The Headbang Gang 2.0 - Raging Spirits madness - now with cheap version + leveling guide

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sherkhan wrote:
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MatrixFactor wrote:
Gems are simple IMO.

Mandatory: Multistrike, MPD, Spell Echo

Swap, i.e. use only one of these: Melee Splash or Inc Dur

Last spot: Added Fire (if you use curse/EE) or Faster Casting (no curse/EE) or Minion damage (can't get a red color) or Empower L3+ if you can afford it. Or Melee on Full if you believe it gives you better clear speeds.



Matrix, how do you proc EE?

Thinking totem + ball + faster casting + gmp?


close, I said this numerous times and it works amazingly well.

Spell totem - Ball lightning - GMP - Blind

no need whatsoever for faster casting there.

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MatrixFactor wrote:

I believe added fire works off the 100% physical amount rather than the remaining 50% after conversion. One source.


yes it will just like molten strike mechanics. It's why I suggested it early on. But minion damage raises the initial physical damage which then does the 50/50 conversion because it's adding to the base. This means the fire damage, physical damage and hatred will all be elevated.

I'd go with minion damage > added fire. Added fire however is a great 6th link. That or increased duration which can add a quality of life.
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Last edited by Madcow1120#4324 on Jul 17, 2014, 11:58:53 AM
I've done shrine maps, shipyard etc. No problems at all. monsters chain/2 rogues/uniqueboss deals extra shrine map melted.

about 3.3K life. 1100 mana unreserved. mana regen 214.9

and my gems aren't all 20 yet. Some aren't even more than 16.

my gear
Spoiler


the neck and boots I'll need to upgrade eventually to have a life stat.

I don't think I'll ever 6link that staff. I would need about 700 fusings to even attempt it and I have like 5 lol.

Currently, I drop a spell totem, ball lightning procs EE and blinds everything. Raise 2 spectres, raise 5 zombies, spirits rage, flesh offering makes them go ballistic. I tend to save vaal summon skellies for bosses or rogues if I need it as it gives more to target and flesh offering makes everything crazy.

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I still don't believe I'll ever use Melee Damage on Full Life. From what I've seen it would be effective on mobs we don't need it for and mostly ineffective on those we do. AoE bosses and rogues. The cycloners, piety, dom, sea witches, any room with lightning mages or skellies, firestormer in shipyard, etc. Not sure if lightning thorns hit them. Heck, atziri would AoE the spirits off full life.

Thing is, the white mobs already die very fast and the bosses don't take long either. It takes the tiniest amount to deactivate that gem turning your 5 link into a 4link or 6link into a 5. I find that unacceptable. The life bars show full but it takes 1 life to remove the gem and do you really think that'll show on the green bar graphic? That's a terrible metric to go by and sadly it's the only one available. I'd rather increase duration or added fire.

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I've yet to attempt atziri with this. I think you'd need quicksilver flasks and likely leapslam - faster attacks. Lightning warp will be effected by skill duration nodes. You could also weapon swap to 2 brightbeaks and whirling blades - faster attacks.
Pacific (GMT -8) Time
Last edited by Madcow1120#4324 on Jul 17, 2014, 11:55:38 AM
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Madcow1120 wrote:
I still don't believe I'll ever use Melee Damage on Full Life. From what I've seen it would be effective on mobs we don't need it for and mostly ineffective on those we do. AoE bosses and rogues. The cycloners, piety, dom, sea witches, any room with lightning mages or skellies, firestormer in shipyard, etc. Not sure if lightning thorns hit them. Heck, atziri would AoE the spirits off full life.

Thing is, the white mobs already die very fast and the bosses don't take long either. It takes the tiniest amount to deactivate that gem turning your 5 link into a 4link or 6link into a 5. I find that unacceptable. The life bars show full but it takes 1 life to remove the gem and do you really think that'll show on the green bar graphic? That's a terrible metric to go by and sadly it's the only one available. I'd rather increase duration or added fire.

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I've yet to attempt atziri with this. I think you'd need quicksilver flasks and likely leapslam - faster attacks. Lightning warp will be effected by skill duration nodes. You could also weapon swap to 2 brightbeaks and whirling blades - faster attacks.

