Beyond bosses : One of the most annoying features this game has ever had

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Startkabels wrote:
I want to share my thought.

Played for 3 hours in a party together with my brother. I'm now in the beginning of A2.

First thoughts were that the Beyond bosses spam too much, are too tanky and are not diverse enough.

By default to defeat the tier 1 mobs we have to split them up into smaller groups first. Also because the monsters are so tanky we were draining our pots all the time.

We often had to skip the rare monster or the complete mob when they were under the effect of strong auras like Haste or Vitality.

The portals seem to spawn way too often which means we constantly have to keep drawing monsters away from portals.

The tier 1 mob is also pretty boring in terms of diversity.


Quoted myself because my opinion has slightly changed in a positive way and I believe it's important not only to share negative feedback but also positive feedback.

My brother and I have created a second character after finished A1 on our first character. Our second characters have decent low leveling gear from the start that we obtained with our first characters. Now the portal bosses are much more doable.

I do think the monsters are balanced fine. We should look at their difficulty considering the replayability of the game and not focussing on starting a new character in a new league that starts with absolutely nothing. The bosses are still difficult sometimes but with decent gear absolutely doable.

We also changed our opinions about the portal spawn rate. Now we got used to the portals we can control the spawn rate of monsters much better and in fact they're spawning only rarely now.

The diversity of the portal monsters is still pretty boring and they're also not rewarding enough, we think. It's much more rewarding to kill Rogue Exiles or normal Unique bosses instead of portal monsters, while the portal monsters often offer a bigger challenge.

Last edited by Startkabels#3733 on Aug 22, 2014, 7:09:39 AM
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Startkabels wrote:
I do think the monsters are balanced fine. We should look at their difficulty considering the replayability of the game and not focussing on starting a new character in a new league that starts with absolutely nothing. The bosses are still difficult sometimes but with decent gear absolutely doable.


This is absolutely ridiculous. You don't balance the game around replaying it with powerful leveling uniques. Even when I level new characters, I don't equip them with stupidly powerful gear like Goldrim. It trivializes the content in the game.

Forcing you to trivialize 98% of the content so that 2% is appropriately powerful would be terrible design.
I can only describe the beyond league like this: Slow, boring, tedious and unrewarding. Then we have the masters.. most are fine and the challenges are ok, but I did one of Hakus level 2 challenges and it spawned a ton of Sawnbones with an overwhelming amount of raging spirits and skeletons lagging my FPS to single digits on a Gefore GTX 760! This on a toon leveled to 45 that was clearly under leveled to handle even level 2 challenges... smh...

Perhaps it's time for you to design your leagues as if portals and insta-logout didn't exist.. because they are the core and dominant part of them now in a bad way.
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Jennik wrote:
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Startkabels wrote:
I do think the monsters are balanced fine. We should look at their difficulty considering the replayability of the game and not focussing on starting a new character in a new league that starts with absolutely nothing. The bosses are still difficult sometimes but with decent gear absolutely doable.


This is absolutely ridiculous. You don't balance the game around replaying it with powerful leveling uniques. Even when I level new characters, I don't equip them with stupidly powerful gear like Goldrim. It trivializes the content in the game.

Forcing you to trivialize 98% of the content so that 2% is appropriately powerful would be terrible design.


No your misinterpretation of what I said is ridiculous.

I was talking about LOW LEVELING items that I obtained rushing through A1 on normal difficulty.

It's absolutely fine that the portal monsters are a bit too hard on your first character that has started with an empty stash, you should just take some time to gear up a bit before starting to complain that's all.

PS: That argument in your last sentence is based on bullshit numbers...
Last edited by Startkabels#3733 on Aug 22, 2014, 12:51:10 PM
So as of now some complaints in this thread were approached by GGG (got rid of the annoying tanky life regen spawns and better loot for high tier spawns). How do people now feel Beyond? Consider this post just protocol to mark the new patch and therefore critique should be about the readjusted situation.

I can't comment at the moment as I was not able to try the new Beyond situation yet. I can tell that people in my Guild are generally in favor for Beyond, even before the patch and compared to early Invasion.

