More Content Update 1.2.2 Information

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Garr0t wrote:
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Tuftronic wrote:
So...I see some Quality of life improvements to the new content that was just released; how about some love for the long neglected stuff?

Agreed, and judging by the content of responses, it seems to support the position that many of us are looking more for refinement in the game than yet another skill of the month.

GGG, you guys and gals are doing great with the game, and while we all appreciate the continuing testing and addition of new skills and content, what will really put the game over the top for many of us long time supporters are the Quality of Life improvements, particularly involving perceptually insignificant things like reclaiming MTXes, the persistence of pets in login/out, the display of ilvl, guild stash tab management, better guild administration, etc.



... yep. agree with this statement
age and treachery will triumph over youth and skill!
>Masters can sell decorations to you while they're in towns.
>Levels of daily missions from masters have been adjusted to better line up with player levels at those stages of the game.

YAYY!!!
I am beyond stoked about roaming pets. It's like that Sonic game on Dreamcast!!
i usually lurk around here, but damn... being able to buy decorations in tow... I shed a tear of happiness... thank you GGG :D
cant wait to try out some:
"infernal blow - melee splash - added fire dmg - cast on melee kill - detonate dead - increased area of effect "-action :D
I usually think "cool beans!" when reading these announcements. I'm concerned about one of them, though.

If you'd like to cap Masters mission level so that a level 20 character doesn't end up in a level 60 masters mission, that sounds like a good idea. But, hopefully you won't automatically adjust those missions up to (or close to) character level. At or near character level, those missions would RIP a *LOT* of hardcore players, especially those who aren't particularly eager to engage in trading, and even more so if they primarily solo.

You're probably figuring out, over time, that non-traders make up a big percentage of those who play your game. Hopefully you won't make progression in one of the best new parts of the game into an even slower and riskier process than it already is.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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geradon wrote:
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Garr0t wrote:
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Tuftronic wrote:
snahp

Agreed, and judging by the content of responses, it seems to support the position that many of us are looking more for refinement in the game than yet another skill of the month.

GGG, you guys and gals are doing great with the game, and while we all appreciate the continuing testing and addition of new skills and content, what will really put the game over the top for many of us long time supporters are the Quality of Life improvements, particularly involving perceptually insignificant things like reclaiming MTXes, the persistence of pets in login/out, the display of ilvl, guild stash tab management, better guild administration, etc.



... yep. agree with this statement


Signed. Probably warrants its own thread.
fracture sea witches still in daily rotation =/
Please lower the level requirement for master's 'remove crafted mod'. Many people agree it is a little too much to be at max level, at least lower it to 6 or something. Otherwise, GREAT stuff!!! :D
is there anyway that we could hide the "edit" and "hideout" buttons while in our hideouts? it would look quite nice if they were not there.

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