Beyond bosses : One of the most annoying features this game has ever had

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Jodokus wrote:
i'm now lvl 43 in act 2, and i sadly have to agree with the majority of the posts in this thread. the portals spawn far too often, chaos damage is far too prevalent, and give barely any reward. players are discouraged to kill mobs, and trying to farm effectively is basically impossible since killing large groups of monsters results in beyond demons which have ridiculous speed and little to no reward.

why a league that punishes clearspeed? what makes path of exile fun? i'm really sad this league turned out this way.


+1
ign: ropefly
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Jodokus wrote:
i'm now lvl 43 in act 2, and i sadly have to agree with the majority of the posts in this thread. the portals spawn far too often, chaos damage is far too prevalent, and give barely any reward. players are discouraged to kill mobs, and trying to farm effectively is basically impossible since killing large groups of monsters results in beyond demons which have ridiculous speed and little to no reward.

why a league that punishes clearspeed? what makes path of exile fun? i'm really sad this league turned out this way.

Well, i think that the only real _PROBLEM_ is the fucking Speed of the mobs. When they threw the SPEED on the mobs, they forced them upon the players in a very lazy and unimaginative way. They made them stupid dangerous for everyone not using puncture (I do, so i laugh all the way to the next area but i hate them anyway) due to the god damn speed. If they removed it and allowed people to RUN AWAY, it'd be way more fun IMHO
https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.-----
EXILES EVERYWHERE, PLEASE?!?!?!
Personally I'd prefer an overall nerf of the demons.
They have killed me like 5-7 times now, and I'd really appreciate a lowered amount of HPs and slightly decreased damage.
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Clocksimus wrote:
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ventiman wrote:
its not really balanced they are weaker now in terms of tankiness but their offensive potential is still the same

you kill the first wave the second spawns and so on in the end you have 8-12mobs left supported by 10+ monster auras (the good ones like haste crit/critmulti/reflect) in the middle the unique boss who spawns skeles on interval while supported by all these auras

this is not even exaggerating the lesser rares are somewhat ok from time to time they spawn with undying mod
the uniques do a ton of dmg and the weird archer barrage i have no idea what that is it hurt alot

in addition to that everytime you fight a strongbox spawn you will fight beyonds aswell


I don't get this post. You are leaving the rares alive? There is an infinitely small chance that if you blow up a screen of small mobs you get enough portals to instantly summon a unique boss. As it stands, you either have to be pretty stupid, not care, blind, or intentionally spawn unique bosses in Beyond. In the very vast majority of cases they are completely avoidable. The rare mobs are very common but you can spread out the larger portals to never spawn a unique if you wish to. I have not been trying to avoid nor spawn unique bosses and I've managed to fight them about 5 times so far from levels 1-59.

So I've managed to spawn a boss less than once every 10 character levels..... that is pretty damn uncommon for a play style that isn't even trying to avoid spawning them.

You guys remember them unique bosses on every single map you entered? I guess even strong rares are too much for "hardcore" players to handle these days. No need to even mention the unique bosses.



It's not even that the fact that the mobs are too strong. If they were set in place earlier in the map where you had some time to prepare that would be fine. The issue is that you could be fighting a big pack of mobs and a semi-dangerous rare already, and suddenly you get 3 more blue mobs and a rare with beyond mods that are extremely dangerous. The surprise factor is a bigger issue more than anything else. And tping is fine and all prior to maps, but once you get to maps it's going to be a big deal.
I like the idea of the oh shit! surprise moments, but the current implementation is both too time consuming and not nearly rewarding enough.
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