I know more people that left because PoE is easy.
I don't agree with any of your points except #4.
IGN: lVlage (96 Witch) Last edited by lVlage#3413 on May 20, 2014, 11:41:15 AM
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The OP reads as a group of players who over-used various methods of flipping, scam trading and possibly some RMT to trivialize the content, then left because of the boredom caused by doing so.
Sounds like a request for a SFL to me :) |
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Some of these sound like complaints about legacy leagues moreso than the game itself, which is designed around the concept of ladders. This is why GGG defaults new players to the 4 month leagues, it's simply impossible to balance the itemization while taking into account legacy items and infinite-duration economies. Legacy items are unavoidable because of the stance GGG has taken. They're not going to molest existing items, and the nerfs are solely forward looking. Standard is a league for people who aren't particularly bothered by this, and aren't too interested in the challenge aspect.
Comparing having a 6L then to a 6L now is complete nonsense. There's been a huge amount of power creep in various places, in mana, in weapons, and especially in monster life values as the endgame map pool has been pushed upward. In an old manifesto/patch notes, Chris said that 5/6L skills were supposed to be completely unsustainable. They certainly aren't now. 6L does not mean now what it meant in early closed beta. A 6L right now is too difficult for its cost, is meritless RNG-gating, and only serves to create player lotteries where veterans exploit new players because taking on the risk themselves is irrational. Really, the socketing system was never defensible to begin with, so any amount of budging GGG does here will only help. Carto's doesn't exist in Invasion, and will not exist in its current form in the next leagues anyway. GGG can't change it mid-ladder, but they acknowledge it's broken. Your analysis of what will happen as a result of the unique drop rate buffs mades very little sense. In part, the buff is there in order to keep the drop rates the same given the addition of a few new power pieces and a huge wad of leveling pieces. And the bulk of the buffing is going toward mid-tier uniques, not the "chase" ones. So few players even have these items (according to Qarl's post on Shav's) that it's a bit bizarre to see a post arguing against making them more accessible. It's also interesting that you have nothing to say about the primary source of imbalance in the game, which has to do with tuning in player abilities and unique items. The reductions in player power should come in here, to reduce the disparity between specs. All this "content too EZ please buff" mentality does is make the game better for the top-tier specs and leave everything else in the dust, instead of adressing the real issue, which is the power of the top-tier specs. But when you use the word "nerf," in any context, for player power or content power, everyone goes completely fucking apeshit. So I guess that's not a good solution. Last edited by Uvne#0425 on May 20, 2014, 12:16:16 PM
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" Sorry mate, but you got lucky. Given this piece of text i can say you roughly had 3 6-links in +-3000 fuses used. That's luck. Some people are over 6000 in on a chest and have nothing in return. Just like finding that chest -1 resis is a pretty damn lucky drop. Specially if you can utilize it on your character (lel). So yes, you got lucky and are basing your opinion on that. Peace, -Boem- (is basing a word lol, sounds wrong to me but whatever it gets the point across?) Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on May 20, 2014, 12:17:11 PM
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" If I fall within the "average" I don't call that lucky, it is a given probability. Unlucky would be far more and lucky would be far less. With your rationale, everyone is lucky because whatever they have equipped was generated by RNG for them and deemed good enough to wear. " Most were gone before RMT was a "thing". SFL would be nice as I said before, it puts everyone on an even field to test their knowledge, skill and of course "luck". ;) Ask Gorlak how he feels about RMT, nevermind, he left too. " They weren't really "points", they were various reasons that led some to leave the game. Once a game gets easier, it is very hard to bring it back, where you can sit in the forums and boycott making games easier, and apparently developers obey. I feel like, the only way they try to even challenge us is by adding annoying/hindering content that isn't difficult, just boring. Temp chains, evangilists, devourers, porcupines, chilled ground, fractured, they are just reducing the speed we smash through the game rather than adding actual challenges. Most of the challenge comes from determination to fight through the boredom. Last edited by Worldbreaker#6569 on May 20, 2014, 1:32:49 PM
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" 1) 1000 fuses for a 6-link is not the average, else there would be no opposition against a 1000 fuses guaranteed 6-link recipe. You deem this an average result, that is your right given your succes rate and expectations. But don't generalize that? Like i have said people have done over 6k fuses on pieces and simply given up. Compared to them you got extremely lucky. And i think those cases are far more abundant then the "look i used 20 fuses and have a 6-link". 2) Yes the absence of sufficient gear makes less then sufficient gear, sufficient. Good point? (lol?) It's rather funny imo, you have every possibility to increase the difficulty for yourself and so did every one of your mates. But alas, they where given coockie's and lucky RNG streaks and could not manage to disregard them. In the end, the game did not fail them, they failed themselves because they where accustomed to the easy ride, or could not manage being weaker then other players (in comparison). <Bummer?> Peace, -Boem- Edit : And yes about point 2) i do feel constantly lucky in PoE. That is my right, no? I marvel at a +1hp upgrade. Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on May 20, 2014, 1:51:11 PM
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I don't know a single person who left the game because it became too easy.
I know many that left because the game is unrewarding as hell. |
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" Your topic title was that people quit POE because it is not difficult enough, which sounds like a credible position in need of a fix. Upon breaking down the 9 arguments you made in support of that stance, however, it became clear that the actual complaint was that POE is not time-consuming enough-- a much less credible problem to "fix." |
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" ^ Standard Forever
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" Please show me where you said that in the OP. What I see in the OP is you complaining that they are decreasing RNG with regards to maps and 6L and rares and now uniques. I do think they dumped bad RNG on top to compensate, but I do not see where you said that. Anarchy/Onslaught T shirt Domination/Nemesis T shirt Tempest/War Bands T shirt Last edited by reboticon#2775 on May 20, 2014, 4:29:27 PM
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