Nerf Mortal Frag? Really? You know that Mortal Hope it's very rare, it's like Midnight.
But to rise a Midnight you have to do 30 Corrupted zone, think about 30 Atziri run right now.
To rise a nerfed Hope will be a nightmare and will only rise the numbers of runs.

Again, everybody run Atziri to gain Mortal Frag in order to do Uber and drop Acuity, it's the only real reason.
If GGG make drop Acuity in normal Atziri then Uber will be just for fun and everybody will do less Atziri run because Acuit's price will drop.

Acuity are needed to make crit build because if you find a reflect it's a oneshot death.
Who is the mad guy who use a vaal orb (already drop nerfed and about 2.5chaos worth) to corrupt a map??? It's faster and cheapest to farming corrupted areas in Docks etc.

Useless patch ever!
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Barivius wrote:
Ok. So people want more Vaal orbs, more sacrifice pieces, and thus more atrizi items. Anything else to make the game easier? If you want Atrizi drops, you have to give up on xp. Full stop. That is by design.

If you want corrupted items in maps, I say reduce Atrizis drop table to that of any boss in the game.


What to reduce there? From my last 15 runs, 13 bottles that goes for 1 alt, 1 boots that goes for 1 chaos and 1 belt that i sold for 25 chaos. I did like 100 runs already a not a single sceptre. Some low lvl maps from trash mobs. Reduce to what?
If I dont reply to you - I dont give a flying duck about your opinion

If you dont reply to me - I dont care either because I dont come back to see who replied to me
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geradon wrote:

there is no reason to restrict access to endgame in games which periodically devalue your items over time or reset the game.

poe is not such a game. items which are endgame never become midgame items. i don't think there are many other games like poe without "power creep". i don't know cause i don't play much outside poe at the moment.


You look at this game in which DPS numbers have climbed from 20K(ish) to 750k-1mil and claim there's no power creep here?

You're playing quite a different game than the rest of us.
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geradon wrote:

poe is not such a game. items which are endgame never become midgame items. i don't think there are many other games like poe without "power creep". i don't know cause i don't play much outside poe at the moment.


says hi.
I'm hoping GGG will consider slightly increasing the drop rate of Vaal Orbs in corrupted maps/areas. This would serve as an incentive to use Vaal orbs on lower level maps without having to rely on the corrupted maps generated from cartographer boxes.

Farming corrupted maps for fragments will never be as efficient as other methods, so I am fairly confident that raising the drop rate in corrupted maps will help alleviate some of the user concerns about drop rate without adversely affecting the economy and adding to the overall fun of mapping in general.

Hopefully GGG has at least considered this possibility or be willing to revisit it along with the upcoming changes.
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geradon wrote:

there is no reason to restrict access to endgame in games which periodically devalue your items over time or reset the game.

poe is not such a game.


But PoE does reset the game - every three months now.

There is no reason to restrict endgame with bullshit. You can restrict it with combat difficulty, skill, fun time investment, but not bullshit time investment doing faceroll unrewarding pointless content.
When night falls
She cloaks the world
In impenetrable darkness
I'd much rather see corrupted areas in maps. And balance fragment drop rates accordingly, if you don't want Atziri runs to be too common.

I think most people simply see the current system as a huge hassle, and trying to push it into corrupted maps will not improve that situation.
IGN : Jovial
Guys, guys, guys!

Everyone is forgetting that path of trading is a hardcore game. This is how things are meant to be. Deliberate wastes of time are hardcore remember? If you don't want to waste hours of your time backtracking through low level areas, or trading for access to end game content then this is clearly the wrong game for you. Go back to D3 casuals. The only thing that should be coming out of your mouths is:

"WOW, what a hardcore experience".

¯\_(ツ)_/¯

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