Account-bound items vs enhanced loot drops: where is your point of indifference?

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Charan wrote:
You still have to get married, I'm afraid.

You bought the diamond, after all.


Second time's the charm, let me tell you.

If GGG let me build this unique I'd go Ruler of Wraeclast (if it's still available) and then some.

The ring would:
- Not split the league(s)
- Facilitate a better alternative to trading than any we have today
- Offer an alternative play experience
- Necessitate a material trade-off for players
- Require more stash space (for account-bound drops), and hence be a potentially accretive income opportunity for GGG

P.
Last edited by mrpetrov#7089 on Jun 6, 2014, 6:48:13 AM
Please tell me you didn't actually miss the point of the metaphor. And it is, if I say so myself, a GOOD metaphor. Designing a good unique IS just like getting married, and I'm a total Bridezilla.

...but the wedding still happens, and hopefully everyone is happy with the results.

Unlike a real marriage, there's no take-backsies/divorce option here.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Let me consider, hmm,

traded 3 times during 10years of D2time,
once sold a perfect 200%ed 196Cold 150def Buri
gave a eaglehorn for a tombreaver, seller than came back some days asking for further small additional runes because he felt off on the trade, np, gg, here some extra, wp.
and then once rmted a Ber-rune for DolUmBerIst

so
Spoiler
NO !



Still not sure why you would want to put mf on a ring when theres already a mf ring?
You would go for Quantity ?
How about " +1-2% Increased Item Quantity while cursed" ?
https://www.youtube.com/watch?v=drDs-Y5DNH8
Last edited by Lachdanan#4036 on Jun 6, 2014, 7:04:41 AM
Oh, okay. I thought we are talking a league and not a item. Sorry for that.

If I had that account-bound items drops on kill ring with a fascinating amount of IIQ and IIR, I'd wear it until I happen to stumble upon a boss. To boost shitty drops of white and magic monsters and have the remaining unique monster drops ready for trade or guild stash disposal.

It would be hard to balance but that idea I find rather interesting, to be honest.

An issue that might derive from this item is that it might be hard to attain depending on the rarity GGG arranges for that item and people would get mad as their new meta SF playstyle would be limited by RNG. There needs to be a different downside other than account-bound items drops, I agree. Maybe even more than just taking up a ring space.
Last edited by Nightmare90#4217 on Jun 6, 2014, 7:08:52 AM
I'd do it. I don't really like the idea of account-bound stuff, but since I haven't ever sold even a single item, I guess I could only benefit from it.

I couldn't give away shitty uniques then, though.
I'd never go for account-bound. I do not like having to trade for stuff, and I do not like maintaining a shop, i.e. turn PoE into a currency accumulator. But I like having the option. It's good to know that if I wanted to I probably could get the couple of exalts needed to buy that specific unique that enables me to play a certain build. Or to get that upgrade that somehow kept eluding me in the last 50 hours.
"
Charan wrote:
Just to be a little facetious, most of my items are account-bound.

But only because no one would want them anyway.


^_^ Do I know that feeling...

"
Charan wrote:


As for enhanced loot drops, I'd need to see solid data from GGG regarding *just how tuned for trading* the current loot tables are before making that call.



I wouldn't mind some info on this too.

As a selffound player my stance is, funnily enough, that accountbound sucks. In all my playtime I've traded maybe 3-4 times, once to try to better a char, a couple of times sold some items I didn't have need for. Even though I wasn't trying to turn a profit I got more from those deals than the vendor would have given me. I still wouldn't refer to myself as a trader or any of my chars as anything but selffound (can of worms open here). I'm not against trading, I just find it boring, and in the current implementation, bothersome.

Many of these debates ends up to be about droprates. I'm not adverse to a slight increase in droprates, but to me, as a selffound player: What really hurts is "crafting". That is were RNG does unspeakable things to your rear end. Even when doing some very moderate attempts like trying to 4L a pair of boots, and get the right colours. That's in my eyes a much bigger problem, than whether I get 1 ex pr 1000 hours or 2.
"Imagining GGG as a cranky hormonal pregnant woman suddenly explains a lot." - CliveHowlitzer
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mrpetrov wrote:
Or should I assume even at 10000% IIQ/IIR you would rather not be account-bound


You could assume that correct for me.

If I wanted to play self found, I can do that already. I don't need to have account bound items to have the same effect, and if I had that type of rarity and item quantity I would only have a greater selection of what I have now but nobody to trade with.

I like being able to trade loot that I don't require, and the feeling of getting a rewarding drop even if it's not something my character would use, because I know the potential importance of the item.
Damn, I really want this ring to happen now.

I really hope that GGG hears your idea out and thinks about it a bit at least. :-/
Last edited by Nightmare90#4217 on Jun 6, 2014, 7:55:59 AM
With the enhance you suggested - no, its worthless. Loot should reflect difficulty, not this 583458934758394578 piety run to finally get something.
alt art shop view-thread/1195695
t.me/jstqw for contact
Last edited by jstq#1440 on Jun 6, 2014, 7:56:00 AM

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