I know more people that left because PoE is easy.

I don't agree with any of your points except #4.
IGN: lVlage (96 Witch)
Last edited by lVlage#3413 on May 20, 2014, 11:41:15 AM
The OP reads as a group of players who over-used various methods of flipping, scam trading and possibly some RMT to trivialize the content, then left because of the boredom caused by doing so.

Sounds like a request for a SFL to me :)
Some of these sound like complaints about legacy leagues moreso than the game itself, which is designed around the concept of ladders. This is why GGG defaults new players to the 4 month leagues, it's simply impossible to balance the itemization while taking into account legacy items and infinite-duration economies. Legacy items are unavoidable because of the stance GGG has taken. They're not going to molest existing items, and the nerfs are solely forward looking. Standard is a league for people who aren't particularly bothered by this, and aren't too interested in the challenge aspect.

Comparing having a 6L then to a 6L now is complete nonsense. There's been a huge amount of power creep in various places, in mana, in weapons, and especially in monster life values as the endgame map pool has been pushed upward. In an old manifesto/patch notes, Chris said that 5/6L skills were supposed to be completely unsustainable. They certainly aren't now. 6L does not mean now what it meant in early closed beta. A 6L right now is too difficult for its cost, is meritless RNG-gating, and only serves to create player lotteries where veterans exploit new players because taking on the risk themselves is irrational. Really, the socketing system was never defensible to begin with, so any amount of budging GGG does here will only help.

Carto's doesn't exist in Invasion, and will not exist in its current form in the next leagues anyway. GGG can't change it mid-ladder, but they acknowledge it's broken.

Your analysis of what will happen as a result of the unique drop rate buffs mades very little sense. In part, the buff is there in order to keep the drop rates the same given the addition of a few new power pieces and a huge wad of leveling pieces. And the bulk of the buffing is going toward mid-tier uniques, not the "chase" ones. So few players even have these items (according to Qarl's post on Shav's) that it's a bit bizarre to see a post arguing against making them more accessible.


It's also interesting that you have nothing to say about the primary source of imbalance in the game, which has to do with tuning in player abilities and unique items. The reductions in player power should come in here, to reduce the disparity between specs. All this "content too EZ please buff" mentality does is make the game better for the top-tier specs and leave everything else in the dust, instead of adressing the real issue, which is the power of the top-tier specs.

But when you use the word "nerf," in any context, for player power or content power, everyone goes completely fucking apeshit. So I guess that's not a good solution.
Last edited by Uvne#0425 on May 20, 2014, 12:16:16 PM
"
I crafted the sword from scratch, IAS+max Light regaled max fire yolo exalted it out. Remove the 3 mods that were cheap to craft and the sword is useless.

Chest I found minus the cold res, socket and linked myself.

In the past 2 1/2 years, I have been truly "lucky" one time, finding a Crown of Eyes. Given the probabilities of other situations I fell within the average range.

I went a full year without a 6 link at all, no drop, no craft, nothing. Then I found a 6L E-Shield chest, really low base, but it was exciting, found another later. Then I pushed myself to craft my own. Domination was my first 6L I had fused myself, it took 1.5k fuses, about 1 1/2 months worth of currency, the feeling wasn't "finally..." it was "Omfg! yay!", so Ambush came, I went about fusing the same way I did towards the end of Domination, fused that chest I linked in like about 700, and a Daressos in 600, which I loaned to a guild mate.

You can call it whatever you want, I enjoy working towards something, even if I don't get it. I wear a 5L while I fuse a 6L on another chest, so if I don't hit it I am not naked, and it pushes me to grind out some more AND keep an eye out for a chest with better stats to 6L.

The thing I like about fusing, is the randomness. If I dumped fuses into a mediocre chest and it had some sort of increased probability for each one used, I don't get a 6L and find a different chest that is better, I would feel "pot committed" to finishing the first. Where each fusing is 1:1000 (about), so it doesn't matter which one I try for next, the odds are the same.

Also, on the subject of lucky/unlucky, isn't it odd that at the top of the ladders is mainly the same players? Fusing lotteries help them, but they still had to get the currency to pay out. I have never been absolutely stuck because I was unlucky. Then again I am not trying to make a low life build that uses Shavronnes Wrappings when I don't have the currency or Shavs yet.


Sorry mate, but you got lucky.

Given this piece of text i can say you roughly had 3 6-links in +-3000 fuses used.

That's luck.

Some people are over 6000 in on a chest and have nothing in return. Just like finding that chest -1 resis is a pretty damn lucky drop. Specially if you can utilize it on your character (lel).

So yes, you got lucky and are basing your opinion on that.

Peace,

-Boem-

(is basing a word lol, sounds wrong to me but whatever it gets the point across?)
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on May 20, 2014, 12:17:11 PM
"
Boem wrote:
"
I crafted the sword from scratch, IAS+max Light regaled max fire yolo exalted it out. Remove the 3 mods that were cheap to craft and the sword is useless.

Chest I found minus the cold res, socket and linked myself.

In the past 2 1/2 years, I have been truly "lucky" one time, finding a Crown of Eyes. Given the probabilities of other situations I fell within the average range.

I went a full year without a 6 link at all, no drop, no craft, nothing. Then I found a 6L E-Shield chest, really low base, but it was exciting, found another later. Then I pushed myself to craft my own. Domination was my first 6L I had fused myself, it took 1.5k fuses, about 1 1/2 months worth of currency, the feeling wasn't "finally..." it was "Omfg! yay!", so Ambush came, I went about fusing the same way I did towards the end of Domination, fused that chest I linked in like about 700, and a Daressos in 600, which I loaned to a guild mate.