I completely agree with this MDoFL. I see this all the time, people get caught up in theoretical maximums and don't think about actual usage. I didn't think about the skill duration nodes with lightning warp leap slam is definitely the way to go.

We seem to keep running the same builds, great minds!
IGN: Dmillz
Swap for leap slam/whirling doesn't work for atziri because your spirits disappear as soon as you swap (assuming you use a staff). If you don't use a staff you should leap slam/whirling without swapping anyways. Swapping for leap slam is fine for mapping though. I use a birght beak and 2G prismatic. With an unsupported leap slam I'm still moving faster than 90% of people I play with.

Would blind affect the trio?
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
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Dmillz wrote:

I completely agree with this MDoFL. I see this all the time, people get caught up in theoretical maximums and don't think about actual usage. I didn't think about the skill duration nodes with lightning warp leap slam is definitely the way to go.

We seem to keep running the same builds, great minds!


haha we meet again.

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MatrixFactor wrote:
Swap for leap slam/whirling doesn't work for atziri because your spirits disappear as soon as you swap (assuming you use a staff). If you don't use a staff you should leap slam/whirling without swapping anyways. Swapping for leap slam is fine for mapping though. I use a birght beak and 2G prismatic. With an unsupported leap slam I'm still moving faster than 90% of people I play with.

Would blind affect the trio?


Yeah, I figured the staff would be an issue with swapping. Was just an off the head idea especially for those with spirits in their chest (sounds odd).

If blind doesn't work for the trio (no idea, only played them once) then swap culling strike at the least. Also, enfeeble would certainly help. Probably best to self cast that OR you could also do Spell totem - ball lightning - curse on hit - enfeeble. That seems like overkill to apply a curse.
Pacific (GMT -8) Time
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Madcow1120 wrote:

If blind doesn't work for the trio (no idea, only played them once) then swap culling strike at the least. Also, enfeeble would certainly help. Probably best to self cast that OR you could also do Spell totem - ball lightning - curse on hit - enfeeble. That seems like overkill to apply a curse.


This is a really good idea.

The guy who kill atziri had a mess with two totems. Your solution procs EE and curses. I would use arc probably. Possibly swap ball lightning once a couple of them die.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
anyone thinking of taking inner force to buff cast speed, movement speed, arctic armor and clarity?

It won't buff the minions since it's an enhancement to buffs on 'you'.

for 3 nodes I don't think I can but I do have 2 nodes on +30dex +30str. If I can remove those then it only requires 1 level (currently lvl85). Without it my plan is for more life. Specifically the 3 life/mana nodes.
Pacific (GMT -8) Time
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Madcow1120 wrote:
anyone thinking of taking inner force to buff cast speed, movement speed, arctic armor and clarity?

It won't buff the minions since it's an enhancement to buffs on 'you'.

for 3 nodes I don't think I can but I do have 2 nodes on +30dex +30str. If I can remove those then it only requires 1 level (currently lvl85). Without it my plan is for more life. Specifically the 3 life/mana nodes.


Almost definitely not worth it. You get some reduction from AA and 1-2% cast speed. The life mana/nodes are much better esp if you take MoM.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
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MatrixFactor wrote:
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Madcow1120 wrote:
anyone thinking of taking inner force to buff cast speed, movement speed, arctic armor and clarity?

It won't buff the minions since it's an enhancement to buffs on 'you'.

for 3 nodes I don't think I can but I do have 2 nodes on +30dex +30str. If I can remove those then it only requires 1 level (currently lvl85). Without it my plan is for more life. Specifically the 3 life/mana nodes.


Almost definitely not worth it. You get some reduction from AA and 1-2% cast speed. The life mana/nodes are much better esp if you take MoM.


yeah, you'd get about 3-4% cast speed and it would make arctic armor act like a level 22-23 gem. I just figured I'd ask in case anyone did the hard math or had tried it.

My plan was to stick to my plan of more life. I also value the life/mana nodes which I know will pay off more.
Pacific (GMT -8) Time
Also bad news about curse on hit not working with totem:

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wiki wrote:

Traps and Totems supported by this gem will not apply any curses even though the tooltip says they can and curses linked to this gem are disabled from being cast directly. This is still true even when using a spell or attack linked to the Trap or Spell Totem/Ranged Attack Totem support gems.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265

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