I know more people that left because PoE is easy.
I'd get rid of the desyncs
Above content may contain traces of nonsense.
Reality is simply an unrealistic version of online gaming. |
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> fusings follow geometric distribution which has variance comparable to average
and of course probability numbers aren't published presumably so Joe Casual won't die from heart attack but players who don't mind farming tons of orbs are left in void they don't know how much they need to farm to achieve end result with high probability some numbers are roughly understood but I don't think anyone knows how much it takes to 4 offcolor Shavs or regular chest Last edited by CCR5#7770 on May 20, 2014, 9:25:02 AM
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" Stryker I have answered this twice in this thread. It isn't so much the increase of UC and Rare uniques, but the huge gap that currently sits between Rare and Ultra Rare being made even larger. You may aspire to find mid tier loot and be happy, I like when something drops to have value, whether its my own value or the economic value. Also, I PM'd you to not derail a different thread on how, especially with your stance on trading, that you could be happier finding 2x as much sellable stuff that you don't need to trade more at a depreciated value. Do you really think you are going to find the exact item you need before you can buy it, let alone STILL not find it? Ultra rares buff is so negligable compared to the current drop rate 28 now vs 34 shavs later? On top of the fact the gap is being made larger I predict the prices will rise or at least stay the same. I am all honkey dorey having impossible items, the cream of the crop, but I am not fine with there being no logical "steps" leading up to them. Even now the gap between them is large. " I probably went 10k+ fuses without a 6L, and wasn't bitter. I knew I was shooting to win the lottery when I applied the fuses. I like the system, we even have a way to lock our 5L's with eternals to roll back if the 6L fails. I get that you don't like it, and others don't like it, but there are some who do, and I am one of them. " The game was like this back in CB, and you supported, it was still similar in OB and you donated, between mid OB and now the game has been made easier and easier. You came here for a hardcore ARPG, GGG didn't tell you "we are making this shit easier later, just bear with us" back then, yet you stayed. Why all of a sudden do you claim it to be grindy and unrewarding with it was WORSE back then? I agree to a point, it is grindy, thats the root of an ARPG. Grind out craft mats, grind out gear, kill stuff, grind mats, grind gear, kill stuff faster. Mapping is unrewarding in terms of the actual loot that drops, when put into comparison with boss farming. Honestly if you don't care about XP, there is no reason for you to ever map when you can just have Dominus serve you loot buffets all day without investing currency to run him. Last edited by Worldbreaker#6569 on May 20, 2014, 9:27:40 AM
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" Those uniques will still have value, even if its not as much I completely disagree with you that players will be unhappy or "miserable" at finding better uniques than crown of thorns all day. They will at least be finding more stuff that's not only interesting for new builds but also end game viable. That's a good thing. " Of course I would. I can't buy everything, I'm not a money pit. But I can be inspired to make new builds by actually FINDING good stuff at a decent rate. The economy is always going to be king while the game is centered on trading, that will never change without a self found league. But at least players can feel a bit more rewarded with decent uniques occasionally. Standard Forever
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" you also know it is a waste of eternal :-) | |
" I gave my reasoning, the gap is the biggest issue. All of the decent (once every 2 weeks?) finds are going to drop twice as often, and lose value. I look forward to finding these valuable items. The value is based off the economy. Whether I use it or not, the piece has a price on it, it saves my X currency from buying one, or I sell it for X currency to get something I need. With that X being lower, and that is the best realistic loot to find, it sucks. Say the highest rare goes for 5ex, it drops twice as often but still desired so it doesn't get cut in half so lets say that moves to 3ex. So now, between this 3ex rare and a 30ex shavs/kaoms/molj compared to a 5ex:30ex ratio, is a REALLY shit feeling in my book. " Depends what I am rolling and if I found or bought the eternal. If it was a unique chest that I needed and didn't have a spare to roll, yes I would eternal it, but I would have a TON of fusings to roll that 6L lol. Last edited by Worldbreaker#6569 on May 20, 2014, 9:41:11 AM
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" I think your real problem here isn't the improved drop rates. I believe the problem is a horrid trade system. If we had a real trade platform in PoE, you could easily move twice the goods with quarter the effort, and selling 2 items instead of 1 would be an irrelevant change. No. Calm down. Learn to enjoy losing.
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" They need to put powerful uniques such as Lightning Coil, that aren't build enablers in between Ultra Rare and where the Rares are going. So you know you can get stuff in between and have something to actually look forward to. Trade is already as easy as it can get without having a built in auction house. Last edited by Worldbreaker#6569 on May 20, 2014, 9:49:33 AM
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" I agree with the new tier idea, as it would help diminish the gap, but trade is archaic as it could possibly be. Not to say it's hard, but it's rather time consuming (as in, you have to be online to do it, and it's a constant interruption in playing the game). It's as 'easy' as an indexer, forum updates, and face to face trading can be. Which is to say, it's crap. No. Calm down. Learn to enjoy losing.
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You having to do a bit more trading is a good trade off for the average player to have a decent shot at finding a good unique once in awhile.
Standard Forever
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