Auras are WAY overpowered: Remove reservation, cap them like totems and save blood magic!
" The whole reason for this thread existing. Increase build diversity! +1 |
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" You know, I also raised that point before, and suggested they indeed be remade into 'buffs', and we also get a buff-specific support gem 'aura' which would extend the effect onto allies and gain radius and efficiency by levelling the gem, from something like '30 units radius, 50% less aura effect' to '50 units radius, 30% less effect' at max level (aura giving base radius instead of percentage would also make aura radius nodes useful). So yes, you sacrifice aura effectiveness in order to affect allies. In the unlikely case that auras indeed become hard-limited it would be a very effective way to balance solo vs party play. And the notables that extend aura limit could be made to provide an extra aura only if you don't have any other such passives. For instance, if you could use two auras from the get-go three such keystones would cover the board well, one in each major stat area let's call them 'trinity of might, magic and guile'. So, if you take 'trinity of might' it would say 'grants 1% increased aura effect per 20 points of strength, if you have no other trinity passives you also get an extra aura'. The bonus would be nice but not worth chasing around to get all three, you're unlikely to have all stats in very high numbers. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jul 20, 2014, 4:45:40 AM
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+1 for the idea, auras really need a change.
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i DONT like "only one aura" and 1 or 2 passives for additional auras
how about "each additional aura cost x-times more" to make easy access to 1 or 2 auras but hard to stack them |
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I wish people would stop with suggestions that will kill other people's fun. No really. Why is every single suggestion always so self pleasuring? Allthewhile dumping on other people's needs?
"Yes, make it 1 aura, I do not care that many builds don't work without at least 2 or 3. As long as I get what I want, who cares about other people?!" IGNs
GroovyBeard JooJooFromTheWell |
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" Now, that coin has the other side, if aura rework goes through (and I honestly don't think you got anything to fear, it's a paper dog's chance) those that wanted the change will be happy and those that didn't won't be, that's from a selfish and highly subjective point of view. However, if we agree that current state of affairs hurts game balance (an opinion which devs share, and higher power is actually the objective view here), we could say those that don't want the change are ruining the game for everybody including themselves. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" You're confusing cause and effect, and are therefore confusing intentions. You just stated the problem. Here. " FTFY Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants#3515 on Jul 20, 2014, 5:31:55 AM
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" You fall into the catagory of whiners who wine for the sake of dine. Pretty much every single build would be fully functioning after this, its just you wont get to have those 4-5 extra auras that you dont really need but give you more. Things like clarity, discipline, wrath, hatred or grace make up functionality of builds, and the builds that need those specific auras will still be able to get them. Do you understand what you just read? Build will still have full functionality, it's just people who whine because they cant get everything at once that they don't even need for their build to function. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jul 20, 2014, 5:49:44 AM
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I dont se any problem with the aura system as it is now other then some auras are to strong with aura effect nodes and needs some kind of nerf.
With the snapshot removed a full low life aura build will run about 5-6 auras and I really dont se how that is to much for a build that gets all the passiv nodes. Also saying that most builds only really needs about 1-3 auras are so wrong, especially many ES builds. IGN: eLdiLdoRadO Last edited by takeme#3386 on Jul 20, 2014, 5:51:14 AM
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lol snapshot removal is already a good nerf to aura stacking by itself.
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