Path of Exile: Forsaken Masters

damn... it's like a whole new game!! so awesome! cant wait.
@Chris:

I'm sorry. I know I've been bitchy lately, but a few of us are concerned that the more life and re-balancing just means everyone needs to spend more points and craft just to achieve the same relative stats vs. power creep. Can you tell us anything about the re-balance?
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Zigma999 wrote:
Can you make assisinating gruest in act 2 a thing please? I really hate his disrespectful attitude when you're the only one doin a damn thing for the camp.


^^
This At least he should change his tune after you destroy the Vaal Construct, and take care of the bandits. And I have to here his "What problems you bring now?" every level when I search for chromes.
Diabl 3 ? No thnx, i wll play PoE :)


Is it a new helmet and a new chest ? I don't remember seeing those.
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stykk wrote:
chris, please, don't let us create perfect items on crafting benches.
the game will be boring in a week with everyone running around with perfect items.


i agree with this guy.. your making crafting way to easy
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Question (didn't see it in the QQQ only response thread):

It seems I have to decide, which mster I am going to get accompanied to. Then I level up that master. Can I change masters in standard over time? Will I keep my progress with a master, if I change association to aother master? Because if I understand correctly, my association will be league wide for all chars. So what happens when another char with a different association falls back to my other league?

related question: Can I trade enachanted stuff? Because then everybody in my guild will get his own master!
as Cris said, we would get more HP per level, does that mean that passive nodes will have lesser amount so that tank bulds would have around same HP in endgame?
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jaredh wrote:
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Alhoon wrote:
Thanks for the general information, but so far there's not enough specifics of what to expect. I really, really hope you do this the right way. As it reads now, I can see "free epix for everyone" plastered all over it, while every casual is chanting praises for reduced RNG.

Do NOT reduce crafting RNG. Do NOT obsolete orbs as a crafting material. Do NOT hand out free uniques for visiting an NPC. Do NOT destroy this beautiful game you've spent so many years creating.


On the contrary...please do exactly what this guy wants.


There fixed for you.


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Sneakypaw wrote:
Soooo, nobody talking about how the new Challenge Leagues are 3 months instead of 4?


Of course not, they are blinded by everything else right now. personally not to happy about this. constant releveling and rerolling was getting very old to begin with, now they just want ot make us do it even more often.
IGN:Axe_Crazy
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feyith wrote:
@Chris:

I'm sorry. I know I've been bitchy lately, but a few of us are concerned that the more life and re-balancing just means everyone needs to spend more points and craft just to achieve the same relative stats vs. power creep. Can you tell us anything about the re-balance?


Yeah, I'm curious about the re-balance myself. I am really excited about the life on level thing though.

Also, some people are complaining that crafting will "be way [too] easy". Well, if you're the kind of player that has 200ex and 50eta then crafting must be fun but for those of us who have no currency and no uber legacy items to trade away, right now crafting is not even possible the fullest extent. I think it's great that you guys are making crafting available to all players instead of just the rich and elite.
Last edited by CentauriSoldier#5802 on Jul 31, 2014, 11:24:26 AM

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