Some guild member of mine brought up that Beyond really incentives single target skills for killing rares in packs with more control and therefore avoiding them teaming up with nasty demon spawns, which is pretty cool imo but I don't know how this plays out later on.
Last edited by Nightmare90#4217 on Aug 22, 2014, 1:21:14 PM
Even after tiny changes the Beyond league is still designed to be anti-fun at its core. This is the second league in a row that they're going to seriously diminish the hardcore population through a god awful league design.

If this trend follows the next HC challenge league will probably be something like Barefoot (Players are unable to equip boots in this league)
Buy the ticket, take the ride.
Quoting myself from other thread:

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The worst thing with beyond is something most people dont even experience yet. Just wait until you all hit mercieless and get owned by chaos damage from those demons like crazy. Those Hasted guys chase you so crazy fast - impossible to kite or escape without TP'ing out or logging out. If you try to fight their crazy defense you get wrecked by chaos degen damage.

I remember a time where chaos damage on enemies used to be a rare but dangerous thing (as intended). But right now you face it in every second pack of those shitmobs. And it is stupid design to force people to max out chaos resistance for the start of mercieless (nearly impossible task).
Hardcore Theorycrafter
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TPxErebus wrote:
Quoting myself from other thread:

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The worst thing with beyond is something most people dont even experience yet. Just wait until you all hit mercieless and get owned by chaos damage from those demons like crazy. Those Hasted guys chase you so crazy fast - impossible to kite or escape without TP'ing out or logging out. If you try to fight their crazy defense you get wrecked by chaos degen damage.

I remember a time where chaos damage on enemies used to be a rare but dangerous thing (as intended). But right now you face it in every second pack of those shitmobs. And it is stupid design to force people to max out chaos resistance for the start of mercieless (nearly impossible task).


I guess you never killed Spinesnap on Merciless either since the chaos degen seems to be about the same if my memory is serving me right.

Hasted alchemist in sewers have the same godly chaos degen but people skip this content because "the risk isn't worth it" and have been in the game since forever.


*Wanders off grumbling to himself
I actually killed the chaos invaders in maps, because they were rather rare and it was easier to kite and outrun them. It was not really fun but at least it wasnt in any 2 mob packs.
Hardcore Theorycrafter
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Startkabels wrote:
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Jennik wrote:
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Startkabels wrote:
I do think the monsters are balanced fine. We should look at their difficulty considering the replayability of the game and not focussing on starting a new character in a new league that starts with absolutely nothing. The bosses are still difficult sometimes but with decent gear absolutely doable.


This is absolutely ridiculous. You don't balance the game around replaying it with powerful leveling uniques. Even when I level new characters, I don't equip them with stupidly powerful gear like Goldrim. It trivializes the content in the game.

Forcing you to trivialize 98% of the content so that 2% is appropriately powerful would be terrible design.


No your misinterpretation of what I said is ridiculous.

I was talking about LOW LEVELING items that I obtained rushing through A1 on normal difficulty.

It's absolutely fine that the portal monsters are a bit too hard on your first character that has started with an empty stash, you should just take some time to gear up a bit before starting to complain that's all.


What you're saying here doesn't change my point at all. You don't balance around gear that a player wouldn't have by just playing the game regularly. It's an utterly asinine idea. Do you really think it's good game design to force players to either grind low levels over and over or simply skip all the ridiculous monsters, just so that they can restart the game with a character that is powerful enough to fight the ridiculous guys, yet trivializes the other guys?

If GGG honestly designed like that instead of simply screwing up occasionally and eventually fixing it like they do now, the game would die. It's as bad as ideas get.

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Startkabels wrote:
PS: That argument in your last sentence is based on bullshit numbers...


Are you saying that the numbers I clearly made up for the sake of argument are made up? Damn, you are on the ball the today. Those are some impressive powers of perception you have. You should be proud.

Also, I didn't base any argument on those percentages. I have no idea how you reached the conclusion that I did.
Last edited by Jennik#1783 on Aug 22, 2014, 7:06:44 PM

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