1.1.0 Incinerate Atziri Farmer

Okay thanks for the reply, I don't like using a tabula so I'm back to using my 5L coil, haven't had any problems since then.

Might try this build in the new leagues to farm atziri in the beginning, thanks for your help :)
I've been testing this build for fun and I do quite like it. However, I seem to have an issue with being stunned quite often, resetting my incinerate cast. This is a problem when surrounded with really fast/high hp/ranged mobs. I've only got like 2% physical reduction as well.

Here's my gear for reference. Ignore the gems in the shield, just left them there to level till I can find something else to place there.

Currently sitting at 3.7k hp. Thinking of swapping my boots to get more life, but I lose around 17% spell block in that case.


IGN - Zginc
How are you capping block chance? With saffel's frame(non-legacy), Stone of Lazhwar and all of the block nodes that you have in the skill tree I am only at 70%.

Thanks
"
Zginc wrote:
I've been testing this build for fun and I do quite like it. However, I seem to have an issue with being stunned quite often, resetting my incinerate cast. This is a problem when surrounded with really fast/high hp/ranged mobs. I've only got like 2% physical reduction as well.

Here's my gear for reference. Ignore the gems in the shield, just left them there to level till I can find something else to place there.

Currently sitting at 3.7k hp. Thinking of swapping my boots to get more life, but I lose around 17% spell block in that case.




Hi, glad you decided to give the build a test.

Stuns can be a bit overwhelming with low hp pools and no armour, which is why it is incredibly important to prioritise hp nodes, arctic armour levels (%mana regen/ES), hp from gear and sustaining immortal call. Immortal call is only really for situations that you can foresee and expect to get stunned, devourer packs and other high physical mobs for example. In your specific case, getting to 4.5k life will help tremendously with resisting stuns. Your belt and helmet are the most obvious pieces to improve life on and I would give some serious thought whether Rainbowstride are even worth it. I don't use them for the build in the thread but I do use them for the RF Incinerate version. The fact you are using an ES chest means you need the Rainbowstride boots less since you can get the ES/Mana elsewhere, rare boots will give you a lot of life and will help you out with stuns and more. Resists are secondary and you can get more from decent rare boots anyway. The spellblock isn't necessary from the boots since you end up with about 65+ anyway with all of the block nodes/lazhwar+shield. Also, you lose out even more since Saffell's will overcap your spellblock, wasting the Rainbowstrides completely.

Basically, what I would recommend is:
- Improve life on gear
- Lose the Rainbowstride
- Mana regen/ES for a higher level Arctic Armour
- Take as many life nodes as you can

I've personally never had a problem with stuns at any point in the build, but if you are having trouble that is as much as I think I can offer you in terms of advice. Hopefully it works out, good luck.

"
ChaosDamage19 wrote:
How are you capping block chance? With saffel's frame(non-legacy), Stone of Lazhwar and all of the block nodes that you have in the skill tree I am only at 70%.

Thanks


Spellblock reaches 70% maximum with non-legacy Saffell's unfortunately, so you miss out on 5% which is a fairly large portion of your defences when you consider that the 5% is equal to 16% less damage taken from spells.

Of course, spellblock isn't your only defence - it just buffers the high +% max resists of the build. +4% block on your amulet helps but is absolutely not worth taking over +1% max resists. Even with 75% spellblock you still rely on RNG to block spells, 70% shouldn't feel too much different despite it technically being 16% worse. Atleast Rathpith, which you use mainly, has no legacy version. Rise of the Phoenix is still 8%, so the RF Incinerator doesn't face problems like this and honestly, I would take +% to max resists over capped spellblock instantly since it guarantees resistance to spells.
IGN: SlightRedeye
(GMT + 0:00)
Last edited by SlightRedeye#1935 on Aug 6, 2014, 9:49:22 PM
"
ChaosDamage19 wrote:
How are you capping block chance? With saffel's frame(non-legacy), Stone of Lazhwar and all of the block nodes that you have in the skill tree I am only at 70%.

Thanks


"
SlightRedeye wrote:
Spellblock reaches 70% maximum with non-legacy Saffell's unfortunately, so you miss out on 5% which is a fairly large portion of your defences when you consider that the 5% is equal to 16% less damage taken from spells.

