Auras are WAY overpowered: Remove reservation, cap them like totems and save blood magic!
^(edit: @lagwin) because debating possibilities is fun?
" I've been in favor of this since.. well, I don't really remember when, but I've been in favor of this nonetheless. I don't think any of mana's, or its peripheral's, systems or mechanics will be truly "healthy" unless the entire dynamic is reexamined. I.e., mana management as a whole cannot be improved by isolated instances of patch this, nerf that.
@raics
I was tempted to pick up Sacred Gold and Sacred 2 when they were on sale, but passed on it because I still have Nox, Divine Divinity, Beyond Divinity, and TQ:IT on my backlog. Am I missing out?
Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants#3515 on Jul 19, 2014, 6:45:04 PM
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Spoiler
With such a backlog, you aren't :)
All those are good games in their own right and worth the playtime. Nox is the most linear of the bunch and isn't random, but campaigns and playstyle greatly differ with all three characters. Divine divinity has the most of RPG in it, with open world, many quests and great humor. Titan Quest is the most like a standard formula ARPG of the whole bunch but crossclassing sets it apart, I recommend playing it with Soulvizier mod which fixes much and adds more, note that boss fights are very hard with it. There are two major reasons to try Sacred, it's a rare 'classic' arpg game with a huge open world, and it has a rather unique and complex mechanics in the genre. Yup, complex, obscure (without wiki help), and unforgiving, never became truly popular but has many die-hard fans. Community patch is highly recommended for S2, one of the major reasons for lack of popularity were bugs, and official patches left quite a bit to be squashed. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jul 19, 2014, 7:13:24 PM
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You are suggesting that GGG nerfs every build in order to make blood magic builds viable.
#1 spirit shield - #1 ES/all res diamond ring - 6T1 ES/WED/tri-res rustic sash mirror service
http://www.pathofexile.com/forum/view-thread/989804 twitch.tv/steezbattalion IGN ddddddddddddddddddddime |
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+1 to OP
Auras should be a nice little boost, not the cornerstone of any successful build. And really, they're more like self-buffs than auras right now... The word "aura" implies you're passing on a buff to your allies, and sure your allies benefit, but most of the time they already have their own version of the same aura(s) important for their build, either that or your aura does nothing worthwhile for them. Then there's the whole mess of how auras dictate resource management. Blood magic, mana leech and clarity, which in my opinion should be solutions only on the most mana intensive setups, not something you have to use for sure as soon as you're on 4L+ because most of your mana pool is reserved... Also I think auras mess up a lot of the game design and reduce build options. A few examples concerning late/end game: -Grace is a must have for most evader and armour builds unless you like running around with 30% or so damage mitigation. Why can't my gear be enough? Because my chest doesn't have 2k armour and my shield doesn't have 1.5k? -For pure ele attackers, wrath and anger is where your main base damage is going to come from. Whatever flat damage you have on gear, that's nice but it's secondary, only a small fraction of your auras' damage. Why can't gear be the main source of base damage for pure ele build? -Mana regen. Any %mana regen nodes you pick from the tree is poo... until you run Clarity. Then holy cow they're strong! Why does good mana regen needs to go through Clarity? (ya there's EB too but this is about auras). The point is that many aspects of the game mechanics are totally designed around using specific aura(s) for success. IMHO this has negative repercussions on build diversity. Last edited by Thalandor#0885 on Jul 20, 2014, 1:22:41 PM
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"- Auras have no reservation costs, but you are only allowed to use 1 aura."
...what? I am guessing no one here did normal Atziri much less uber Atziri, because they are simply not possible without having multiple auras, you are insane for even suggesting that players should rely on 1. Ultra endgame is not possible without multiple auras and thats that. Last edited by Luciana713#7029 on Jul 20, 2014, 1:31:47 AM
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" And you missed the line right below that: " Every build can easily get at least 2 auras. Casters only really need discipline and clarity. Physical damagers only really need Hatred and one defensive Aura. Attackers who want to base themselves on ES only really need Discipline and a damage aura, but can get two damage auras if they really want, plus they probably going to grab unwavering so they will be close enough to get a second damage aura, say wrath, discipline, hatred. They don't need more. What people are all crying about and reacting to is: "Omg i can't get all damage auras now + haste", "Omg i can't reap every single useful aura benefit that i don't really need, wtf?", "Dude i base myself on grace/iron reflexes, but i dont care i want that + all dmg auras and haste and if not WTF FUCK THIS GAME". People have become spoiled cryers now who will give it a try at just crying because they can't reap all benefical auras at all times. Spoiled kids acting like they have a right for everything in game ruining game overall quality if devs listen to them. Don't follow blizz path and do everything the masses want. Tell me of a build that doesn't have full function with 1-3 auras? I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jul 20, 2014, 3:31:08 AM
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" finally a good post IGN TylordRampage
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" You are suggesting every build needs to prostitute themselves for auras to be viable. What does that say about our game balance? |
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" tldr; Endgame isn't even possible without auras. So you think GGG should continue like they are right now and balance the game around a boring prebuff mechanic that also makes simply trying to cast a mana-costing skill annoying as fuck? Last edited by H4xolotl#7857 on Jul 20, 2014, 3:51:04 AM
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" Indeed, the problem most likely stems from resource management in general. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jul 20, 2014, 5:44:22 AM
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