A Cold Crit Witch Guide 2.0 (RE-DONE!) Check it out!
" This should say "+50% maximum energy shield" as it used to add 50%, not change it to 50%, which would have meant cutting it in half. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
|
|
" Thank you, amazed no one else said anything about that typo IGN-Shibloble
Got some spare time? Come check out my youtube channel http://www.youtube.com/user/Shibloble?feature=mhee |
|
" Few other benefits as well. Such as extra flask slots, cheaper gear, more passives are free. Look at the pros and cons section IGN-Shibloble
Got some spare time? Come check out my youtube channel http://www.youtube.com/user/Shibloble?feature=mhee |
|
" Nitpick: If you have a way of generating Power Charges, this spell CAN be spammed. Regular friends using Conduit for example (as is my case) does the trick. The thing is, if you can spam Cold Snap, it is superior to every other Ice spell, imo; it is an absolute monster once levelled up to the extent I switched my entire Ice build around it, it's that good. Support it with Elemental Proliferation and you will keep the entire screen frozen most of the time. Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
|
|
Hey, nice post. Just started playing and I've found this build What do you think? He gets a lot of evasion but I don't know if its better going into the templar path. And what are those frenzy green nodes?
Thanks. |
|
" Not going to lie, I wouldn't follow that build if my life depended on it. Frenzy does crap for casters. Frenzy nodes allow you to have an additional frenzy charge activated (default of 3, +1 for each node). Every frenzy charge adds additional physical attack damage and attack speed (NOT CAST SPEED). He also takes a FITNESS node and then CI. The Shadow tree is AMAZING, if you don't derp and take useless nodes like that build does. IGN-Shibloble
Got some spare time? Come check out my youtube channel http://www.youtube.com/user/Shibloble?feature=mhee |
|
" I thought frenzy charges do not give cast speed...?? Is this a good step to do as quoted above or is he misinformed? i am planning to go CI so is that the best route to take? GAHH Last edited by Nevzat#0411 on Feb 13, 2013, 8:10:00 PM
|
|
First of all I'm pretty new to this game. I'm really digging this guide and how you left it open as opposed to saying follow this exact route. I was thinking about going CI and had a few questions. You don't mention Zealot's Oath. Is it not worth it? I realize you'd have to spend a few nodes to get there. Also with Ghost Reaver you mention looking for gear with with life leach. I was under the impression that that stat on gear only works for physical damage and to get it through spells you'd have to get the support gem. Finally, Which way would you go with the tree off the start? I'm assuming to the right to go for doomcast, CI eventually when ready to take it, and freeze. Thank you for the answers in advance if I get any :)
|
|
Frenzy charges give +5% cast speed and attack speed per charge.
Which is why blood rage is a fairly useful skill to have on a CI build because you can get up frenzy charges for free. Last edited by TJDowning#0021 on Feb 13, 2013, 8:43:27 PM
|
|
" Zealots oath is not that great, since how far away it is and, I, have been told by a few different people that life Regen is one of the most worthless stats. Assuming you have 30 health/sec (reasonable from items) it won't be that beneficial to your 2-4k ES shield compared to running away or ghost reaver. With Ghost Reaver, I have not used it, So my info could be wrong about the stats. With the tree, I myself went for doom cast, then spec'd into the templar tree for the reduced mana cost and resis nodes, then shadow tree. It's all up to you. IGN-Shibloble Got some spare time? Come check out my youtube channel http://www.youtube.com/user/Shibloble?feature=mhee Last edited by shibloble#2675 on Feb 14, 2013, 1:40:46 AM
|
|