More Content Update 1.2.2 Information

Cast on melee kill always has the big fat flaw of the player having to build enough damage to kill with their weapon in order to add damage with the spell when using this support lowers your damage.
"If they actually showed gameplay with it zoomed out and then zoomed it in for the real one I think there would be actual riots in the street. I think that people would burn the building down."
Here's hoping for a useful caster prefix from Elreon...did take the piss when you added flat phys for attack based characters while casters still had nothing useful.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
I was thinking it would be a good idea to implement getting the crafting benches the first time you talk to the masters as well? For example a friend just got Zana to lvl 2 and cant get the map device due to not wanting to drop the two lvl 5 masters that are more than half way.
harder missions incoming. sheeet..
Dear GGG, my 2h melee dude is craving for craftable attack speed on rings. Flat damage is just not a good option for weapons with slow base attack speed.

Also, need "remove crafted mod" to be master level 6 at most. Current implementation is just a huge inconvenience and makes the no-life players with level 8 masters even richer for selling that service.
Last edited by Thalandor#0885 on Sep 5, 2014, 1:03:43 PM
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Meridin wrote:
Glad to see Cast on Melee Kill become useful now.
about time
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The Cast on Melee Kill Support Gem has been reworked so that it always triggers and increases the damage of the triggered spells.


CoMK build, here I come! This skill is FINALLY WORTH IT.
IGN: JohnVonNeumann
Great stuff!
Steam: teemu92
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Tuftronic wrote:
So...I see some Quality of life improvements to the new content that was just released; how about some love for the long neglected stuff?

Agreed, and judging by the content of responses, it seems to support the position that many of us are looking more for refinement in the game than yet another skill of the month.

GGG, you guys and gals are doing great with the game, and while we all appreciate the continuing testing and addition of new skills and content, what will really put the game over the top for many of us long time supporters are the Quality of Life improvements, particularly involving perceptually insignificant things like reclaiming MTXes, the persistence of pets in login/out, the display of ilvl, guild stash tab management, better guild administration, etc.
"We were going to monitor the situation but it was in the wrong aspect ratio."
Will the Char level have an impact to the master exp i get from a daily?

In other words will i be forced to do the daily everytime with my highest char to get as much exp as possible?

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