Of course, spellblock isn't your only defence - it just buffers the high +% max resists of the build. +4% block on your amulet helps but is absolutely not worth taking over +1% max resists. Even with 75% spellblock you still rely on RNG to block spells, 70% shouldn't feel too much different despite it technically being 16% worse. Atleast Rathpith, which you use mainly, has no legacy version. Rise of the Phoenix is still 8%, so the RF Incinerator doesn't face problems like this and honestly, I would take +% to max resists over capped spellblock instantly since it guarantees resistance to spells.


Ah I see, Thanks for the reply. I would love to use your RF build but I am still working one building up some currency and gear. I am also working on getting my gems to lvl 20 with 20%q. With that said would you recommend going straight into your RF build or would you recommend playing this build for awhile and then transitioning later? I would only be using the RF build for normal Atziri unitl I have all the recommended gear.
Last edited by ChaosDamage19#6592 on Aug 7, 2014, 12:30:34 AM
Nice guide u have here,thx for your effort. I am gona wait new patch and then spec in your build. Still need to level my gems to 20/20,get Doryani's Catalyst and get more hp(4k atm). Using 5l coil but have 6s read to link when new patch comes out.
"
SlightRedeye wrote:
Hi, glad you decided to give the build a test.

Stuns can be a bit overwhelming with low hp pools and no armour, which is why it is incredibly important to prioritise hp nodes, arctic armour levels (%mana regen/ES), hp from gear and sustaining immortal call. Immortal call is only really for situations that you can foresee and expect to get stunned, devourer packs and other high physical mobs for example. In your specific case, getting to 4.5k life will help tremendously with resisting stuns. Your belt and helmet are the most obvious pieces to improve life on and I would give some serious thought whether Rainbowstride are even worth it. I don't use them for the build in the thread but I do use them for the RF Incinerate version. The fact you are using an ES chest means you need the Rainbowstride boots less since you can get the ES/Mana elsewhere, rare boots will give you a lot of life and will help you out with stuns and more. Resists are secondary and you can get more from decent rare boots anyway. The spellblock isn't necessary from the boots since you end up with about 65+ anyway with all of the block nodes/lazhwar+shield. Also, you lose out even more since Saffell's will overcap your spellblock, wasting the Rainbowstrides completely.

Basically, what I would recommend is:
- Improve life on gear
- Lose the Rainbowstride
- Mana regen/ES for a higher level Arctic Armour
- Take as many life nodes as you can

I've personally never had a problem with stuns at any point in the build, but if you are having trouble that is as much as I think I can offer you in terms of advice. Hopefully it works out, good luck.


I'll swap my Rainbowstrides then. I used it since I lacked a good boots for the build, so I thought the extra spell block would help with surviving a bit.

At what dps should my incinerate be before tackling difficult maps/Atziri? I'm still leveling my gems, so it will be awhile.

Currently I'm at 1.5k dps, but I can't see my incinerate being any higher than ~2.3k with my gems leveled up in a 5L.
IGN - Zginc
quick question... why added lightning gem???
"
swampya wrote:
quick question... why added lightning gem???


Survivability section:

"Doryani's means you can't effectively make use of the Added Chaos Damage support gem, chaos is not an element so it does not leech life using the scepter despite the fact it does not reflect back to you. Added Cold/Lightning are better choices in this situation. Cybil's or any other mainhand will get more dps from Added Chaos but you are also increasing the mana cost by 10%. 140% -> 150% multiplier."

Q/A Section:

"A. The Fire Penetration Gem option is out performed by other Added Chaos/Lightning/Cold supports because of the way that damage effectiveness scales with Incinerate. 30% damage effectiveness from supported gems means that when at full Incinerate stacks, you are dealing 30%x4 damage, 120% of the supported gems damage is added to the Incinerate per hit. As far as tooltip DPS shows, the Added X amount of damage support gems increase the total damage of Incinerate by around 70%, far outweighing the 35% or so penetration and allows you to deal two types of elemental damage with Incinerate - acting as a pseudo form of penetration."
IGN: SlightRedeye
(GMT + 0:00)
Last edited by SlightRedeye#1935 on Aug 7, 2014, 10:15:48 AM
how are you getting x4 on charge?? im hitting x3.. i must have missed something.

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