You can call it whatever you want, I enjoy working towards something, even if I don't get it. I wear a 5L while I fuse a 6L on another chest, so if I don't hit it I am not naked, and it pushes me to grind out some more AND keep an eye out for a chest with better stats to 6L.

The thing I like about fusing, is the randomness. If I dumped fuses into a mediocre chest and it had some sort of increased probability for each one used, I don't get a 6L and find a different chest that is better, I would feel "pot committed" to finishing the first. Where each fusing is 1:1000 (about), so it doesn't matter which one I try for next, the odds are the same.

Also, on the subject of lucky/unlucky, isn't it odd that at the top of the ladders is mainly the same players? Fusing lotteries help them, but they still had to get the currency to pay out. I have never been absolutely stuck because I was unlucky. Then again I am not trying to make a low life build that uses Shavronnes Wrappings when I don't have the currency or Shavs yet.


Sorry mate, but you got lucky.

Given this piece of text i can say you roughly had 3 6-links in +-3000 fuses used.

That's luck.

Some people are over 6000 in on a chest and have nothing in return. Just like finding that chest -1 resis is a pretty damn lucky drop. Specially if you can utilize it on your character (lel).

So yes, you got lucky and are basing your opinion on that.

Peace,

-Boem-

(is basing a word lol, sounds wrong to me but whatever it gets the point across?)


If I fall within the "average" I don't call that lucky, it is a given probability. Unlucky would be far more and lucky would be far less.

With your rationale, everyone is lucky because whatever they have equipped was generated by RNG for them and deemed good enough to wear.

"
grant_m wrote:
The OP reads as a group of players who over-used various methods of flipping, scam trading and possibly some RMT to trivialize the content, then left because of the boredom caused by doing so.

Sounds like a request for a SFL to me :)


Most were gone before RMT was a "thing". SFL would be nice as I said before, it puts everyone on an even field to test their knowledge, skill and of course "luck". ;)

Ask Gorlak how he feels about RMT, nevermind, he left too.

"
h3rp3s wrote:
I don't agree with any of your points except #4.


They weren't really "points", they were various reasons that led some to leave the game. Once a game gets easier, it is very hard to bring it back, where you can sit in the forums and boycott making games easier, and apparently developers obey.


I feel like, the only way they try to even challenge us is by adding annoying/hindering content that isn't difficult, just boring. Temp chains, evangilists, devourers, porcupines, chilled ground, fractured, they are just reducing the speed we smash through the game rather than adding actual challenges. Most of the challenge comes from determination to fight through the boredom.
Last edited by Worldbreaker#6569 on May 20, 2014, 1:32:49 PM
"
If I fall within the "average" I don't call that lucky, it is a given probability. Unlucky would be far more and lucky would be far less.

With your rationale, everyone is lucky because whatever they have equipped was generated by RNG for them and deemed good enough to wear.


1) 1000 fuses for a 6-link is not the average, else there would be no opposition against a 1000 fuses guaranteed 6-link recipe.

You deem this an average result, that is your right given your succes rate and expectations. But don't generalize that? Like i have said people have done over 6k fuses on pieces and simply given up. Compared to them you got extremely lucky. And i think those cases are far more abundant then the "look i used 20 fuses and have a 6-link".

2) Yes the absence of sufficient gear makes less then sufficient gear, sufficient.

Good point? (lol?)

It's rather funny imo, you have every possibility to increase the difficulty for yourself and so did every one of your mates. But alas, they where given coockie's and lucky RNG streaks and could not manage to disregard them. In the end, the game did not fail them, they failed themselves because they where accustomed to the easy ride, or could not manage being weaker then other players (in comparison).

<Bummer?>

Peace,

-Boem-

Edit :

And yes about point 2) i do feel constantly lucky in PoE. That is my right, no? I marvel at a +1hp upgrade.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on May 20, 2014, 1:51:11 PM
I don't know a single person who left the game because it became too easy.

I know many that left because the game is unrewarding as hell.
"
Worldbreaker wrote:
Ok, when you find something other than what I mentioned in PoE that is challenging from the game itself let me know. If they increase the amount of loot they hand out, it makes the game easier, whatever that loot is.


Your topic title was that people quit POE because it is not difficult enough, which sounds like a credible position in need of a fix.

Upon breaking down the 9 arguments you made in support of that stance, however, it became clear that the actual complaint was that POE is not time-consuming enough-- a much less credible problem to "fix."
"
lethal_papercut wrote:
I don't know a single person who left the game because it became too easy.

I know many that left because the game is unrewarding as hell.


^
Standard Forever
"
Worldbreaker wrote:
"
reboticon wrote:
That's nice. For every person you claim quit because it was "Too EZ," I can provide 5 who quit because too much RNG is too much RNG, myself included.


That's nice, when things are too easy people tend to just move on to more challenging things, where when things are challenging, people are more likely to complain that it is too hard.

Also on the same note, I said in the OP that you didn't read, they made the game easier and just dumped bad RNG on top of it to compensate that "hardcore" feel, where everyone knows it's bullshit.

Considering your achievements last two seasons, I don't think you should be complaining about anything, unless of course you paid for them.


Please show me where you said that in the OP. What I see in the OP is you complaining that they are decreasing RNG with regards to maps and 6L and rares and now uniques.


I do think they dumped bad RNG on top to compensate, but I do not see where you said that.
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Last edited by reboticon#2775 on May 20, 2014, 4:29:27 PM

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