A Cold Crit Witch Guide 2.0 (RE-DONE!) Check it out!

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shibloble wrote:
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Desleiden wrote:
Thank you very much for this guide... I have a question: why to spend skill point in "Increase critical stike chance"?? dont you need "increase critical strike chance for spells"??


Critical strike chance means EVERYTHING. If it said "physical" critical strike chance, it wouldn't help.

So aim for "critical strike chance", "spell critical strike chance" and STAY AWAY FROM any OTHER critical strike chance node


Thank you very much.
IGN: iory
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GhostlightX wrote:

The general consensus is this is not true. The best way to do it is to invest in a high quality Freezing Pulse. 12%+ will do the same job as Faster Projectiles 0% does (minus a little damage), and frees up a socket for something like Cold Penetration or Added Lightning, which will add a LOT more damage.

As for Temporal Chains mentioned above, I personally think Enfeeble is far superior UNLESS the mob is very fast moving and hence hard to hit. Enfeeble is a 30-odd% damage reduction for all damage types the mob can do plus other good stuff on top.


Oh, i wasnt talking about the faster projectiles support gem. I meant the stat itself. Of course a quality fp is the best place to get lots of it from, but if your witch is very squishy, it isnt awful to stack this to around 100% imo. Around that point you can freeze even archers and the like before they are in range to shoot you.

Enfeeble is great as well, but Temporal Chains means a ~30% damage reduction as well.
But i got those windshear boots yesterday and now im using them both.
ign: ggtyfutoo
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shibloble wrote:
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GhostlightX wrote:
Hey guys if I put Added Lightning Damage on FP and it crits will stack Shock?

Ta


2 ways you can shock.

a) if your crit causes 2% of the enemies life in lightning damage. (not counting ice damage)
b) take static blow, 10% chance to shock on any lightning damage


Please edit the OP to include this in the Added Lightning Damage section!
I'd just like to mention that I cosign cold snap + elemental proliferation, at least up to the point in the game I'm at (level 63, still somewhere in Act II, been on pause awhile helping some friends). I almost always toss out frostbite right now, and while I don't know the exact percentage I have to say more than half of the time cold snap freezes my target. With elemental proliferation at level 11 it freezes a pretty large radius of surrounding enemies.

I also have to absolutely cosign blood rage with CI builds, really it is a must as there's no reason not to use it. Rage once, simply get a kill every 10 seconds and you will always have a free 15% additional cast speed? I can't think of why anybody with CI wouldn't use this. With 34% faster casting gem [atm] and 19% from my tree/wand it gets quite ridiculous with three frenzy charges.

Speaking on frenzy charges in regards to blood rage, did anybody take the additional frenzy charge as a reward from the bandits quest by helping Kraityn? I don't know if the additional 5% is more valuable than another passive point at this stage.

Another thing I am wondering right now (as well as how many others are having the same dilemma) is how long it will take to get my 12% pulse up to speed. I bought it relatively late (probably in my mid 50s as I really didn't start reading about quality FP until then) and it's currently at level 12 while my original one is level 16. In the meanwhile I'm stuck wasting a slot on my 4L with faster projectiles. The other two are LMP and faster casting, but I really look forward to throwing either cold penetration or added lightning damage on there (which I've been leveling up in separate slots).
Last edited by Jamaro85#6285 on Feb 28, 2013, 3:59:01 PM
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Jamaro85 wrote:
Another thing I am wondering right now (as well as how many others are having the same dilemma) is how long it will take to get my 12% pulse up to speed. I bought it relatively late (probably in my mid 50s as I really didn't start reading about quality FP until then) and it's currently at level 12 while my original one is level 16


Did the same. It takes forever. In fact it motivated me to start a summoner Witch and have her level it for my Icy. And I loved that build too! Summoner is now level 50 and my FP is almost levelled!

btw Summoners never die, it's fun
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
CI Cold Witch here and I must say it's pretty easy sailing even at mid 80's (I have really good gear though)

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAW8C_gVCBVsHYwx9EGkQfxEtES8RUBa_F1Qc3CKBKU8snCymLL8tRzCXMtE0CjdmN4M5ijrYO-E8jkGWQsNFR0bXRwZN2FBCVkpXK1fJXcZd8l76X2pgbWZPZ71tGXBScNV8g31Tf8aBSYFvghCCm4RIh9uIQot6i4yMNox2jjyOZI6-j0aP-pMnlQSZmpuhnjyio6brpwinK66zr5uyOLQ4tQS297b6uJO71sBRwFTBxcHzw23Gns360NDVT9rd2-fd895334TfsOFz4vfkIuUZ5oHquutj6-7sGOw47SDyHfPq96b79fyr


Will be my end game build.

