[1.1] [1.2] [1.3] [2.0 RIP build]. Maawk Firetrapper

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Socksdryer wrote:
I really like the v2 version.

Thanks to both of you :)

I would have gotten EB, but much later on.

This looks more reasonable!


Edit: When is a good time to skill Inner Force, as it would increase the mana consumption by quite a bit. Can i do it right after EB, or should i wait until maps?



you dont need go for inner early, just wait for maps, around lv 70-80 inner its a great choice.
This world is an illusion, exile!
Totems for life!
about the skill tree for 1.3, dont save yet, im waiting for the patch notes maybe today or tomorrow, so i can finish the first tree and think about the 1hand + shield version.
This world is an illusion, exile!
Totems for life!
"
Socksdryer wrote:

Edit: When is a good time to skill Inner Force, as it would increase the mana consumption by quite a bit. Can i do it right after EB, or should i wait until maps?


Gonna have to grab calculator and do some math with current lvl AA mp "mobile" degen vs your post " inner force " mp regen values. If your mp regen doesn't cover AA degen and you run alot, you get drained out of mp to the point you can't pay for degen anymore , AA deactivates. You can spam lightning warp to move instead of running which should help a bit with AA's mp degen.

I would say if you are running around and AA eats your mana really fast it will become an issue at certain situations and if you intend to play on HC you don't really want that. You can control degen adjusting your AA gems level tho or getting some extra gear with % mp regen, which will help alot to counter it.

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Mawwk wrote:
about the skill tree for 1.3, dont save yet, im waiting for the patch notes maybe today or tomorrow, so i can finish the first tree and think about the 1hand + shield version.


Yes would of been nice to see patch notes.

I would totally run +3 cold gem 1h for AA with saffel's frame / stone of lazhwar / rainbowstrides for some sort of Spell Block set up xD. Would probably be safe-ish for HC :)
i made couple changes in the treee, but i dont know whats going on with my poebuilder, its not working, i got more Es around the scion big ES circle, the tree has 111 points, this helps more with the maga reg.

the link for the offline tree is http://poeurl.com/y8c2xpx
This world is an illusion, exile!
Totems for life!
Last edited by Mawwk#1288 on Dec 10, 2014, 7:56:20 AM
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Mawwk wrote:
i made couple changes in the treee, but i dont know whats going on with my poebuilder, its not working, i got more Es around the scion big ES circle, the tree has 111 points, this helps more with the maga reg.

the link for the offline tree is http://poeurl.com/y8c2xpx


A little much of detour for 6 points imo could take ES circle "Arcane focus" for 3 points and keep original pathing gives 33% of ES instead of 26% nodes in the middle. To be honest it depends alot on gear and set up , there is much ES on rare gloves / shoes or helmets you could have that would probably solve mp regen for high lvl AA using +3 cold gem 1h weapon + shield.

The only but for shield block variant I can see is it will cost some DPS nodes to drop to take block from Shadow / Templar areas :( and then to take Command of steel it takes bloody 115 points total to get there ....

Edit: Perhaps I would just use items for certain encounters as swap.. I really don't see any spare points anywhere lol.. We have to sacrifice dps nodes hp nodes or radius nodes.. cant really drop mp nodes those are precious.
Last edited by maotzu#4149 on Dec 10, 2014, 8:15:00 AM
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maotzu wrote:


A little much of detour for 6 points imo could take ES circle "Arcane focus" for 3 points and keep original pathing gives 33% of ES instead of 26% nodes in the middle. To be honest it depends alot on gear and set up , there is much ES on rare gloves / shoes or helmets you could have that would probably solve mp regen for high lvl AA using +3 cold gem 1h weapon + shield.

The only but for shield block variant I can see is it will cost some DPS nodes to drop to take block from Shadow / Templar areas :( and then to take Command of steel it takes bloody 115 points total to get there ....


oh i see now, thanks.

im at work, dont have much time to think in the tree, the X about the shield variant will be the block/spell block, since they are nerfing, will be hard to cap and i dont know if its going to worth using.
This world is an illusion, exile!
Totems for life!
"
Mawwk wrote:

oh i see now, thanks.

im at work, dont have much time to think in the tree, the X about the shield variant will be the block/spell block, since they are nerfing, will be hard to cap and i dont know if its going to worth using.


Would imagine gonna take forever to kill atziri with fire trap builds XD
I will be trying to get any 3-4 link searing touch asap for lvling and just try play smart..

Could still have something on swap lol..

WTB > Patch notes




Ps.
51points - Templar Start up

Nice and clean :) Should need like 17-22 points of dex on gear to keep fire trap up to date on lvl 42-46 bracket. 4L Fire trap - Elemental Proliferation - Chance to ignite - Incresed Burning Damage (Quality for chance to ignite if possible... ). Hopefully whole screen gonna go "on fire" :).



Last edited by maotzu#4149 on Dec 10, 2014, 10:34:35 AM
1.3 patch will be templar's patch, xD.

celestial judgement + celestial punishmenth nodes willl be soooooooo fcking awesome for us, the dmg on ill be a lot more higher then before.
few weeks ago i was thinking, why not shadow for this build?
but no, templar start is way better for AOE/LIFE/DMG.


about atziri, i dont know nothing about it, ill never try doing as firetrapper.

plz ggg, patch notes plz.
This world is an illusion, exile!
Totems for life!
"
Mawwk wrote:
1.3 patch will be templar's patch, xD.

celestial judgement + celestial punishmenth nodes willl be soooooooo fcking awesome for us, the dmg on ill be a lot more higher then before.
few weeks ago i was thinking, why not shadow for this build?
but no, templar start is way better for AOE/LIFE/DMG.


about atziri, i dont know nothing about it, ill never try doing as firetrapper.

plz ggg, patch notes plz.


Was more of a joke with atziri I know its doable on normal but its a struggle....... Many other builds are far more optimized for atziri but fire trapper is fun for lvling :)

70 points Templar

Probably more towards Torment league pretty squishy... around low 50s


Edit: 90 points Templar

Somewhere around Piety / Dominus / Low lvl mapping. So yeah build towards Torment league, not that tanky.. but deeeeeeeeeeeeeeeeeeeeeps.

Edit2: 99points Templar

So yeah that's my plan for Torment, less hp, decent dps , guess it covers all that's important and is expandable for more hp or more dps or whatever really comes to your head. Reason I decided not to dive into those starting shadow nodes is that Heart of flame / Celestial Judgement / Punishment offer more for roughly same point investment & fire res penetration is OpieOP. Not going Breath of flames cluster , gonna bleed some currency on Q20 inc burning damage for 10% chance to ignite, gg 4 points saved.


WTB > 4L Searing touch torment league xD
Last edited by maotzu#4149 on Dec 10, 2014, 11:03:10 AM

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