[2.2] Guide for Life based Crit Dagger Reave

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candoerfer wrote:

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Wheeshnaw wrote:
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candoerfer wrote:
I had a look at your gear and I cannot see how DH should give you a significant DPS increase over Doryani's, or did you mean that equipping DH gives you a significant tooltip increase? Since the tooltip is based on alternating weapon attacks it is obvious that DH will show higher numbers as its base stats are significantly better (8+% crit vs only 6%).

I am factoring in the Unholy Might, if you're not. It's on constantly, and so should be considered in DPS calculations. I was using tooltip, yes, but the difference was somewhere in the range of 7000-8000 tooltip DPS difference, so definitely significant. I am quite sure that I get more damage with it. I don't know if you've used it, but try it.

Also, I've been thinking about my gloves. Upgrading my rings isn't cheap, and I've been wondering if it might be better to get some solid offensive stats there and instead put some of the longevity on a solid pair of rare gloves. What do you think?

When you have base DPS of ~80k with about 450% crit multi then reducing your (displayed) crit chance by 17.5% ((8.1%-6%)/(8.1*2)) obviously will result in a DPS loss of several thousand points. As already mentioned in the guide, you cannot draw any conclusions from your tooltip, since the underlying numbers are totally wrong.
Regarding Maligaro's: For this build I strongly dislike items without a life mod and the boni that Maligaro's provides aren't even that impressive in the first place. Once you make the switch to Diamond rings, you shouldn't even need the additional crit% anymore.

Alright, I'll run and record some white maps and compare clear/boss speeds for both offhands.

UPDATE: So I went back through the tapes, looks like things have changed since I last compared the two. Possibly due to me taking additional crit nodes on the skill tree. In any case, the doryani's proved to be moderately better, although it was not as easy to generate power charges (as I've dropped the PCoC gem in favor of the spectral throw setup)
Also after playing this build a bit, not having blood magic connected to whirling blades is terrible. You run out of mana so fast (yes with whirling at lvl 1) if no monsters are nearby.
I have major mana issue's with reave, what are the options for solving these?
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JuicedG wrote:
I have major mana issue's with reave, what are the options for solving these?


Acuity with mana leech.
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LifeIsShyt wrote:
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JuicedG wrote:
I have major mana issue's with reave, what are the options for solving these?


Acuity with mana leech.

I have tested it just now and I could sustain a 6L reave with my 1.9 APS Dagger completely without acuities once I swapped IncAoe for Fortify (smaller mana multiplier).
If you want the AoE gem you need to use mana potions or get acuities for the instant leech.
Pupicitas: lv. 100 Shadow
[2.1] Guide for Life based Crit Dagger Reave Shadow: /994474
EU Officer of Umbra Exiles: /732431
How do you sustain mana during leveling and late game?
Do you really leech enough to sustain it?
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VordLoldemort wrote:
How do you sustain mana during leveling and late game?
Do you really leech enough to sustain it?

For levelling you will not get around using a mana potion. Once you reach endgame you can sustain a 6L reave exclusively via leech.
Pupicitas: lv. 100 Shadow
[2.1] Guide for Life based Crit Dagger Reave Shadow: /994474
EU Officer of Umbra Exiles: /732431
updated for 2.1 prepatch
Pupicitas: lv. 100 Shadow
[2.1] Guide for Life based Crit Dagger Reave Shadow: /994474
EU Officer of Umbra Exiles: /732431
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candoerfer wrote:
updated for 2.1 prepatch


Thanks! :)
IGN: Yowiii
yOwie's shOp /327497
So Blasphemy is no longer viable at 35%, Hatred and HoA are indispensable, at least for me, dang I was excited to switch out PCoC for Fortify

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