Links are
Pulse (20% is key) - Faster Projectiles - Life Leech - GMP - Added Lightning Damage (20% is key) - Cold Penetration or Increased Critical Strikes if you have 6L.

Ice Spear - Cold Penetration - Added Lightning Damage - Faster Cast: Boss Killer, crit and shock stack every cast and do massive DPS.

Summon Skeletons - Spell Totem - Faster Cast: Your tank

Reduced Mana Cost - Purity - Clarity - Discipline: The only Auras you need, if you have the mana pool you can run Grace too.

For curse use Elemental Weakness with the highest quality you can find to enhance your cold and lightning damage by loads (quality on Ele Weakness is way better than quality frostbite). Your secondary curse should be either Temporal Chains or Enfeeble, I prefer temp chains because you are a kiting build anyways.

Cold Snap + Elemental Proliferation + Mana Leech (quality): Use it on mobs to freeze the entire screen and instantly give you a massive mana regen boost that will most likely top you off to 100% mana instatntly.

Utility skills should definitely include Frost Wall for blocking charging mobs and cutting off passageways. Blood Rage is kinda useful but honestly things usually die in a couple casts anyways and you probably won't have the mana to support a cast time of under 0.4 on pulse with a 6 link.

Can kill most mobs within 2 seconds after cursing them thanks to shock stack synergy and high general DPS. Solo even 74+ maps without too much difficulty.

is a must have
is luxury but very nice

Flasks should be 2x Surgeons Granites of Iron Skins, 2x Surgeons Quicksilver one of Heat and one of Dousing, then have a saturated mana flask of your choice. You want saturated because you will use the mana as you get it and you won't lose any from capping out at max mana.

Stats on gear should be Movespeed, ES, Int, Resist, Mana in that order. All other stats are kinda useless and don't really matter.

Weapon stats you are looking mostly for spell damage and projectile speed, faster cast is very overrated on a cold caster weapon. Not to mention the quality bonus on things like faster projectiles and GMP is faster cast anyways.

Just curse mobs (crucial!) and run around firing pulse and avoiding projectiles. Once you get above 6k ES you can just fire it into trash mobs mobs and stay at full with Ghost Reaver. Against dangerous mobs frost wall them off, drop a skele totem, then kill. Very hard to die because you cannot be stunned and you can just quicksilver+granite and run away if you are ever in danger. With 30 MS boots and quicksilver you can even outrun flicker mobs once you temp chains them.

I'm at 7,200 ES currently, 78% all Resist with Purity, 1,977 x 5 DPS with constant shock stacks so well over 10k in an AoE. A very strong build although in all honesty if you have the top end gear the marauder version is probably stronger.
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shibloble wrote:
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Desleiden wrote:
Thank you very much for this guide... I have a question: why to spend skill point in "Increase critical stike chance"?? dont you need "increase critical strike chance for spells"??


Critical strike chance means EVERYTHING. If it said "physical" critical strike chance, it wouldn't help.

So aim for "critical strike chance", "spell critical strike chance" and STAY AWAY FROM any OTHER critical strike chance node


Desleiden there are items witch increase critical strike chance for spells! Use them if you use spell like freeze pulse. Just hover mouse on gem to read what kind of gem it is. If it is a spell, then it will also benefit from increase critical strike chance for spells. And a simple "critical strike chance" will also increase damage.
I swear if they make some maven "Simon says" insta-death minigame, sirus, exarch ball minigame then i wont play poe2.
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EndlessRambler wrote:
CI Cold Witch here and I must say it's pretty easy sailing even at mid 80's (I have really good gear though)

Thanks for your post, very useful information. How much dps do you lose if you drop added lightning damage on your fp ?
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webas wrote:
Desleiden there are items witch increase critical strike chance for spells! Use them if you use spell like freeze pulse. Just hover mouse on gem to read what kind of gem it is. If it is a spell, then it will also benefit from increase critical strike chance for spells. And a simple "critical strike chance" will also increase damage.

Not true for simple critical strike chance, it must be global critical strike chance. For example the following weapon will only give your freezing pulse 25% crit, not 50% :
Guys can you comment on my gear please?

What needs work?



Not sure whether to use this shield, excellent for FP but not enough ES??

How do FP witches fare in maps higher end?
Last edited by Nevzat#0411 on Mar 1, 2013, 10:43:12 AM

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